[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [32359] trunk/blender/source/blender/ collada: COLLADA: Split EffectsExporter into separate files.

Nathan Letwory nathan at letworyinteractive.com
Thu Oct 7 02:24:42 CEST 2010


Revision: 32359
          http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=32359
Author:   jesterking
Date:     2010-10-07 02:24:42 +0200 (Thu, 07 Oct 2010)

Log Message:
-----------
COLLADA: Split EffectsExporter into separate files.

Modified Paths:
--------------
    trunk/blender/source/blender/collada/DocumentExporter.cpp

Added Paths:
-----------
    trunk/blender/source/blender/collada/EffectExporter.cpp
    trunk/blender/source/blender/collada/EffectExporter.h

Modified: trunk/blender/source/blender/collada/DocumentExporter.cpp
===================================================================
--- trunk/blender/source/blender/collada/DocumentExporter.cpp	2010-10-07 00:14:21 UTC (rev 32358)
+++ trunk/blender/source/blender/collada/DocumentExporter.cpp	2010-10-07 00:24:42 UTC (rev 32359)
@@ -108,6 +108,7 @@
 
 #include "ArmatureExporter.h"
 #include "CameraExporter.h"
+#include "EffectExporter.h"
 #include "GeometryExporter.h"
 #include "ImageExporter.h"
 #include "LightExporter.h"
@@ -155,18 +156,6 @@
 
 
 
-// OB_MESH is assumed
-std::string getActiveUVLayerName(Object *ob)
-{
-	Mesh *me = (Mesh*)ob->data;
-
-	int num_layers = CustomData_number_of_layers(&me->fdata, CD_MTFACE);
-	if (num_layers)
-		return std::string(bc_CustomData_get_active_layer_name(&me->fdata, CD_MTFACE));
-		
-	return "";
-}
-
 class SceneExporter: COLLADASW::LibraryVisualScenes, protected TransformWriter, protected InstanceWriter
 {
 	ArmatureExporter *arm_exporter;
@@ -299,265 +288,6 @@
 	}
 };
 
