[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [32689] trunk/blender/source/blender/ editors/space_view3d: move fly mode operator into its own file.
Campbell Barton
ideasman42 at gmail.com
Mon Oct 25 04:30:21 CEST 2010
Revision: 32689
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=32689
Author: campbellbarton
Date: 2010-10-25 04:30:16 +0200 (Mon, 25 Oct 2010)
Log Message:
-----------
move fly mode operator into its own file.
Modified Paths:
--------------
trunk/blender/source/blender/editors/space_view3d/CMakeLists.txt
trunk/blender/source/blender/editors/space_view3d/view3d_edit.c
trunk/blender/source/blender/editors/space_view3d/view3d_intern.h
trunk/blender/source/blender/editors/space_view3d/view3d_view.c
Modified: trunk/blender/source/blender/editors/space_view3d/CMakeLists.txt
===================================================================
--- trunk/blender/source/blender/editors/space_view3d/CMakeLists.txt 2010-10-24 16:10:45 UTC (rev 32688)
+++ trunk/blender/source/blender/editors/space_view3d/CMakeLists.txt 2010-10-25 02:30:16 UTC (rev 32689)
@@ -44,6 +44,7 @@
view3d_buttons.c
view3d_draw.c
view3d_edit.c
+ view3d_fly.c
view3d_header.c
view3d_ops.c
view3d_select.c
Modified: trunk/blender/source/blender/editors/space_view3d/view3d_edit.c
===================================================================
--- trunk/blender/source/blender/editors/space_view3d/view3d_edit.c 2010-10-24 16:10:45 UTC (rev 32688)
+++ trunk/blender/source/blender/editors/space_view3d/view3d_edit.c 2010-10-25 02:30:16 UTC (rev 32689)
@@ -3051,6 +3051,21 @@
// XXX scrarea_do_windraw(curarea);
}
-
-
-
+/* give a 4x4 matrix from a perspective view, only needs viewquat, ofs and dist
+ * basically the same as...
+ * rv3d->persp= RV3D_PERSP
+ * setviewmatrixview3d(scene, v3d, rv3d);
+ * setcameratoview3d(v3d, rv3d, v3d->camera);
+ * ...but less of a hassle
+ * */
+void view3d_persp_mat4(RegionView3D *rv3d, float mat[][4])
+{
+ float qt[4], dvec[3];
+ copy_qt_qt(qt, rv3d->viewquat);
+ qt[0]= -qt[0];
+ quat_to_mat4(mat, qt);
+ mat[3][2] -= rv3d->dist;
+ translate_m4(mat, rv3d->ofs[0], rv3d->ofs[1], rv3d->ofs[2]);
+ mul_v3_v3fl(dvec, mat[2], -rv3d->dist);
+ sub_v3_v3v3(mat[3], dvec, rv3d->ofs);
+}
Modified: trunk/blender/source/blender/editors/space_view3d/view3d_intern.h
===================================================================
--- trunk/blender/source/blender/editors/space_view3d/view3d_intern.h 2010-10-24 16:10:45 UTC (rev 32688)
+++ trunk/blender/source/blender/editors/space_view3d/view3d_intern.h 2010-10-25 02:30:16 UTC (rev 32689)
@@ -91,7 +91,11 @@
void VIEW3D_OT_drawtype(struct wmOperatorType *ot);
void view3d_boxview_copy(ScrArea *sa, ARegion *ar);
+void view3d_persp_mat4(struct RegionView3D *rv3d, float mat[][4]);
+/* view3d_fly.c */
