[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [32718] trunk/blender/source/blender/ editors: keep the view centered with camera shift, camera view grease pencil intentionally ignores shift.
Campbell Barton
ideasman42 at gmail.com
Tue Oct 26 22:51:11 CEST 2010
Revision: 32718
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=32718
Author: campbellbarton
Date: 2010-10-26 22:51:11 +0200 (Tue, 26 Oct 2010)
Log Message:
-----------
keep the view centered with camera shift, camera view grease pencil intentionally ignores shift.
Modified Paths:
--------------
trunk/blender/source/blender/editors/gpencil/drawgpencil.c
trunk/blender/source/blender/editors/gpencil/gpencil_paint.c
trunk/blender/source/blender/editors/include/ED_view3d.h
trunk/blender/source/blender/editors/space_view3d/view3d_draw.c
trunk/blender/source/blender/editors/space_view3d/view3d_edit.c
trunk/blender/source/blender/editors/space_view3d/view3d_view.c
Modified: trunk/blender/source/blender/editors/gpencil/drawgpencil.c
===================================================================
--- trunk/blender/source/blender/editors/gpencil/drawgpencil.c 2010-10-26 20:41:16 UTC (rev 32717)
+++ trunk/blender/source/blender/editors/gpencil/drawgpencil.c 2010-10-26 20:51:11 UTC (rev 32718)
@@ -754,7 +754,7 @@
* deal with the camera border, otherwise map the coords to the camera border. */
if(rv3d->persp == RV3D_CAMOB && !(G.f & G_RENDER_OGL)) {
rctf rectf;
- view3d_calc_camera_border(scene, ar, rv3d, v3d, &rectf);
+ view3d_calc_camera_border(scene, ar, rv3d, v3d, &rectf, -1); /* negative shift */
BLI_copy_rcti_rctf(&rect, &rectf);
}
else {
Modified: trunk/blender/source/blender/editors/gpencil/gpencil_paint.c
===================================================================
--- trunk/blender/source/blender/editors/gpencil/gpencil_paint.c 2010-10-26 20:41:16 UTC (rev 32717)
+++ trunk/blender/source/blender/editors/gpencil/gpencil_paint.c 2010-10-26 20:51:11 UTC (rev 32718)
@@ -890,7 +890,7 @@
/* for camera view set the subrect */
if(rv3d->persp == RV3D_CAMOB) {
- view3d_calc_camera_border(p->scene, p->ar, NULL, v3d, &p->subrect_data);
+ view3d_calc_camera_border(p->scene, p->ar, NULL, v3d, &p->subrect_data, -1); /* negative shift */
p->subrect= &p->subrect_data;
}
Modified: trunk/blender/source/blender/editors/include/ED_view3d.h
===================================================================
--- trunk/blender/source/blender/editors/include/ED_view3d.h 2010-10-26 20:41:16 UTC (rev 32717)
+++ trunk/blender/source/blender/editors/include/ED_view3d.h 2010-10-26 20:51:11 UTC (rev 32718)
@@ -106,7 +106,7 @@
int get_view3d_ortho(struct View3D *v3d, struct RegionView3D *rv3d);
void view3d_get_object_project_mat(struct RegionView3D *v3d, struct Object *ob, float pmat[4][4]);
void view3d_project_float(struct ARegion *a, float *vec, float *adr, float mat[4][4]);
-void view3d_calc_camera_border(struct Scene *scene, struct ARegion *ar, struct RegionView3D *rv3d, struct View3D *v3d, struct rctf *viewborder_r);
+void view3d_calc_camera_border(struct Scene *scene, struct ARegion *ar, struct RegionView3D *rv3d, struct View3D *v3d, struct rctf *viewborder_r, short do_shift);
/* drawobject.c itterators */
void mesh_foreachScreenVert(struct ViewContext *vc, void (*func)(void *userData, struct EditVert *eve, int x, int y, int index), void *userData, int clipVerts);
Modified: trunk/blender/source/blender/editors/space_view3d/view3d_draw.c
