[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [32175] trunk/blender/source/blender: [ #24028] Minor fixes to BLI_math_vector

Campbell Barton ideasman42 at gmail.com
Tue Sep 28 13:48:13 CEST 2010


Revision: 32175
          http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=32175
Author:   campbellbarton
Date:     2010-09-28 13:48:13 +0200 (Tue, 28 Sep 2010)

Log Message:
-----------
[#24028] Minor fixes to BLI_math_vector
+ minor warning fixes.

Modified Paths:
--------------
    trunk/blender/source/blender/blenkernel/intern/pointcache.c
    trunk/blender/source/blender/blenlib/BLI_math_vector.h
    trunk/blender/source/blender/blenlib/intern/math_vector.c
    trunk/blender/source/blender/editors/interface/interface_handlers.c
    trunk/blender/source/blender/editors/transform/transform.c
    trunk/blender/source/blender/editors/transform/transform_generics.c

Modified: trunk/blender/source/blender/blenkernel/intern/pointcache.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/pointcache.c	2010-09-28 11:27:42 UTC (rev 32174)
+++ trunk/blender/source/blender/blenkernel/intern/pointcache.c	2010-09-28 11:48:13 UTC (rev 32175)
@@ -2119,7 +2119,6 @@
 	if(cache->cached_frames==NULL && cache->endframe > cache->startframe) {
 		int sta=cache->startframe;
 		int end=cache->endframe;
-		int i=0;
 
 		cache->cached_frames = MEM_callocN(sizeof(char) * (cache->endframe-cache->startframe+1), "cached frames array");
 
@@ -2163,7 +2162,6 @@
 		}
 		else {
 			PTCacheMem *pm= pid->cache->mem_cache.first;
-			PTCacheMem *link= NULL;
 
 			pm= pid->cache->mem_cache.first;
 

Modified: trunk/blender/source/blender/blenlib/BLI_math_vector.h
===================================================================
--- trunk/blender/source/blender/blenlib/BLI_math_vector.h	2010-09-28 11:27:42 UTC (rev 32174)
+++ trunk/blender/source/blender/blenlib/BLI_math_vector.h	2010-09-28 11:48:13 UTC (rev 32175)
@@ -114,7 +114,7 @@
 void interp_v4_v4v4(float r[4], const float a[4], const float b[4], const float t);
 void interp_v4_v4v4v4(float p[4], const float v1[4], const float v2[4], const float v3[4], const float w[3]);
 
-void mid_v3_v3v3(float r[3], float a[3], float b[3]);
+void mid_v3_v3v3(float r[3], const float a[3], const float b[3]);
 
 /********************************* Comparison ********************************/
 
@@ -133,21 +133,21 @@
 /* - angle with 3 arguments is angle between 3 points at the middle point    */
 /* - angle_normalized_* is faster equivalent if vectors are normalized       */
 
-float angle_v2v2(float a[2], float b[2]);
-float angle_v2v2v2(float a[2], float b[2], float c[2]);
-float angle_normalized_v2v2(float a[2], float b[2]);
-float angle_v3v3(float a[2], float b[2]);
-float angle_v3v3v3(float a[2], float b[2], float c[2]);
+float angle_v2v2(const float a[2], const float b[2]);
+float angle_v2v2v2(const float a[2], const float b[2], const float c[2]);
+float angle_normalized_v2v2(const float a[2], const float b[2]);
+float angle_v3v3(const float a[3], const float b[3]);
+float angle_v3v3v3(const float a[3], const float b[3], const float c[3]);
 float angle_normalized_v3v3(const float v1[3], const float v2[3]);
 void angle_tri_v3(float angles[3], const float v1[3], const float v2[3], const float v3[3]);
 void angle_quad_v3(float angles[4], const float v1[3], const float v2[3], const float v3[3], const float v4[3]);
 