+void VIEW3D_OT_fly(struct wmOperatorType *ot);
+
/* drawanim.c */
void draw_motion_paths_init(View3D *v3d, struct ARegion *ar);
void draw_motion_path_instance(Scene *scene,
@@ -150,7 +154,6 @@
void VIEW3D_OT_object_as_camera(struct wmOperatorType *ot);
void VIEW3D_OT_localview(struct wmOperatorType *ot);
void VIEW3D_OT_game_start(struct wmOperatorType *ot);
-void VIEW3D_OT_fly(struct wmOperatorType *ot);
int boundbox_clip(RegionView3D *rv3d, float obmat[][4], struct BoundBox *bb);
Modified: trunk/blender/source/blender/editors/space_view3d/view3d_view.c
===================================================================
--- trunk/blender/source/blender/editors/space_view3d/view3d_view.c 2010-10-24 16:10:45 UTC (rev 32688)
+++ trunk/blender/source/blender/editors/space_view3d/view3d_view.c 2010-10-25 02:30:16 UTC (rev 32689)
@@ -26,12 +26,6 @@
* ***** END GPL LICENSE BLOCK *****
*/
-#include <string.h>
-#include <stdio.h>
-#include <math.h>
-#include <float.h>
-
-#include "DNA_anim_types.h"
#include "DNA_camera_types.h"
#include "DNA_lamp_types.h"
#include "DNA_scene_types.h"
@@ -40,9 +34,6 @@
#include "MEM_guardedalloc.h"
#include "BLI_math.h"
-#include "BLI_blenlib.h"
-#include "BLI_editVert.h"
-#include "BLI_rand.h"
#include "BKE_anim.h"
#include "BKE_action.h"
@@ -51,26 +42,16 @@
#include "BKE_global.h"
#include "BKE_main.h"
#include "BKE_report.h"
-#include "BKE_scene.h"
-#include "BKE_depsgraph.h" /* for fly mode updating */
-
#include "BIF_gl.h"
#include "BIF_glutil.h"
#include "WM_api.h"
#include "WM_types.h"
-#include "ED_keyframing.h"
#include "ED_screen.h"
#include "ED_armature.h"
-#include "ED_space_api.h"
-#include "GPU_draw.h"
-
-
-#include "PIL_time.h" /* smoothview */
-
#if GAMEBLENDER == 1
#include "SYS_System.h"
#endif
@@ -1175,25 +1156,6 @@
}
}
-/* give a 4x4 matrix from a perspective view, only needs viewquat, ofs and dist
- * basically the same as...
- * rv3d->persp= RV3D_PERSP
- * setviewmatrixview3d(scene, v3d, rv3d);
- * setcameratoview3d(v3d, rv3d, v3d->camera);
- * ...but less of a hassle
- * */
-static void view3d_persp_mat4(RegionView3D *rv3d, float mat[][4])
-{
- float qt[4], dvec[3];
- copy_qt_qt(qt, rv3d->viewquat);
- qt[0]= -qt[0];
- quat_to_mat4(mat, qt);
- mat[3][2] -= rv3d->dist;
- translate_m4(mat, rv3d->ofs[0], rv3d->ofs[1], rv3d->ofs[2]);
- mul_v3_v3fl(dvec, mat[2], -rv3d->dist);
- sub_v3_v3v3(mat[3], dvec, rv3d->ofs);
-}
-
/* dont set windows active in in here, is used by renderwin too */
void setviewmatrixview3d(Scene *scene, View3D *v3d, RegionView3D *rv3d)
{
@@ -1850,897 +1812,6 @@
ot->poll= game_engine_poll;
}
-
-/* NOTE: these defines are saved in keymap files, do not change values but just add new ones */
-#define FLY_MODAL_CANCEL 1
-#define FLY_MODAL_CONFIRM 2
-#define FLY_MODAL_ACCELERATE 3
-#define FLY_MODAL_DECELERATE 4
