[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [32355] trunk/blender/source/blender/ collada: SVN maintenance.

gsr b3d gsr.b3d at infernal-iceberg.com
Wed Oct 6 22:40:16 CEST 2010


Revision: 32355
          http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=32355
Author:   gsrb3d
Date:     2010-10-06 22:40:16 +0200 (Wed, 06 Oct 2010)

Log Message:
-----------
SVN maintenance.

Modified Paths:
--------------
    trunk/blender/source/blender/collada/ArmatureExporter.cpp
    trunk/blender/source/blender/collada/ArmatureExporter.h
    trunk/blender/source/blender/collada/CameraExporter.cpp
    trunk/blender/source/blender/collada/CameraExporter.h
    trunk/blender/source/blender/collada/GeometryExporter.cpp
    trunk/blender/source/blender/collada/GeometryExporter.h
    trunk/blender/source/blender/collada/ImageExporter.cpp
    trunk/blender/source/blender/collada/ImageExporter.h
    trunk/blender/source/blender/collada/InstanceWriter.cpp
    trunk/blender/source/blender/collada/InstanceWriter.h
    trunk/blender/source/blender/collada/LightExporter.cpp
    trunk/blender/source/blender/collada/LightExporter.h
    trunk/blender/source/blender/collada/MaterialExporter.cpp
    trunk/blender/source/blender/collada/MaterialExporter.h
    trunk/blender/source/blender/collada/TransformWriter.cpp
    trunk/blender/source/blender/collada/TransformWriter.h
    trunk/blender/source/blender/collada/collada_internal.cpp

Property Changed:
----------------
    trunk/blender/source/blender/collada/ArmatureExporter.cpp
    trunk/blender/source/blender/collada/ArmatureExporter.h
    trunk/blender/source/blender/collada/CameraExporter.cpp
    trunk/blender/source/blender/collada/CameraExporter.h
    trunk/blender/source/blender/collada/GeometryExporter.cpp
    trunk/blender/source/blender/collada/GeometryExporter.h
    trunk/blender/source/blender/collada/ImageExporter.cpp
    trunk/blender/source/blender/collada/ImageExporter.h
    trunk/blender/source/blender/collada/InstanceWriter.cpp
    trunk/blender/source/blender/collada/InstanceWriter.h
    trunk/blender/source/blender/collada/LightExporter.cpp
    trunk/blender/source/blender/collada/LightExporter.h
    trunk/blender/source/blender/collada/MaterialExporter.cpp
    trunk/blender/source/blender/collada/MaterialExporter.h
    trunk/blender/source/blender/collada/TransformWriter.cpp
    trunk/blender/source/blender/collada/TransformWriter.h
    trunk/blender/source/blender/collada/collada_internal.cpp

