[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [31749] branches/bmesh/blender/source/ blender/editors/space_view3d/view3d_select.c: newline fix

Joseph Eagar joeedh at gmail.com
Sat Sep 4 20:12:31 CEST 2010


Revision: 31749
          http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=31749
Author:   joeedh
Date:     2010-09-04 20:12:31 +0200 (Sat, 04 Sep 2010)

Log Message:
-----------
newline fix

Modified Paths:
--------------
    branches/bmesh/blender/source/blender/editors/space_view3d/view3d_select.c

Modified: branches/bmesh/blender/source/blender/editors/space_view3d/view3d_select.c
===================================================================
--- branches/bmesh/blender/source/blender/editors/space_view3d/view3d_select.c	2010-09-04 11:11:37 UTC (rev 31748)
+++ branches/bmesh/blender/source/blender/editors/space_view3d/view3d_select.c	2010-09-04 18:12:31 UTC (rev 31749)
@@ -354,9 +354,9 @@
 	if(ob->type!=OB_ARMATURE || ob->pose==NULL) return;
 	
 	for(pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next) {
-		mul_v3_m4v3(vec, ob->obmat, pchan->pose_head);
+		mul_v3_m4v3(vec, ob->obmat, pchan->pose_head);
 		project_short(vc->ar, vec, sco1);
-		mul_v3_m4v3(vec, ob->obmat, pchan->pose_tail);
+		mul_v3_m4v3(vec, ob->obmat, pchan->pose_tail);
 		project_short(vc->ar, vec, sco2);
 		
 		if(lasso_inside_edge(mcords, moves, sco1[0], sco1[1], sco2[0], sco2[1])) {
@@ -636,9 +636,9 @@
 	
 	for (ebone= arm->edbo->first; ebone; ebone=ebone->next) {
 
-		mul_v3_m4v3(vec, vc->obedit->obmat, ebone->head);
+		mul_v3_m4v3(vec, vc->obedit->obmat, ebone->head);
 		project_short(vc->ar, vec, sco1);
-		mul_v3_m4v3(vec, vc->obedit->obmat, ebone->tail);
+		mul_v3_m4v3(vec, vc->obedit->obmat, ebone->tail);
 		project_short(vc->ar, vec, sco2);
 		
 		didpoint= 0;
@@ -1995,11 +1995,11 @@
 		float vec[3];
 		
 		/* project head location to screenspace */
-		mul_v3_m4v3(vec, vc->obedit->obmat, ebone->head);
+		mul_v3_m4v3(vec, vc->obedit->obmat, ebone->head);
 		project_short(vc->ar, vec, sco1);
 		
 		/* project tail location to screenspace */
-		mul_v3_m4v3(vec, vc->obedit->obmat, ebone->tail);
+		mul_v3_m4v3(vec, vc->obedit->obmat, ebone->tail);
 		project_short(vc->ar, vec, sco2);
 		
 		/* check if the head and/or tail is in the circle 





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