[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [32658] trunk/blender/release/scripts/ modules/extensions_framework: SVN maintenance.

gsr b3d gsr.b3d at infernal-iceberg.com
Sat Oct 23 00:19:29 CEST 2010


Revision: 32658
          http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=32658
Author:   gsrb3d
Date:     2010-10-23 00:18:45 +0200 (Sat, 23 Oct 2010)

Log Message:
-----------
SVN maintenance.

Modified Paths:
--------------
    trunk/blender/release/scripts/modules/extensions_framework/__init__.py
    trunk/blender/release/scripts/modules/extensions_framework/engine.py
    trunk/blender/release/scripts/modules/extensions_framework/outputs/__init__.py
    trunk/blender/release/scripts/modules/extensions_framework/outputs/xml_output.py
    trunk/blender/release/scripts/modules/extensions_framework/plugin.py
    trunk/blender/release/scripts/modules/extensions_framework/ui.py
    trunk/blender/release/scripts/modules/extensions_framework/util.py
    trunk/blender/release/scripts/modules/extensions_framework/validate.py

Property Changed:
----------------
    trunk/blender/release/scripts/modules/extensions_framework/__init__.py
    trunk/blender/release/scripts/modules/extensions_framework/engine.py
    trunk/blender/release/scripts/modules/extensions_framework/outputs/__init__.py
    trunk/blender/release/scripts/modules/extensions_framework/outputs/xml_output.py
    trunk/blender/release/scripts/modules/extensions_framework/plugin.py
    trunk/blender/release/scripts/modules/extensions_framework/ui.py
    trunk/blender/release/scripts/modules/extensions_framework/util.py
    trunk/blender/release/scripts/modules/extensions_framework/validate.py