 /********************************* Geometry **********************************/
 
-void project_v3_v3v3(float r[3], float p[3], float n[3]);
-void reflect_v3_v3v3(float r[3], float v[3], float n[3]);
-void ortho_basis_v3v3_v3(float r1[3], float r2[3], float a[3]);
-void bisect_v3_v3v3v3(float r[3], float a[3], float b[3], float c[3]);
+void project_v3_v3v3(float r[3], const float p[3], const float n[3]);
+void reflect_v3_v3v3(float r[3], const float v[3], const float n[3]);
+void ortho_basis_v3v3_v3(float r1[3], float r2[3], const float a[3]);
+void bisect_v3_v3v3v3(float r[3], const float a[3], const float b[3], const float c[3]);
 
 /*********************************** Other ***********************************/
 
@@ -158,7 +158,7 @@
 MINLINE void normal_short_to_float_v3(float r[3], const short n[3]);
 MINLINE void normal_float_to_short_v3(short r[3], const float n[3]);
 
-void minmax_v3_v3v3(float r[3], float min[3], float max[3]);
+void minmax_v3v3_v3(float min[3], float max[3], const float vec[3]);
 
 #ifdef __cplusplus
 }

Modified: trunk/blender/source/blender/blenlib/intern/math_vector.c
===================================================================
--- trunk/blender/source/blender/blenlib/intern/math_vector.c	2010-09-28 11:27:42 UTC (rev 32174)
+++ trunk/blender/source/blender/blenlib/intern/math_vector.c	2010-09-28 11:48:13 UTC (rev 32175)
@@ -30,7 +30,7 @@
 
 //******************************* Interpolation *******************************/
 
-void interp_v2_v2v2(float *target, const float *a, const float *b, const float t)
+void interp_v2_v2v2(float target[2], const float a[2], const float b[2], const float t)
 {
 	float s = 1.0f-t;
 
@@ -91,7 +91,7 @@
 	p[3] = v1[3]*w[0] + v2[3]*w[1] + v3[3]*w[2];
 }
 
-void mid_v3_v3v3(float *v, float *v1, float *v2)
+void mid_v3_v3v3(float v[3], const float v1[3], const float v2[3])
 {
 	v[0]= 0.5f*(v1[0] + v2[0]);
 	v[1]= 0.5f*(v1[1] + v2[1]);
@@ -103,7 +103,7 @@
 /* Return the angle in radians between vecs 1-2 and 2-3 in radians
    If v1 is a shoulder, v2 is the elbow and v3 is the hand,
    this would return the angle at the elbow */
-float angle_v3v3v3(float *v1, float *v2, float *v3)
+float angle_v3v3v3(const float v1[3], const float v2[3], const float v3[3])
 {
 	float vec1[3], vec2[3];
 
@@ -116,7 +116,7 @@
 }
 
 /* Return the shortest angle in radians between the 2 vectors */
-float angle_v3v3(float *v1, float *v2)
+float angle_v3v3(const float v1[3], const float v2[3])
 {
 	float vec1[3], vec2[3];
 
@@ -126,7 +126,7 @@
 	return angle_normalized_v3v3(vec1, vec2);
 }
 
-float angle_v2v2v2(float *v1, float *v2, float *v3)
+float angle_v2v2v2(const float v1[2], const float v2[2], const float v3[2])
 {
 	float vec1[2], vec2[2];
 
@@ -143,7 +143,7 @@
 }
 
 /* Return the shortest angle in radians between the 2 vectors */
-float angle_v2v2(float *v1, float *v2)
+float angle_v2v2(const float v1[2], const float v2[2])
 {
 	float vec1[2], vec2[2];
 
@@ -175,7 +175,7 @@
 		return 2.0f*(float)saasin(len_v3v3(v2, v1)/2.0f);
 }
 
-float angle_normalized_v2v2(float *v1, float *v2)
+float angle_normalized_v2v2(const float v1[2], const float v2[2])
 {
 	/* this is the same as acos(dot_v3v3(v1, v2)), but more accurate */
 	if (dot_v2v2(v1, v2) < 0.0f) {
@@ -231,7 +231,7 @@
 /********************************* Geometry **********************************/
 
