[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [35998] trunk/blender/source/blender: Bugfix #26761
Ton Roosendaal
ton at blender.org
Mon Apr 4 15:47:34 CEST 2011
Revision: 35998
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=35998
Author: ton
Date: 2011-04-04 13:47:34 +0000 (Mon, 04 Apr 2011)
Log Message:
-----------
Bugfix #26761
Texture preview render now doesn't increment/decrement material->texture
user counts anymore. Blenders library.c code could use some overhaul
once to support data relinkage and copying around better. :)
Modified Paths:
--------------
trunk/blender/source/blender/blenkernel/intern/material.c
trunk/blender/source/blender/editors/render/render_preview.c
Modified: trunk/blender/source/blender/blenkernel/intern/material.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/material.c 2011-04-04 13:47:28 UTC (rev 35997)
+++ trunk/blender/source/blender/blenkernel/intern/material.c 2011-04-04 13:47:34 UTC (rev 35998)
@@ -245,12 +245,11 @@
man= copy_libblock(ma);
BLI_remlink(&G.main->mat, man);
+ /* no increment for texture ID users, in previewrender.c it prevents decrement */
for(a=0; a<MAX_MTEX; a++) {
if(ma->mtex[a]) {
man->mtex[a]= MEM_mallocN(sizeof(MTex), "copymaterial");
memcpy(man->mtex[a], ma->mtex[a], sizeof(MTex));
- /* free_material decrements! */
- id_us_plus((ID *)man->mtex[a]->tex);
}
}
Modified: trunk/blender/source/blender/editors/render/render_preview.c
===================================================================
--- trunk/blender/source/blender/editors/render/render_preview.c 2011-04-04 13:47:28 UTC (rev 35997)
+++ trunk/blender/source/blender/editors/render/render_preview.c 2011-04-04 13:47:34 UTC (rev 35998)
@@ -1117,11 +1117,20 @@
if(sp->matcopy) {
struct IDProperty *properties;
+ int a;
+
/* node previews */
shader_preview_updatejob(sp);
/* get rid of copied material */
BLI_remlink(&pr_main->mat, sp->matcopy);
+
+ /* free_material decrements texture, prevent this. hack alert! */
+ for(a=0; a<MAX_MTEX; a++) {
+ MTex *mtex= sp->matcopy->mtex[a];
+ if(mtex && mtex->tex) mtex->tex= NULL;
+ }
+
free_material(sp->matcopy);
properties= IDP_GetProperties((ID *)sp->matcopy, FALSE);
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