[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [32057] trunk/blender/release/scripts/op/ io_scene_fbx: bugfix [#23935] Exporting to Unity3d .fbx Blender 2.5
Campbell Barton
ideasman42 at gmail.com
Wed Sep 22 14:36:54 CEST 2010
Revision: 32057
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=32057
Author: campbellbarton
Date: 2010-09-22 14:36:54 +0200 (Wed, 22 Sep 2010)
Log Message:
-----------
bugfix [#23935] Exporting to Unity3d .fbx Blender 2.5
Modified Paths:
--------------
trunk/blender/release/scripts/op/io_scene_fbx/__init__.py
trunk/blender/release/scripts/op/io_scene_fbx/export_fbx.py
Modified: trunk/blender/release/scripts/op/io_scene_fbx/__init__.py
===================================================================
--- trunk/blender/release/scripts/op/io_scene_fbx/__init__.py 2010-09-22 09:49:35 UTC (rev 32056)
+++ trunk/blender/release/scripts/op/io_scene_fbx/__init__.py 2010-09-22 12:36:54 UTC (rev 32057)
@@ -86,7 +86,25 @@
GLOBAL_MATRIX = mtx4_z90n * GLOBAL_MATRIX
import io_scene_fbx.export_fbx
- return io_scene_fbx.export_fbx.save(self, context, GLOBAL_MATRIX=GLOBAL_MATRIX, **self.properties)
+ return io_scene_fbx.export_fbx.save(self, context, self.filepath,
+ GLOBAL_MATRIX=GLOBAL_MATRIX,
+ EXP_OBS_SELECTED=self.EXP_OBS_SELECTED,
+ EXP_MESH=self.EXP_MESH,
+ EXP_MESH_APPLY_MOD=self.EXP_MESH_APPLY_MOD,
+ EXP_ARMATURE=self.EXP_ARMATURE,
+ EXP_LAMP=self.EXP_LAMP,
+ EXP_CAMERA=self.EXP_CAMERA,
+ EXP_EMPTY=self.EXP_EMPTY,
+ EXP_IMAGE_COPY=self.EXP_IMAGE_COPY,
+ ANIM_ENABLE=self.ANIM_ENABLE,
+ ANIM_OPTIMIZE=self.ANIM_OPTIMIZE,
+ ANIM_OPTIMIZE_PRECISSION=self.ANIM_OPTIMIZE_PRECISSION,
+ ANIM_ACTION_ALL=self.ANIM_ACTION_ALL,
+ BATCH_ENABLE=self.BATCH_ENABLE,
+ BATCH_GROUP=self.BATCH_GROUP,
+ BATCH_FILE_PREFIX=self.BATCH_FILE_PREFIX,
+ BATCH_OWN_DIR=self.BATCH_OWN_DIR,
+ )
def menu_func(self, context):
Modified: trunk/blender/release/scripts/op/io_scene_fbx/export_fbx.py
===================================================================
--- trunk/blender/release/scripts/op/io_scene_fbx/export_fbx.py 2010-09-22 09:49:35 UTC (rev 32056)
+++ trunk/blender/release/scripts/op/io_scene_fbx/export_fbx.py 2010-09-22 12:36:54 UTC (rev 32057)
@@ -181,14 +181,12 @@
return ret
# ob must be OB_MESH
-def BPyMesh_meshWeight2List(ob):
+def BPyMesh_meshWeight2List(ob, me):
''' Takes a mesh and return its group names and a list of lists, one list per vertex.
aligning the each vert list with the group names, each list contains float value for the weight.
These 2 lists can be modified and then used with list2MeshWeight to apply the changes.
'''
- me = ob.data
-
# Clear the vert group.
groupNames= [g.name for g in ob.vertex_groups]
len_groupNames= len(groupNames)
@@ -205,9 +203,9 @@
return groupNames, vWeightList
-def meshNormalizedWeights(me):
+def meshNormalizedWeights(ob, me):
try: # account for old bad BPyMesh
- groupNames, vWeightList = BPyMesh_meshWeight2List(me)
+ groupNames, vWeightList = BPyMesh_meshWeight2List(ob, me)
# groupNames, vWeightList = BPyMesh.meshWeight2List(me)
except:
return [],[]
@@ -235,7 +233,8 @@
'''
# This func can be called with just the filepath
-def save(operator, context, filepath="", \
+def save(operator, context, filepath="",
+ GLOBAL_MATRIX = None,
EXP_OBS_SELECTED = True,
EXP_MESH = True,
EXP_MESH_APPLY_MOD = True,
@@ -244,7 +243,6 @@
EXP_CAMERA = True,
EXP_EMPTY = True,
EXP_IMAGE_COPY = False,
- GLOBAL_MATRIX = None,
ANIM_ENABLE = True,
ANIM_OPTIMIZE = True,
ANIM_OPTIMIZE_PRECISSION = 6,
@@ -2404,8 +2402,7 @@
if my_mesh.fbxBoneParent:
weights = None
else:
- weights = meshNormalizedWeights(my_mesh.blenObject)
-# weights = meshNormalizedWeights(my_mesh.blenData)
+ weights = meshNormalizedWeights(my_mesh.blenObject, my_mesh.blenData)
#for bonename, bone, obname, bone_mesh, armob in ob_bones:
for my_bone in ob_bones:
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