 /* Project v1 on v2 */
-void project_v3_v3v3(float *c, float *v1, float *v2)
+void project_v3_v3v3(float c[3], const float v1[3], const float v2[3])
 {
 	float mul;
 	mul = dot_v3v3(v1, v2) / dot_v3v3(v2, v2);
@@ -242,7 +242,7 @@
 }
 
 /* Returns a vector bisecting the angle at v2 formed by v1, v2 and v3 */
-void bisect_v3_v3v3v3(float *out, float *v1, float *v2, float *v3)
+void bisect_v3_v3v3v3(float out[3], const float v1[3], const float v2[3], const float v3[3])
 {
 	float d_12[3], d_23[3];
 	sub_v3_v3v3(d_12, v2, v1);
@@ -256,7 +256,7 @@
 /* Returns a reflection vector from a vector and a normal vector
 reflect = vec - ((2 * DotVecs(vec, mirror)) * mirror)
 */
-void reflect_v3_v3v3(float *out, float *v1, float *v2)
+void reflect_v3_v3v3(float out[3], const float v1[3], const float v2[3])
 {
 	float vec[3], normal[3];
 	float reflect[3] = {0.0f, 0.0f, 0.0f};
@@ -274,7 +274,7 @@
 	copy_v3_v3(out, reflect);
 }
 
-void ortho_basis_v3v3_v3(float *v1, float *v2, float *v)
+void ortho_basis_v3v3_v3(float v1[3], float v2[3], const float v[3])
 {
 	const float f = (float)sqrt(v[0]*v[0] + v[1]*v[1]);
 
@@ -313,7 +313,7 @@
 	printf("%s: %.3f %.3f %.3f %.3f\n", str, v[0], v[1], v[2], v[3]);
 }
 
-void minmax_v3_v3v3(float *min, float *max, float *vec)
+void minmax_v3v3_v3(float min[3], float max[3], const float vec[3])
 {
 	if(min[0]>vec[0]) min[0]= vec[0];
 	if(min[1]>vec[1]) min[1]= vec[1];

Modified: trunk/blender/source/blender/editors/interface/interface_handlers.c
===================================================================
--- trunk/blender/source/blender/editors/interface/interface_handlers.c	2010-09-28 11:27:42 UTC (rev 32174)
+++ trunk/blender/source/blender/editors/interface/interface_handlers.c	2010-09-28 11:48:13 UTC (rev 32175)
@@ -4255,7 +4255,7 @@
 
 static int ui_do_button(bContext *C, uiBlock *block, uiBut *but, wmEvent *event)
 {
-	Scene *scene= CTX_data_scene(C);
+//	Scene *scene= CTX_data_scene(C);
 	uiHandleButtonData *data;
 	int retval;
 

Modified: trunk/blender/source/blender/editors/transform/transform.c
===================================================================
--- trunk/blender/source/blender/editors/transform/transform.c	2010-09-28 11:27:42 UTC (rev 32174)
+++ trunk/blender/source/blender/editors/transform/transform.c	2010-09-28 11:48:13 UTC (rev 32175)
@@ -2180,7 +2180,7 @@
 		mul_m4_v3(t->viewmat, center);
 		sub_v3_v3(center, t->viewmat[3]);
 		if (i)
-			minmax_v3_v3v3(min, max, center);
+			minmax_v3v3_v3(min, max, center);
 		else {
 			copy_v3_v3(max, center);
 			copy_v3_v3(min, center);

Modified: trunk/blender/source/blender/editors/transform/transform_generics.c
===================================================================
--- trunk/blender/source/blender/editors/transform/transform_generics.c	2010-09-28 11:27:42 UTC (rev 32174)
+++ trunk/blender/source/blender/editors/transform/transform_generics.c	2010-09-28 11:48:13 UTC (rev 32175)
@@ -1322,7 +1322,7 @@
 		if (i) {
 			if (t->data[i].flag & TD_SELECTED) {
 				if (!(t->data[i].flag & TD_NOCENTER))
-					minmax_v3_v3v3(min, max, t->data[i].center);
+					minmax_v3v3_v3(min, max, t->data[i].center);
 			}
 			else {
 				/*





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