Modified: trunk/blender/source/blender/collada/ArmatureExporter.cpp
===================================================================
--- trunk/blender/source/blender/collada/ArmatureExporter.cpp	2010-10-06 20:39:50 UTC (rev 32354)
+++ trunk/blender/source/blender/collada/ArmatureExporter.cpp	2010-10-06 20:40:16 UTC (rev 32355)
@@ -1,469 +1,469 @@
-/**
- * $Id: DocumentExporter.cpp 32309 2010-10-05 00:05:14Z jesterking $
- *
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * Contributor(s): Chingiz Dyussenov, Arystanbek Dyussenov, Jan Diederich, Tod Liverseed,
- *                 Nathan Letwory
- *
- * ***** END GPL LICENSE BLOCK *****
- */
-
-#include "COLLADASWBaseInputElement.h"
-#include "COLLADASWInstanceController.h"
-#include "COLLADASWPrimitves.h"
-#include "COLLADASWSource.h"
-
-#include "DNA_action_types.h"
-#include "DNA_meshdata_types.h"
-#include "DNA_modifier_types.h"
-
-#include "BKE_action.h"
-#include "BKE_armature.h"
-
-#include "BLI_listbase.h"
-
-#include "GeometryExporter.h"
-#include "ArmatureExporter.h"
-
-// XXX exporter writes wrong data for shared armatures.  A separate
-// controller should be written for each armature-mesh binding how do
-// we make controller ids then?
-ArmatureExporter::ArmatureExporter(COLLADASW::StreamWriter *sw) : COLLADASW::LibraryControllers(sw) {}
-
-// write bone nodes
-void ArmatureExporter::add_armature_bones(Object *ob_arm, Scene *sce)
-{
-	// write bone nodes
-	bArmature *arm = (bArmature*)ob_arm->data;
-	for (Bone *bone = (Bone*)arm->bonebase.first; bone; bone = bone->next) {
-		// start from root bones
-		if (!bone->parent)
-			add_bone_node(bone, ob_arm);
-	}
-}
-
-bool ArmatureExporter::is_skinned_mesh(Object *ob)
-{
-	return get_assigned_armature(ob) != NULL;
-}
-
-void ArmatureExporter::add_instance_controller(Object *ob)
-{
-	Object *ob_arm = get_assigned_armature(ob);
-	bArmature *arm = (bArmature*)ob_arm->data;
-
-	const std::string& controller_id = get_controller_id(ob_arm, ob);
-
-	COLLADASW::InstanceController ins(mSW);
-	ins.setUrl(COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, controller_id));
-
-	// write root bone URLs
-	Bone *bone;
-	for (bone = (Bone*)arm->bonebase.first; bone; bone = bone->next) {
-		if (!bone->parent)
-			ins.addSkeleton(COLLADABU::URI(COLLADABU::Utils::EMPTY_STRING, get_joint_id(bone, ob_arm)));
-	}
-
-	InstanceWriter::add_material_bindings(ins.getBindMaterial(), ob);
-		
-	ins.add();
-}
-
-void ArmatureExporter::export_controllers(Scene *sce)
-{
-	scene = sce;
-
-	openLibrary();
-
-	GeometryFunctor gf;
-	gf.forEachMeshObjectInScene<ArmatureExporter>(sce, *this);
-
-	closeLibrary();
-}
-
-void ArmatureExporter::operator()(Object *ob)
-{
-	Object *ob_arm = get_assigned_armature(ob);
-
-	if (ob_arm /*&& !already_written(ob_arm)*/)
-		export_controller(ob, ob_arm);
-}
-#if 0
-
-bool ArmatureExporter::already_written(Object *ob_arm)
-{
-	return std::find(written_armatures.begin(), written_armatures.end(), ob_arm) != written_armatures.end();
-}
-
-void ArmatureExporter::wrote(Object *ob_arm)
-{
-	written_armatures.push_back(ob_arm);
-}
-
-void ArmatureExporter::find_objects_using_armature(Object *ob_arm, std::vector<Object *>& objects, Scene *sce)
-{
-	objects.clear();
-
-	Base *base= (Base*) sce->base.first;
-	while(base) {
-		Object *ob = base->object;
-		
-		if (ob->type == OB_MESH && get_assigned_armature(ob) == ob_arm) {
-			objects.push_back(ob);
-		}
-
-		base= base->next;
-	}
-}
-#endif
-
-Object *ArmatureExporter::get_assigned_armature(Object *ob)
-{
-	Object *ob_arm = NULL;
-
-	if (ob->parent && ob->partype == PARSKEL && ob->parent->type == OB_ARMATURE) {
-		ob_arm = ob->parent;
-	}
-	else {
-		ModifierData *mod = (ModifierData*)ob->modifiers.first;
-		while (mod) {
-			if (mod->type == eModifierType_Armature) {
-				ob_arm = ((ArmatureModifierData*)mod)->object;
-			}
-
-			mod = mod->next;
-		}
-	}
-
-	return ob_arm;
-}
-
-std::string ArmatureExporter::get_joint_sid(Bone *bone, Object *ob_arm)
-{
-	return get_joint_id(bone, ob_arm);
-}
-
-// parent_mat is armature-space
-void ArmatureExporter::add_bone_node(Bone *bone, Object *ob_arm)
-{
-	std::string node_id = get_joint_id(bone, ob_arm);
-	std::string node_name = std::string(bone->name);
-	std::string node_sid = get_joint_sid(bone, ob_arm);
-
-	COLLADASW::Node node(mSW);
-
-	node.setType(COLLADASW::Node::JOINT);
-	node.setNodeId(node_id);
-	node.setNodeName(node_name);
-	node.setNodeSid(node_sid);
-
-	node.start();
-
-	add_bone_transform(ob_arm, bone, node);
-
-	for (Bone *child = (Bone*)bone->childbase.first; child; child = child->next) {
