[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [32573] trunk/blender/source/blender: use unsigned int for all layers.
Campbell Barton
ideasman42 at gmail.com
Tue Oct 19 03:21:44 CEST 2010
Revision: 32573
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=32573
Author: campbellbarton
Date: 2010-10-19 03:21:22 +0200 (Tue, 19 Oct 2010)
Log Message:
-----------
use unsigned int for all layers.
Modified Paths:
--------------
trunk/blender/source/blender/blenkernel/depsgraph_private.h
trunk/blender/source/blender/blenkernel/intern/anim.c
trunk/blender/source/blender/blenkernel/intern/object.c
trunk/blender/source/blender/editors/render/render_internal.c
trunk/blender/source/blender/editors/space_view3d/space_view3d.c
trunk/blender/source/blender/editors/space_view3d/view3d_header.c
trunk/blender/source/blender/makesdna/DNA_armature_types.h
trunk/blender/source/blender/makesdna/DNA_view3d_types.h
Modified: trunk/blender/source/blender/blenkernel/depsgraph_private.h
===================================================================
--- trunk/blender/source/blender/blenkernel/depsgraph_private.h 2010-10-19 00:45:37 UTC (rev 32572)
+++ trunk/blender/source/blender/blenkernel/depsgraph_private.h 2010-10-19 01:21:22 UTC (rev 32573)
@@ -64,8 +64,8 @@
void * ob;
void * first_ancestor;
int ancestor_count;
- int lay; // accumulated layers of its relations + itself
- int scelay; // layers due to being in scene
+ unsigned int lay; // accumulated layers of its relations + itself
+ unsigned int scelay; // layers due to being in scene
int lasttime; // if lasttime != DagForest->time, this node was not evaluated yet for flushing
int BFS_dist; // BFS distance
int DFS_dist; // DFS distance
Modified: trunk/blender/source/blender/blenkernel/intern/anim.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/anim.c 2010-10-19 00:45:37 UTC (rev 32572)
+++ trunk/blender/source/blender/blenkernel/intern/anim.c 2010-10-19 01:21:22 UTC (rev 32573)
@@ -843,7 +843,8 @@
GroupObject * go = NULL;
EditMesh *em;
float vec[3], no[3], pmat[4][4];
- int lay, totvert, a, oblay;
+ int totvert, a, oblay;
+ unsigned int lay;
copy_m4_m4(pmat, par->obmat);
@@ -1153,8 +1154,9 @@
float ctime, pa_time, scale = 1.0f;
float tmat[4][4], mat[4][4], pamat[4][4], vec[3], size=0.0;
float (*obmat)[4], (*oldobmat)[4];
- int lay, a, b, counter, hair = 0;
+ int a, b, counter, hair = 0;
int totpart, totchild, totgroup=0, pa_num;
+ unsigned int lay;
if(psys==0) return;
Modified: trunk/blender/source/blender/blenkernel/intern/object.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/object.c 2010-10-19 00:45:37 UTC (rev 32572)
+++ trunk/blender/source/blender/blenkernel/intern/object.c 2010-10-19 01:21:22 UTC (rev 32573)
@@ -1476,7 +1476,7 @@
{
bArmature *arm= ob->data;
bPoseChannel *pchan;
- int lay= arm->layer_protected;
+ unsigned int lay= arm->layer_protected;
for (pchan = ob->pose->chanbase.first; pchan; pchan=pchan->next) {
if(!(pchan->bone->layer & lay))
Modified: trunk/blender/source/blender/editors/render/render_internal.c
===================================================================
--- trunk/blender/source/blender/editors/render/render_internal.c 2010-10-19 00:45:37 UTC (rev 32572)
+++ trunk/blender/source/blender/editors/render/render_internal.c 2010-10-19 01:21:22 UTC (rev 32573)
@@ -401,7 +401,7 @@
Image *ima;
View3D *v3d= CTX_wm_view3d(C);
Main *mainp= CTX_data_main(C);
- int lay= (v3d)? v3d->lay: scene->lay;
+ unsigned int lay= (v3d)? v3d->lay: scene->lay;
if(re==NULL) {
re= RE_NewRender(scene->id.name);
Modified: trunk/blender/source/blender/editors/space_view3d/space_view3d.c
===================================================================
--- trunk/blender/source/blender/editors/space_view3d/space_view3d.c 2010-10-19 00:45:37 UTC (rev 32572)
+++ trunk/blender/source/blender/editors/space_view3d/space_view3d.c 2010-10-19 01:21:22 UTC (rev 32573)
@@ -915,7 +915,7 @@
View3D *v3d= CTX_wm_view3d(C);
Scene *scene= CTX_data_scene(C);
Base *base;
- int lay = v3d ? v3d->lay:scene->lay; /* fallback to the scene layer, allows duplicate and other oject operators to run outside the 3d view */
+ unsigned int lay = v3d ? v3d->lay:scene->lay; /* fallback to the scene layer, allows duplicate and other oject operators to run outside the 3d view */
if(CTX_data_dir(member)) {
static const char *dir[] = {
Modified: trunk/blender/source/blender/editors/space_view3d/view3d_header.c
===================================================================
--- trunk/blender/source/blender/editors/space_view3d/view3d_header.c 2010-10-19 00:45:37 UTC (rev 32572)
+++ trunk/blender/source/blender/editors/space_view3d/view3d_header.c 2010-10-19 01:21:22 UTC (rev 32573)
@@ -511,7 +511,7 @@
}
if(obedit==NULL && v3d->localvd==NULL) {
- int ob_lay = ob ? ob->lay : 0;
+ unsigned int ob_lay = ob ? ob->lay : 0;
/* Layers */
if (v3d->scenelock)
Modified: trunk/blender/source/blender/makesdna/DNA_armature_types.h
===================================================================
--- trunk/blender/source/blender/makesdna/DNA_armature_types.h 2010-10-19 00:45:37 UTC (rev 32572)
+++ trunk/blender/source/blender/makesdna/DNA_armature_types.h 2010-10-19 01:21:22 UTC (rev 32573)
@@ -91,7 +91,7 @@
int pad;
- int layer, layer_protected; /* for buttons to work, both variables in this order together */
+ unsigned int layer, layer_protected; /* for buttons to work, both variables in this order together */
// XXX depreceated... old animaton system (armature only viz) ---
short ghostep, ghostsize; /* number of frames to ghosts to show, and step between them */
Modified: trunk/blender/source/blender/makesdna/DNA_view3d_types.h
===================================================================
--- trunk/blender/source/blender/makesdna/DNA_view3d_types.h 2010-10-19 00:45:37 UTC (rev 32572)
+++ trunk/blender/source/blender/makesdna/DNA_view3d_types.h 2010-10-19 01:21:22 UTC (rev 32573)
@@ -153,7 +153,8 @@
char ob_centre_bone[32]; /* optional string for armature bone to define center */
- int lay, layact;
+ unsigned int lay;
+ int layact;
/**
* The drawing mode for the 3d display. Set to OB_WIRE, OB_SOLID,
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