Modified: trunk/blender/release/scripts/modules/extensions_framework/__init__.py
===================================================================
--- trunk/blender/release/scripts/modules/extensions_framework/__init__.py	2010-10-22 18:55:10 UTC (rev 32657)
+++ trunk/blender/release/scripts/modules/extensions_framework/__init__.py	2010-10-22 22:18:45 UTC (rev 32658)
@@ -1,156 +1,156 @@
-# -*- coding: utf8 -*-
-#
-# ***** BEGIN GPL LICENSE BLOCK *****
-#
-# --------------------------------------------------------------------------
-# Blender 2.5 Extensions Framework
-# --------------------------------------------------------------------------
-#
-# Authors:
-# Doug Hammond
-#
-# This program is free software; you can redistribute it and/or
-# modify it under the terms of the GNU General Public License
-# as published by the Free Software Foundation; either version 2
-# of the License, or (at your option) any later version.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this program; if not, see <http://www.gnu.org/licenses/>.
-#
-# ***** END GPL LICENCE BLOCK *****
-#
-
-import os, time
-import bpy
-
-#---------------------------------------------------------------------------------------------------------------------- 
-
-def log(str, popup=False, module_name='EF'):
-	print("[%s %s] %s" % (module_name, time.strftime('%Y-%b-%d %H:%M:%S'), str))
-	if popup:
-		bpy.ops.ef.msg(
-			msg_type='WARNING',
-			msg_text=str
-		)
-
-#---------------------------------------------------------------------------------------------------------------------- 
-
-from .ui import EF_OT_msg
-
-bpy.types.register(EF_OT_msg)
-ef_path = os.path.realpath( os.path.dirname(__file__) )
-# log('Extensions_Framework detected and loaded from %s'%ef_path)
-
-del EF_OT_msg, os
-
-#---------------------------------------------------------------------------------------------------------------------- 
-
-class ef(object):
-	'''
-	Extensions Framework base class
-	'''
-	
-	added_property_cache = {}
-
-
-def init_properties(obj, props, cache=True):
-	if not obj in ef.added_property_cache.keys():
-		ef.added_property_cache[obj] = []
-	
-	for prop in props:
-		if cache and prop['attr'] in ef.added_property_cache[obj]:
-			continue
-		try:
-			if prop['type'] == 'bool':
-				t = bpy.props.BoolProperty
-				a = {k: v for k,v in prop.items() if k in ['name','description','default']}
-			elif prop['type'] == 'collection':
-				t = bpy.props.CollectionProperty
-				a = {k: v for k,v in prop.items() if k in ["ptype", "name", "description"]}
-				a['type'] = a['ptype']
-				del a['ptype']
-			elif prop['type'] == 'enum':
-				t = bpy.props.EnumProperty
-				a = {k: v for k,v in prop.items() if k in ["items", "name", "description", "default"]}
-			elif prop['type'] == 'float':
-				t = bpy.props.FloatProperty
-				a = {k: v for k,v in prop.items() if k in ["name", "description", "min", "max", "soft_min", "soft_max", "default", "precision"]}
-			elif prop['type'] == 'float_vector':
-				t = bpy.props.FloatVectorProperty
-				a = {k: v for k,v in prop.items() if k in ["name", "description", "min", "max", "soft_min", "soft_max", "default", "precision", "size", "subtype"]}
-			elif prop['type'] == 'int':
-				t = bpy.props.IntProperty
-				a = {k: v for k,v in prop.items() if k in ["name", "description", "min", "max", "soft_min", "soft_max", "default"]}
-			elif prop['type'] == 'pointer':
-				t = bpy.props.PointerProperty
-				a = {k: v for k,v in prop.items() if k in ["ptype", "name", "description"]}
-				a['type'] = a['ptype']
-				del a['ptype']
-			elif prop['type'] == 'string':
-				t = bpy.props.StringProperty
-				a = {k: v for k,v in prop.items() if k in ["name", "description", "maxlen", "default", "subtype"]}
-			else:
-				#ef.log('Property type not recognised: %s' % prop['type'])
-				continue
-			
-			setattr(obj, prop['attr'], t(**a))
-			
-			ef.added_property_cache[obj].append(prop['attr'])
-			#log('Created property %s.%s' % (obj, prop['attr']))
-		except KeyError:
-			continue
-
-class declarative_property_group(bpy.types.IDPropertyGroup):
-	
-	controls = [
-		# this list controls the order of property
-		# layout when rendered by a property_group_renderer.
-		# This can be a nested list, where each list
-		# becomes a row in the panel layout.
-		# nesting may be to any depth
-	]
-	
-	# Include some properties in display based on values of others
-	visibility = {
-		# See ef.validate for test syntax
-	}
-	
-	# engine-specific properties to create in the scene.
-	# Each item should be a dict of args to pass to a 
-	# bpy.types.Scene.<?>Property function, with the exception
-	# of 'type' which is used and stripped by ef
-	properties = [
-		# example:
-		#{
-		#	'type': 'int',
-		#	'attr': 'threads',
-		#	'name': 'Render Threads',
-		#	'description': 'Number of threads to use',
-		#	'default': 1,
-		#	'min': 1,
-		#	'soft_min': 1,