-class EffectsExporter: COLLADASW::LibraryEffects
-{
-public:
-	EffectsExporter(COLLADASW::StreamWriter *sw) : COLLADASW::LibraryEffects(sw){}
-	void exportEffects(Scene *sce)
-	{
-		openLibrary();
-		MaterialFunctor mf;
-		mf.forEachMaterialInScene<EffectsExporter>(sce, *this);
-
-		closeLibrary();
-	}
-
-	void operator()(Material *ma, Object *ob)
-	{
-		// create a list of indices to textures of type TEX_IMAGE
-		std::vector<int> tex_indices;
-		createTextureIndices(ma, tex_indices);
-
-		openEffect(translate_id(id_name(ma)) + "-effect");
-		
-		COLLADASW::EffectProfile ep(mSW);
-		ep.setProfileType(COLLADASW::EffectProfile::COMMON);
-		ep.openProfile();
-		// set shader type - one of three blinn, phong or lambert
-		if (ma->spec_shader == MA_SPEC_BLINN) {
-			ep.setShaderType(COLLADASW::EffectProfile::BLINN);
-			// shininess
-			ep.setShininess(ma->har);
-		}
-		else if (ma->spec_shader == MA_SPEC_PHONG) {
-			ep.setShaderType(COLLADASW::EffectProfile::PHONG);
-			// shininess
-			ep.setShininess(ma->har);
-		}
-		else {
-			// XXX write warning "Current shader type is not supported" 
-			ep.setShaderType(COLLADASW::EffectProfile::LAMBERT);
-		}
-		// index of refraction
-		if (ma->mode & MA_RAYTRANSP) {
-			ep.setIndexOfRefraction(ma->ang);
-		}
-		else {
-			ep.setIndexOfRefraction(1.0f);
-		}
-	
-		COLLADASW::ColorOrTexture cot;
-
-		// transparency
-		if (ma->mode & MA_TRANSP) {
-			// Tod: because we are in A_ONE mode transparency is calculated like this:
-			ep.setTransparency(ma->alpha);
-			// cot = getcol(1.0f, 1.0f, 1.0f, 1.0f);
-			// ep.setTransparent(cot);
-		}
-
-		// emission
-		cot=getcol(ma->emit, ma->emit, ma->emit, 1.0f);
-		ep.setEmission(cot);
-
-		// diffuse multiplied by diffuse intensity
-		cot = getcol(ma->r * ma->ref, ma->g * ma->ref, ma->b * ma->ref, 1.0f);
-		ep.setDiffuse(cot);
-
-		// ambient
-		cot = getcol(ma->ambr, ma->ambg, ma->ambb, 1.0f);
-		ep.setAmbient(cot);
-
-		// reflective, reflectivity
-		if (ma->mode & MA_RAYMIRROR) {
-			cot = getcol(ma->mirr, ma->mirg, ma->mirb, 1.0f);
-			ep.setReflective(cot);
-			ep.setReflectivity(ma->ray_mirror);
-		}
-		// else {
-		// 	cot = getcol(ma->specr, ma->specg, ma->specb, 1.0f);
-		// 	ep.setReflective(cot);
-		// 	ep.setReflectivity(ma->spec);
-		// }
-
-		// specular
-		if (ep.getShaderType() != COLLADASW::EffectProfile::LAMBERT) {
-			cot = getcol(ma->specr * ma->spec, ma->specg * ma->spec, ma->specb * ma->spec, 1.0f);
-			ep.setSpecular(cot);
-		}	
-
-		// XXX make this more readable if possible
-
-		// create <sampler> and <surface> for each image
-		COLLADASW::Sampler samplers[MAX_MTEX];
-		//COLLADASW::Surface surfaces[MAX_MTEX];
-		//void *samp_surf[MAX_MTEX][2];
-		void *samp_surf[MAX_MTEX][1];
-		
-		// image to index to samp_surf map
-		// samp_surf[index] stores 2 pointers, sampler and surface
-		std::map<std::string, int> im_samp_map;
-
-		unsigned int a, b;
-		for (a = 0, b = 0; a < tex_indices.size(); a++) {
-			MTex *t = ma->mtex[tex_indices[a]];
-			Image *ima = t->tex->ima;
-			
-			// Image not set for texture
-			if(!ima) continue;
-			
-			std::string key(id_name(ima));
-			key = translate_id(key);
-
-			// create only one <sampler>/<surface> pair for each unique image
-			if (im_samp_map.find(key) == im_samp_map.end()) {
-				// //<newparam> <surface> <init_from>
-				// COLLADASW::Surface surface(COLLADASW::Surface::SURFACE_TYPE_2D,
-				// 						   key + COLLADASW::Surface::SURFACE_SID_SUFFIX);
-				// COLLADASW::SurfaceInitOption sio(COLLADASW::SurfaceInitOption::INIT_FROM);
-				// sio.setImageReference(key);
-				// surface.setInitOption(sio);
-
-				// COLLADASW::NewParamSurface surface(mSW);
-				// surface->setParamType(COLLADASW::CSW_SURFACE_TYPE_2D);
-				
-				//<newparam> <sampler> <source>
-				COLLADASW::Sampler sampler(COLLADASW::Sampler::SAMPLER_TYPE_2D,
-										   key + COLLADASW::Sampler::SAMPLER_SID_SUFFIX,
-										   key + COLLADASW::Sampler::SURFACE_SID_SUFFIX);
-				sampler.setImageId(key);
-				// copy values to arrays since they will live longer
-				samplers[a] = sampler;
-				//surfaces[a] = surface;
-				
-				// store pointers so they can be used later when we create <texture>s
-				samp_surf[b][0] = &samplers[a];
-				//samp_surf[b][1] = &surfaces[a];
-				
-				im_samp_map[key] = b;
-				b++;
-			}
-		}
-
-		// used as fallback when MTex->uvname is "" (this is pretty common)
-		// it is indeed the correct value to use in that case