===================================================================
--- trunk/blender/source/blender/editors/space_view3d/view3d_draw.c 2010-10-26 20:41:16 UTC (rev 32717)
+++ trunk/blender/source/blender/editors/space_view3d/view3d_draw.c 2010-10-26 20:51:11 UTC (rev 32718)
@@ -843,7 +843,7 @@
}
}
-void view3d_calc_camera_border(Scene *scene, ARegion *ar, RegionView3D *rv3d, View3D *v3d, rctf *viewborder_r)
+void view3d_calc_camera_border(Scene *scene, ARegion *ar, RegionView3D *rv3d, View3D *v3d, rctf *viewborder_r, short do_shift)
{
float zoomfac, size[2];
float dx= 0.0f, dy= 0.0f;
@@ -882,12 +882,13 @@
viewborder_r->xmax-= dx;
viewborder_r->ymax-= dy;
- if(v3d->camera && v3d->camera->type==OB_CAMERA) {
+ if(do_shift && v3d->camera && v3d->camera->type==OB_CAMERA) {
Camera *cam= v3d->camera->data;
float w = viewborder_r->xmax - viewborder_r->xmin;
float h = viewborder_r->ymax - viewborder_r->ymin;
float side = MAX2(w, h);
-
+
+ if(do_shift == -1) side *= -1;
viewborder_r->xmin+= cam->shiftx*side;
viewborder_r->xmax+= cam->shiftx*side;
viewborder_r->ymin+= cam->shifty*side;
@@ -922,7 +923,7 @@
if(v3d->camera->type==OB_CAMERA)
ca = v3d->camera->data;
- view3d_calc_camera_border(scene, ar, rv3d, v3d, &viewborder);
+ view3d_calc_camera_border(scene, ar, rv3d, v3d, &viewborder, FALSE);
/* the offsets */
x1= viewborder.xmin;
y1= viewborder.ymin;
@@ -1259,7 +1260,7 @@
if(rv3d->persp==RV3D_CAMOB) {
rctf vb;
- view3d_calc_camera_border(scene, ar, rv3d, v3d, &vb);
+ view3d_calc_camera_border(scene, ar, rv3d, v3d, &vb, FALSE);
x1= vb.xmin;
y1= vb.ymin;
Modified: trunk/blender/source/blender/editors/space_view3d/view3d_edit.c
===================================================================
--- trunk/blender/source/blender/editors/space_view3d/view3d_edit.c 2010-10-26 20:41:16 UTC (rev 32717)
+++ trunk/blender/source/blender/editors/space_view3d/view3d_edit.c 2010-10-26 20:51:11 UTC (rev 32718)
@@ -1594,7 +1594,7 @@
rect.ymax= RNA_int_get(op->ptr, "ymax");
/* calculate range */
- view3d_calc_camera_border(scene, ar, rv3d, v3d, &vb);
+ view3d_calc_camera_border(scene, ar, rv3d, v3d, &vb, FALSE);
scene->r.border.xmin= ((float)rect.xmin-vb.xmin)/(vb.xmax-vb.xmin);
scene->r.border.ymin= ((float)rect.ymin-vb.ymin)/(vb.ymax-vb.ymin);
Modified: trunk/blender/source/blender/editors/space_view3d/view3d_view.c
===================================================================
--- trunk/blender/source/blender/editors/space_view3d/view3d_view.c 2010-10-26 20:41:16 UTC (rev 32717)
+++ trunk/blender/source/blender/editors/space_view3d/view3d_view.c 2010-10-26 20:51:11 UTC (rev 32718)
@@ -1021,6 +1021,11 @@
if(cam) {
float dx= 0.5*fac*rv3d->camdx*(x2-x1);
float dy= 0.5*fac*rv3d->camdy*(y2-y1);
+
+ /* shify offset */
+ dx += ((cam->shiftx/10.0f) / cam->lens) * 32.0;
+ dy += ((cam->shifty/10.0f) / cam->lens) * 32.0;
+
x1+= dx;
x2+= dx;
y1+= dy;
@@ -1762,7 +1767,7 @@
if(rv3d->persp==RV3D_CAMOB && startscene->gm.framing.type == SCE_GAMEFRAMING_BARS && startscene->gm.stereoflag != STEREO_DOME) { /* Letterbox */
rctf cam_framef;
- view3d_calc_camera_border(startscene, ar, rv3d, CTX_wm_view3d(C), &cam_framef);
+ view3d_calc_camera_border(startscene, ar, rv3d, CTX_wm_view3d(C), &cam_framef, FALSE);
cam_frame.xmin = cam_framef.xmin + ar->winrct.xmin;
cam_frame.xmax = cam_framef.xmax + ar->winrct.xmin;
cam_frame.ymin = cam_framef.ymin + ar->winrct.ymin;
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