-		#	'max': 64,
-		#	'soft_max': 64
-		#},
-	]
-	
-	def draw_callback(self, context):
-		'''
-		Sub-classes can override this to get a callback
-		when rendered by a property_group_renderer class
-		'''
-		
-		pass
-	
-	@classmethod
-	def get_exportable_properties(cls):
-		out = []
-		for prop in cls.properties:
-			if 'save_in_preset' in prop.keys() and prop['save_in_preset']:
-				out.append(prop)
-		return out
+# -*- coding: utf8 -*-
+#
+# ***** BEGIN GPL LICENSE BLOCK *****
+#
+# --------------------------------------------------------------------------
+# Blender 2.5 Extensions Framework
+# --------------------------------------------------------------------------
+#
+# Authors:
+# Doug Hammond
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, see <http://www.gnu.org/licenses/>.
+#
+# ***** END GPL LICENCE BLOCK *****
+#
+
+import os, time
+import bpy
+
+#---------------------------------------------------------------------------------------------------------------------- 
+
+def log(str, popup=False, module_name='EF'):
+	print("[%s %s] %s" % (module_name, time.strftime('%Y-%b-%d %H:%M:%S'), str))
+	if popup:
+		bpy.ops.ef.msg(
+			msg_type='WARNING',
+			msg_text=str
+		)
+
+#---------------------------------------------------------------------------------------------------------------------- 
+
+from .ui import EF_OT_msg
+
+bpy.types.register(EF_OT_msg)
+ef_path = os.path.realpath( os.path.dirname(__file__) )
+# log('Extensions_Framework detected and loaded from %s'%ef_path)
+
+del EF_OT_msg, os
+
+#---------------------------------------------------------------------------------------------------------------------- 
+
+class ef(object):
+	'''
+	Extensions Framework base class
+	'''
+	
+	added_property_cache = {}
+
+
+def init_properties(obj, props, cache=True):
+	if not obj in ef.added_property_cache.keys():
+		ef.added_property_cache[obj] = []
+	
+	for prop in props:
+		if cache and prop['attr'] in ef.added_property_cache[obj]:
+			continue
+		try:
+			if prop['type'] == 'bool':
+				t = bpy.props.BoolProperty
+				a = {k: v for k,v in prop.items() if k in ['name','description','default']}
+			elif prop['type'] == 'collection':
+				t = bpy.props.CollectionProperty
+				a = {k: v for k,v in prop.items() if k in ["ptype", "name", "description"]}
+				a['type'] = a['ptype']
+				del a['ptype']
+			elif prop['type'] == 'enum':
+				t = bpy.props.EnumProperty
+				a = {k: v for k,v in prop.items() if k in ["items", "name", "description", "default"]}
+			elif prop['type'] == 'float':
+				t = bpy.props.FloatProperty
+				a = {k: v for k,v in prop.items() if k in ["name", "description", "min", "max", "soft_min", "soft_max", "default", "precision"]}
+			elif prop['type'] == 'float_vector':
+				t = bpy.props.FloatVectorProperty
+				a = {k: v for k,v in prop.items() if k in ["name", "description", "min", "max", "soft_min", "soft_max", "default", "precision", "size", "subtype"]}
+			elif prop['type'] == 'int':
+				t = bpy.props.IntProperty
+				a = {k: v for k,v in prop.items() if k in ["name", "description", "min", "max", "soft_min", "soft_max", "default"]}
+			elif prop['type'] == 'pointer':
+				t = bpy.props.PointerProperty
+				a = {k: v for k,v in prop.items() if k in ["ptype", "name", "description"]}
+				a['type'] = a['ptype']
+				del a['ptype']
+			elif prop['type'] == 'string':
+				t = bpy.props.StringProperty
+				a = {k: v for k,v in prop.items() if k in ["name", "description", "maxlen", "default", "subtype"]}
+			else:
+				#ef.log('Property type not recognised: %s' % prop['type'])
+				continue
+			
+			setattr(obj, prop['attr'], t(**a))
+			
+			ef.added_property_cache[obj].append(prop['attr'])
+			#log('Created property %s.%s' % (obj, prop['attr']))
+		except KeyError:
+			continue
+
+class declarative_property_group(bpy.types.IDPropertyGroup):
+	
+	controls = [
+		# this list controls the order of property
+		# layout when rendered by a property_group_renderer.
+		# This can be a nested list, where each list
+		# becomes a row in the panel layout.
+		# nesting may be to any depth
+	]
+	
+	# Include some properties in display based on values of others
+	visibility = {
+		# See ef.validate for test syntax
+	}
+	
+	# engine-specific properties to create in the scene.
+	# Each item should be a dict of args to pass to a 
+	# bpy.types.Scene.<?>Property function, with the exception
+	# of 'type' which is used and stripped by ef
+	properties = [
+		# example:
+		#{
+		#	'type': 'int',
+		#	'attr': 'threads',
+		#	'name': 'Render Threads',
+		#	'description': 'Number of threads to use',
+		#	'default': 1,
+		#	'min': 1,
+		#	'soft_min': 1,
+		#	'max': 64,
+		#	'soft_max': 64
+		#},
+	]
+	
+	def draw_callback(self, context):
+		'''
+		Sub-classes can override this to get a callback

@@ Diff output truncated at 10240 characters. @@




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