[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [32003] trunk/blender/release/scripts/ui/ space_view3d.py: Fix #23879: added undo/redo to object/paint/sculpt/ pose menus as well,
Brecht Van Lommel
brechtvanlommel at pandora.be
Sat Sep 18 18:17:32 CEST 2010
Revision: 32003
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=32003
Author: blendix
Date: 2010-09-18 18:17:32 +0200 (Sat, 18 Sep 2010)
Log Message:
-----------
Fix #23879: added undo/redo to object/paint/sculpt/pose menus as well,
and made some small modifications to object menu to make it a bit
shorter, still much too long though, but at least not worse now.
Modified Paths:
--------------
trunk/blender/release/scripts/ui/space_view3d.py
Modified: trunk/blender/release/scripts/ui/space_view3d.py
===================================================================
--- trunk/blender/release/scripts/ui/space_view3d.py 2010-09-18 15:57:42 UTC (rev 32002)
+++ trunk/blender/release/scripts/ui/space_view3d.py 2010-09-18 16:17:32 UTC (rev 32003)
@@ -647,7 +647,6 @@
# ********** Object menu **********
-
class VIEW3D_MT_object(bpy.types.Menu):
bl_context = "objectmode"
bl_label = "Object"
@@ -655,6 +654,11 @@
def draw(self, context):
layout = self.layout
+ layout.operator("ed.undo")
+ layout.operator("ed.redo")
+
+ layout.separator()
+
layout.menu("VIEW3D_MT_transform")
layout.menu("VIEW3D_MT_mirror")
layout.menu("VIEW3D_MT_object_clear")
@@ -663,9 +667,7 @@
layout.separator()
- layout.operator("anim.keyframe_insert_menu", text="Insert Keyframe...")
- layout.operator("anim.keyframe_delete_v3d", text="Delete Keyframe...")
- layout.operator("anim.keying_set_active_set", text="Change Keying Set...")
+ layout.menu("VIEW3D_MT_object_animation")
layout.separator()
@@ -687,8 +689,7 @@
layout.separator()
- layout.menu("VIEW3D_MT_object_game_properties")
- layout.menu("VIEW3D_MT_object_game_logicbricks")
+ layout.menu("VIEW3D_MT_object_game")
layout.separator()
@@ -703,6 +704,18 @@
layout.operator_menu_enum("object.convert", "target")
+class VIEW3D_MT_object_animation(bpy.types.Menu):
+ bl_context = "objectmode"
+ bl_label = "Animation"
+
+ def draw(self, context):
+ layout = self.layout
+
+ layout.operator("anim.keyframe_insert_menu", text="Insert Keyframe...")
+ layout.operator("anim.keyframe_delete_v3d", text="Delete Keyframe...")
+ layout.operator("anim.keying_set_active_set", text="Change Keying Set...")
+
+
class VIEW3D_MT_object_clear(bpy.types.Menu):
bl_label = "Clear"
@@ -908,26 +921,24 @@
layout.operator_enums("object.make_links_data", "type") # inline
-class VIEW3D_MT_object_game_properties(bpy.types.Menu):
- bl_label = "Game Properties"
+class VIEW3D_MT_object_game(bpy.types.Menu):
+ bl_label = "Game"
def draw(self, context):
layout = self.layout
- layout.operator("object.game_property_copy", text="Replace").operation = 'REPLACE'
- layout.operator("object.game_property_copy", text="Merge").operation = 'MERGE'
- layout.operator_menu_enum("object.game_property_copy", "property", text="Copy...")
+ layout.operator("object.logic_bricks_copy", text="Copy Logic Bricks")
+
layout.separator()
- layout.operator("object.game_property_clear")
+ layout.operator("object.game_property_copy", text="Replace Properties").operation = 'REPLACE'
+ layout.operator("object.game_property_copy", text="Merge Properties").operation = 'MERGE'
+ layout.operator_menu_enum("object.game_property_copy", "property", text="Copy Properties...")
-class VIEW3D_MT_object_game_logicbricks(bpy.types.Menu):
- bl_label = "Logic Bricks"
+ layout.separator()
- def draw(self, context):
- layout = self.layout
+ layout.operator("object.game_property_clear")
- layout.operator("object.logic_bricks_copy", text="Copy")
# ********** Vertex paint menu **********
@@ -938,6 +949,11 @@
def draw(self, context):
layout = self.layout
+ layout.operator("ed.undo")
+ layout.operator("ed.redo")
+
+ layout.separator()
+
layout.operator("paint.vertex_color_set")
layout.operator("paint.vertex_color_dirt")
@@ -992,6 +1008,11 @@
def draw(self, context):
layout = self.layout
+ layout.operator("ed.undo")
+ layout.operator("ed.redo")
+
+ layout.separator()
+
layout.operator("paint.weight_from_bones", text="Assign Automatic From Bones").type = 'AUTOMATIC'
layout.operator("paint.weight_from_bones", text="Assign From Bone Envelopes").type = 'ENVELOPES'
@@ -1016,6 +1037,11 @@
sculpt = tool_settings.sculpt
brush = tool_settings.sculpt.brush
+ layout.operator("ed.undo")
+ layout.operator("ed.redo")
+
+ layout.separator()
+
layout.prop(sculpt, "use_symmetry_x")
layout.prop(sculpt, "use_symmetry_y")
layout.prop(sculpt, "use_symmetry_z")
@@ -1061,6 +1087,11 @@
particle_edit = context.tool_settings.particle_edit
+ layout.operator("ed.undo")
+ layout.operator("ed.redo")
+
+ layout.separator()
+
layout.operator("particle.mirror")
layout.separator()
@@ -1111,6 +1142,11 @@
arm = context.active_object.data
+ layout.operator("ed.undo")
+ layout.operator("ed.redo")
+
+ layout.separator()
+
layout.menu("VIEW3D_MT_transform")
layout.menu("VIEW3D_MT_snap")
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