-#define FLY_MODAL_PAN_ENABLE 5
-#define FLY_MODAL_PAN_DISABLE 6
-#define FLY_MODAL_DIR_FORWARD 7
-#define FLY_MODAL_DIR_BACKWARD 8
-#define FLY_MODAL_DIR_LEFT 9
-#define FLY_MODAL_DIR_RIGHT 10
-#define FLY_MODAL_DIR_UP 11
-#define FLY_MODAL_DIR_DOWN 12
-#define FLY_MODAL_AXIS_LOCK_X 13
-#define FLY_MODAL_AXIS_LOCK_Z 14
-#define FLY_MODAL_PRECISION_ENABLE 15
-#define FLY_MODAL_PRECISION_DISABLE 16
-
-/* called in transform_ops.c, on each regeneration of keymaps */
-void fly_modal_keymap(wmKeyConfig *keyconf)
-{
- static EnumPropertyItem modal_items[] = {
- {FLY_MODAL_CANCEL, "CANCEL", 0, "Cancel", ""},
- {FLY_MODAL_CONFIRM, "CONFIRM", 0, "Confirm", ""},
- {FLY_MODAL_ACCELERATE, "ACCELERATE", 0, "Accelerate", ""},
- {FLY_MODAL_DECELERATE, "DECELERATE", 0, "Decelerate", ""},
-
- {FLY_MODAL_PAN_ENABLE, "PAN_ENABLE", 0, "Pan Enable", ""},
- {FLY_MODAL_PAN_DISABLE, "PAN_DISABLE", 0, "Pan Disable", ""},
-
- {FLY_MODAL_DIR_FORWARD, "FORWARD", 0, "Fly Forward", ""},
- {FLY_MODAL_DIR_BACKWARD,"BACKWARD", 0, "Fly Backward", ""},
- {FLY_MODAL_DIR_LEFT, "LEFT", 0, "Fly Left", ""},
- {FLY_MODAL_DIR_RIGHT, "RIGHT", 0, "Fly Right", ""},
- {FLY_MODAL_DIR_UP, "UP", 0, "Fly Up", ""},
- {FLY_MODAL_DIR_DOWN, "DOWN", 0, "Fly Down", ""},
-
- {FLY_MODAL_AXIS_LOCK_X, "AXIS_LOCK_X", 0, "X Axis Correction", "X axis correction (toggle)"},
- {FLY_MODAL_AXIS_LOCK_Z, "AXIS_LOCK_Z", 0, "X Axis Correction", "Z axis correction (toggle)"},
-
- {FLY_MODAL_PRECISION_ENABLE, "PRECISION_ENABLE", 0, "Precision Enable", ""},
- {FLY_MODAL_PRECISION_DISABLE, "PRECISION_DISABLE", 0, "Precision Disable", ""},
-
- {0, NULL, 0, NULL, NULL}};
-
- wmKeyMap *keymap= WM_modalkeymap_get(keyconf, "View3D Fly Modal");
-
- /* this function is called for each spacetype, only needs to add map once */
- if(keymap) return;
-
- keymap= WM_modalkeymap_add(keyconf, "View3D Fly Modal", modal_items);
-
- /* items for modal map */
- WM_modalkeymap_add_item(keymap, ESCKEY, KM_PRESS, KM_ANY, 0, FLY_MODAL_CANCEL);
- WM_modalkeymap_add_item(keymap, RIGHTMOUSE, KM_ANY, KM_ANY, 0, FLY_MODAL_CANCEL);
-
- WM_modalkeymap_add_item(keymap, LEFTMOUSE, KM_ANY, KM_ANY, 0, FLY_MODAL_CONFIRM);
- WM_modalkeymap_add_item(keymap, RETKEY, KM_PRESS, KM_ANY, 0, FLY_MODAL_CONFIRM);
- WM_modalkeymap_add_item(keymap, SPACEKEY, KM_PRESS, KM_ANY, 0, FLY_MODAL_CONFIRM);
- WM_modalkeymap_add_item(keymap, PADENTER, KM_PRESS, KM_ANY, 0, FLY_MODAL_CONFIRM);
-
- WM_modalkeymap_add_item(keymap, PADPLUSKEY, KM_PRESS, 0, 0, FLY_MODAL_ACCELERATE);
- WM_modalkeymap_add_item(keymap, PADMINUS, KM_PRESS, 0, 0, FLY_MODAL_DECELERATE);
- WM_modalkeymap_add_item(keymap, WHEELUPMOUSE, KM_PRESS, 0, 0, FLY_MODAL_ACCELERATE);
- WM_modalkeymap_add_item(keymap, WHEELDOWNMOUSE, KM_PRESS, 0, 0, FLY_MODAL_DECELERATE);
-
