[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [32542] trunk/blender/source/blender/ editors/mesh/editmesh_add.c: Fix [#24288] Mesh Grid pointing towards the floor when first created
Nathan Letwory
nathan at letworyinteractive.com
Mon Oct 18 01:08:05 CEST 2010
Revision: 32542
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=32542
Author: jesterking
Date: 2010-10-18 01:08:05 +0200 (Mon, 18 Oct 2010)
Log Message:
-----------
Fix [#24288] Mesh Grid pointing towards the floor when first created
Reported by Terry Wallwork
Modified Paths:
--------------
trunk/blender/source/blender/editors/mesh/editmesh_add.c
Modified: trunk/blender/source/blender/editors/mesh/editmesh_add.c
===================================================================
--- trunk/blender/source/blender/editors/mesh/editmesh_add.c 2010-10-17 18:56:36 UTC (rev 32541)
+++ trunk/blender/source/blender/editors/mesh/editmesh_add.c 2010-10-17 23:08:05 UTC (rev 32542)
@@ -1053,15 +1053,13 @@
/* one segment first: the X axis */
phi = (2*dia)/(float)(tot-1);
phid = (2*dia)/(float)(seg-1);
- for(a=0;a<tot;a++) {
+ for(a=tot-1;a>=0;a--) {
vec[0] = (phi*a) - dia;
vec[1]= - dia;
vec[2]= 0.0f;
eve= addvertlist(em, vec, NULL);
eve->f= 1+2+4;
- if (a) {
- addedgelist(em, eve->prev, eve, NULL);
- }
+ addedgelist(em, eve->prev, eve, NULL);
}
/* extrude and translate */
vec[0]= vec[2]= 0.0;
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