[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [32670] trunk/blender/source/blender: pass zero vectors to functions as (float [3]){0, 0, 0} rather then defining a float first.

Campbell Barton ideasman42 at gmail.com
Sat Oct 23 18:32:19 CEST 2010


Revision: 32670
          http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=32670
Author:   campbellbarton
Date:     2010-10-23 18:32:19 +0200 (Sat, 23 Oct 2010)

Log Message:
-----------
pass zero vectors to functions as (float [3]){0,0,0} rather then defining a float first.

Modified Paths:
--------------
    trunk/blender/source/blender/blenkernel/intern/curve.c
    trunk/blender/source/blender/blenkernel/intern/customdata.c
    trunk/blender/source/blender/blenkernel/intern/effect.c
    trunk/blender/source/blender/editors/space_view3d/drawobject.c
    trunk/blender/source/blender/modifiers/intern/MOD_screw.c

Modified: trunk/blender/source/blender/blenkernel/intern/curve.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/curve.c	2010-10-23 16:03:31 UTC (rev 32669)
+++ trunk/blender/source/blender/blenkernel/intern/curve.c	2010-10-23 16:32:19 UTC (rev 32670)
@@ -1939,11 +1939,10 @@
 
 		/* make perpendicular, modify tan in place, is ok */
 		float cross_tmp[3];
-		float zero[3] = {0,0,0};
 
 		cross_v3_v3v3(cross_tmp, bevp1->tan, bevp1->dir);
 		normalize_v3(cross_tmp);
-		tri_to_quat( bevp1->quat,zero, cross_tmp, bevp1->tan); /* XXX - could be faster */
+		tri_to_quat( bevp1->quat, (float [3]){0,0,0}, cross_tmp, bevp1->tan); /* XXX - could be faster */
 
 		bevp0= bevp1;
 		bevp1= bevp2;

Modified: trunk/blender/source/blender/blenkernel/intern/customdata.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/customdata.c	2010-10-23 16:03:31 UTC (rev 32669)
+++ trunk/blender/source/blender/blenkernel/intern/customdata.c	2010-10-23 16:32:19 UTC (rev 32670)
@@ -502,8 +502,7 @@
 
 	/* Initialize the destination */
 	for(i = 0; i < d->totdisp; ++i) {
-		float z[3] = {0,0,0};
-		copy_v3_v3(d->disps[i], z);
+		zero_v3(d->disps[i]);
 	}
 
 	/* For now, some restrictions on the input */

Modified: trunk/blender/source/blender/blenkernel/intern/effect.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/effect.c	2010-10-23 16:03:31 UTC (rev 32669)
+++ trunk/blender/source/blender/blenkernel/intern/effect.c	2010-10-23 16:32:19 UTC (rev 32670)
@@ -1007,8 +1007,7 @@
 				else if(eff->pd->forcefield == PFIELD_TEXTURE)
 					do_texture_effector(eff, &efd, point, force);
 				else {
-					float temp1[3]={0,0,0}, temp2[3];
-					VECCOPY(temp1, force);
+					float temp1[3]={force[0], force[1], force[2]}, temp2[3];
 
 					do_physical_effector(eff, &efd, point, force);
 					

Modified: trunk/blender/source/blender/editors/space_view3d/drawobject.c
===================================================================
--- trunk/blender/source/blender/editors/space_view3d/drawobject.c	2010-10-23 16:03:31 UTC (rev 32669)
+++ trunk/blender/source/blender/editors/space_view3d/drawobject.c	2010-10-23 16:32:19 UTC (rev 32670)
@@ -6139,8 +6139,7 @@
 				/* patch for several 3d cards (IBM mostly) that crash on glSelect with text drawing */
 				/* but, we also dont draw names for sets or duplicators */
 				if(flag == 0) {
-					float zero[3]= {0,0,0};
-					view3d_cached_text_draw_add(zero, ob->id.name+2, 10, 0);
+					view3d_cached_text_draw_add((float [3]){0,0,0}, ob->id.name+2, 10, 0);
 				}
 			}
 			/*if(dtx & OB_DRAWIMAGE) drawDispListwire(&ob->disp);*/

Modified: trunk/blender/source/blender/modifiers/intern/MOD_screw.c
===================================================================
--- trunk/blender/source/blender/modifiers/intern/MOD_screw.c	2010-10-23 16:03:31 UTC (rev 32669)
+++ trunk/blender/source/blender/modifiers/intern/MOD_screw.c	2010-10-23 16:32:19 UTC (rev 32670)
@@ -212,9 +212,8 @@
 			float totlen = len_v3(mtx_tx[3]);
 
 			if(totlen != 0.0f) {
-				float zero[3]={0.0f, 0.0f, 0.0f};
 				float cp[3];				
-				screw_ofs= closest_to_line_v3(cp, mtx_tx[3], zero, axis_vec);
+				screw_ofs= closest_to_line_v3(cp, mtx_tx[3], (float []){0,0,0}, axis_vec);
 			}
 			else {
 				screw_ofs= 0.0f;





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