-		std::string active_uv(getActiveUVLayerName(ob));
-
-		// write textures
-		// XXX very slow
-		for (a = 0; a < tex_indices.size(); a++) {
-			MTex *t = ma->mtex[tex_indices[a]];
-			Image *ima = t->tex->ima;
-			
-			// Image not set for texture
-			if(!ima) continue;
-
-			// we assume map input is always TEXCO_UV
-
-			std::string key(id_name(ima));
-			key = translate_id(key);
-			int i = im_samp_map[key];
-			COLLADASW::Sampler *sampler = (COLLADASW::Sampler*)samp_surf[i][0];
-			//COLLADASW::Surface *surface = (COLLADASW::Surface*)samp_surf[i][1];
-
-			std::string uvname = strlen(t->uvname) ? t->uvname : active_uv;
-
-			// color
-			if (t->mapto & MAP_COL) {
-				ep.setDiffuse(createTexture(ima, uvname, sampler));
-			}
-			// ambient
-			if (t->mapto & MAP_AMB) {
-				ep.setAmbient(createTexture(ima, uvname, sampler));
-			}
-			// specular
-			if (t->mapto & MAP_SPEC) {
-				ep.setSpecular(createTexture(ima, uvname, sampler));
-			}
-			// emission
-			if (t->mapto & MAP_EMIT) {
-				ep.setEmission(createTexture(ima, uvname, sampler));
-			}
-			// reflective
-			if (t->mapto & MAP_REF) {
-				ep.setReflective(createTexture(ima, uvname, sampler));
-			}
-			// alpha
-			if (t->mapto & MAP_ALPHA) {
-				ep.setTransparent(createTexture(ima, uvname, sampler));
-			}
-			// extension:
-			// Normal map --> Must be stored with <extra> tag as different technique, 
-			// since COLLADA doesn't support normal maps, even in current COLLADA 1.5.
-			if (t->mapto & MAP_NORM) {
-				COLLADASW::Texture texture(key);
-				texture.setTexcoord(uvname);
-				texture.setSampler(*sampler);
-				// technique FCOLLADA, with the <bump> tag, is most likely the best understood,
-				// most widespread de-facto standard.
-				texture.setProfileName("FCOLLADA");
-				texture.setChildElementName("bump");
-				ep.addExtraTechniqueColorOrTexture(COLLADASW::ColorOrTexture(texture));
-			}
-		}
-		// performs the actual writing
-		ep.addProfileElements();
-		bool twoSided = false;
-		if (ob->type == OB_MESH && ob->data) {
-			Mesh *me = (Mesh*)ob->data;
-			if (me->flag & ME_TWOSIDED)
-				twoSided = true;
-		}
-		if (twoSided)
-			ep.addExtraTechniqueParameter("GOOGLEEARTH", "show_double_sided", 1);
-		ep.addExtraTechniques(mSW);
-
-		ep.closeProfile();
-		if (twoSided)
-			mSW->appendTextBlock("<extra><technique profile=\"MAX3D\"><double_sided>1</double_sided></technique></extra>");
-		closeEffect();	
-	}
-	
-	COLLADASW::ColorOrTexture createTexture(Image *ima,
-											std::string& uv_layer_name,
-											COLLADASW::Sampler *sampler
-											/*COLLADASW::Surface *surface*/)
-	{
-		
-		COLLADASW::Texture texture(translate_id(id_name(ima)));
-		texture.setTexcoord(uv_layer_name);
-		//texture.setSurface(*surface);
-		texture.setSampler(*sampler);
-		
-		COLLADASW::ColorOrTexture cot(texture);
-		return cot;
-	}
-	
-	COLLADASW::ColorOrTexture getcol(float r, float g, float b, float a)
-	{
-		COLLADASW::Color color(r,g,b,a);
-		COLLADASW::ColorOrTexture cot(color);
-		return cot;
-	}
-	
-	//returns the array of mtex indices which have image 
-	//need this for exporting textures
-	void createTextureIndices(Material *ma, std::vector<int> &indices)
-	{
-		indices.clear();
-
-		for (int a = 0; a < MAX_MTEX; a++) {
-			if (ma->mtex[a] &&
-				ma->mtex[a]->tex &&
-				ma->mtex[a]->tex->type == TEX_IMAGE &&
-				ma->mtex[a]->texco == TEXCO_UV){
-				indices.push_back(a);
-			}
-		}
-	}
-};
-
-
 // TODO: it would be better to instantiate animations rather than create a new one per object
 // COLLADA allows this through multiple <channel>s in <animation>.
 // For this to work, we need to know objects that use a certain action.

Added: trunk/blender/source/blender/collada/EffectExporter.cpp
===================================================================
--- trunk/blender/source/blender/collada/EffectExporter.cpp	                        (rev 0)
+++ trunk/blender/source/blender/collada/EffectExporter.cpp	2010-10-07 00:24:42 UTC (rev 32359)
@@ -0,0 +1,306 @@
+/**
+ * $Id: LightExporter.h 32355 2010-10-06 20:40:16Z gsrb3d $
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor(s): Chingiz Dyussenov, Arystanbek Dyussenov, Jan Diederich, Tod Liverseed,
+ *                 Nathan Letwory
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include <map>
+

@@ Diff output truncated at 10240 characters. @@




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