- WM_modalkeymap_add_item(keymap, MIDDLEMOUSE, KM_PRESS, KM_ANY, 0, FLY_MODAL_PAN_ENABLE);
- WM_modalkeymap_add_item(keymap, MIDDLEMOUSE, KM_RELEASE, KM_ANY, 0, FLY_MODAL_PAN_DISABLE); /* XXX - Bug in the event system, middle mouse release doesnt work */
-
- /* WASD */
- WM_modalkeymap_add_item(keymap, WKEY, KM_PRESS, 0, 0, FLY_MODAL_DIR_FORWARD);
- WM_modalkeymap_add_item(keymap, SKEY, KM_PRESS, 0, 0, FLY_MODAL_DIR_BACKWARD);
- WM_modalkeymap_add_item(keymap, AKEY, KM_PRESS, 0, 0, FLY_MODAL_DIR_LEFT);
- WM_modalkeymap_add_item(keymap, DKEY, KM_PRESS, 0, 0, FLY_MODAL_DIR_RIGHT);
- WM_modalkeymap_add_item(keymap, RKEY, KM_PRESS, 0, 0, FLY_MODAL_DIR_UP);
- WM_modalkeymap_add_item(keymap, FKEY, KM_PRESS, 0, 0, FLY_MODAL_DIR_DOWN);
-
- WM_modalkeymap_add_item(keymap, XKEY, KM_PRESS, 0, 0, FLY_MODAL_AXIS_LOCK_X);
- WM_modalkeymap_add_item(keymap, ZKEY, KM_PRESS, 0, 0, FLY_MODAL_AXIS_LOCK_Z);
-
- WM_modalkeymap_add_item(keymap, LEFTSHIFTKEY, KM_PRESS, KM_ANY, 0, FLY_MODAL_PRECISION_ENABLE);
- WM_modalkeymap_add_item(keymap, LEFTSHIFTKEY, KM_RELEASE, KM_ANY, 0, FLY_MODAL_PRECISION_DISABLE);
-
- /* assign map to operators */
- WM_modalkeymap_assign(keymap, "VIEW3D_OT_fly");
-
-}
-
-typedef struct FlyInfo {
- /* context stuff */
- RegionView3D *rv3d;
- View3D *v3d;
- ARegion *ar;
- Scene *scene;
-
- wmTimer *timer; /* needed for redraws */
-
- short state;
- short use_precision;
- short redraw;
- short mval[2];
-
- /* fly state state */
- float speed; /* the speed the view is moving per redraw */
- short axis; /* Axis index to move allong by default Z to move allong the view */
- short pan_view; /* when true, pan the view instead of rotating */
-
- /* relative view axis locking - xlock, zlock
- 0; disabled
- 1; enabled but not checking because mouse hasnt moved outside the margin since locking was checked an not needed
- when the mouse moves, locking is set to 2 so checks are done.
- 2; mouse moved and checking needed, if no view altering is donem its changed back to 1 */
- short xlock, zlock;
- float xlock_momentum, zlock_momentum; /* nicer dynamics */
- float grid; /* world scale 1.0 default */
-
- /* root most parent */
- Object *root_parent;
-
- /* backup values */
- float dist_backup; /* backup the views distance since we use a zero dist for fly mode */
- float ofs_backup[3]; /* backup the views offset incase the user cancels flying in non camera mode */
- float rot_backup[4]; /* backup the views quat incase the user cancels flying in non camera mode. (quat for view, eul for camera) */
- short persp_backup; /* remember if were ortho or not, only used for restoring the view if it was a ortho view */
-
- void *obtfm; /* backup the objects transform */
-
- /* compare between last state */
@@ Diff output truncated at 10240 characters. @@
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