-		add_bone_node(child, ob_arm);
-	}
-
-	node.end();
-}
-
-void ArmatureExporter::add_bone_transform(Object *ob_arm, Bone *bone, COLLADASW::Node& node)
-{
-	bPoseChannel *pchan = get_pose_channel(ob_arm->pose, bone->name);
-
-	float mat[4][4];
-
-	if (bone->parent) {
-		// get bone-space matrix from armature-space
-		bPoseChannel *parchan = get_pose_channel(ob_arm->pose, bone->parent->name);
-
-		float invpar[4][4];
-		invert_m4_m4(invpar, parchan->pose_mat);
-		mul_m4_m4m4(mat, pchan->pose_mat, invpar);
-	}
-	else {
-		// get world-space from armature-space
-		mul_m4_m4m4(mat, pchan->pose_mat, ob_arm->obmat);
-	}
-
-	TransformWriter::add_node_transform(node, mat, NULL);
-}
-
-std::string ArmatureExporter::get_controller_id(Object *ob_arm, Object *ob)
-{
-	return translate_id(id_name(ob_arm)) + "_" + translate_id(id_name(ob)) + SKIN_CONTROLLER_ID_SUFFIX;
-}
-
-// ob should be of type OB_MESH
-// both args are required
-void ArmatureExporter::export_controller(Object* ob, Object *ob_arm)
-{
-	// joint names
-	// joint inverse bind matrices
-	// vertex weights
-
-	// input:
-	// joint names: ob -> vertex group names
-	// vertex group weights: me->dvert -> groups -> index, weight
-
-	/*
-	me->dvert:
-
-	typedef struct MDeformVert {
-		struct MDeformWeight *dw;
-		int totweight;
-		int flag;	// flag only in use for weightpaint now
-	} MDeformVert;
-
-	typedef struct MDeformWeight {
-		int				def_nr;
-		float			weight;
-	} MDeformWeight;
-	*/
-
-	Mesh *me = (Mesh*)ob->data;
-	if (!me->dvert) return;
-
-	std::string controller_name = id_name(ob_arm);
-	std::string controller_id = get_controller_id(ob_arm, ob);
-
-	openSkin(controller_id, controller_name,
-			 COLLADABU::URI(COLLADABU::Utils::EMPTY_STRING, get_geometry_id(ob)));
-
-	add_bind_shape_mat(ob);
-
-	std::string joints_source_id = add_joints_source(ob_arm, &ob->defbase, controller_id);
-	std::string inv_bind_mat_source_id = add_inv_bind_mats_source(ob_arm, &ob->defbase, controller_id);
-	std::string weights_source_id = add_weights_source(me, controller_id);
-
-	add_joints_element(&ob->defbase, joints_source_id, inv_bind_mat_source_id);
-	add_vertex_weights_element(weights_source_id, joints_source_id, me, ob_arm, &ob->defbase);
-
-	closeSkin();
-	closeController();
-}
-
-void ArmatureExporter::add_joints_element(ListBase *defbase,
-						const std::string& joints_source_id, const std::string& inv_bind_mat_source_id)
-{
-	COLLADASW::JointsElement joints(mSW);
-	COLLADASW::InputList &input = joints.getInputList();
-
-	input.push_back(COLLADASW::Input(COLLADASW::JOINT, // constant declared in COLLADASWInputList.h
-							   COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, joints_source_id)));
-	input.push_back(COLLADASW::Input(COLLADASW::BINDMATRIX,
-							   COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, inv_bind_mat_source_id)));
-	joints.add();
-}
-
-void ArmatureExporter::add_bind_shape_mat(Object *ob)
-{
-	double bind_mat[4][4];
-
-	converter.mat4_to_dae_double(bind_mat, ob->obmat);
-
-	addBindShapeTransform(bind_mat);
-}
-
-std::string ArmatureExporter::add_joints_source(Object *ob_arm, ListBase *defbase, const std::string& controller_id)
-{
-	std::string source_id = controller_id + JOINTS_SOURCE_ID_SUFFIX;
-
-	int totjoint = 0;
-	bDeformGroup *def;
-	for (def = (bDeformGroup*)defbase->first; def; def = def->next) {
-		if (is_bone_defgroup(ob_arm, def))
-			totjoint++;
-	}
-
-	COLLADASW::NameSource source(mSW);
-	source.setId(source_id);
-	source.setArrayId(source_id + ARRAY_ID_SUFFIX);
-	source.setAccessorCount(totjoint);
-	source.setAccessorStride(1);
-	
-	COLLADASW::SourceBase::ParameterNameList &param = source.getParameterNameList();
-	param.push_back("JOINT");
-
-	source.prepareToAppendValues();
-
-	for (def = (bDeformGroup*)defbase->first; def; def = def->next) {
-		Bone *bone = get_bone_from_defgroup(ob_arm, def);
-		if (bone)
-			source.appendValues(get_joint_sid(bone, ob_arm));
-	}
-
-	source.finish();
-
-	return source_id;
-}
-
-std::string ArmatureExporter::add_inv_bind_mats_source(Object *ob_arm, ListBase *defbase, const std::string& controller_id)
-{
-	std::string source_id = controller_id + BIND_POSES_SOURCE_ID_SUFFIX;
-
-	COLLADASW::FloatSourceF source(mSW);
-	source.setId(source_id);
-	source.setArrayId(source_id + ARRAY_ID_SUFFIX);
-	source.setAccessorCount(BLI_countlist(defbase));
-	source.setAccessorStride(16);
-	
-	source.setParameterTypeName(&COLLADASW::CSWC::CSW_VALUE_TYPE_FLOAT4x4);
-	COLLADASW::SourceBase::ParameterNameList &param = source.getParameterNameList();
-	param.push_back("TRANSFORM");
-
-	source.prepareToAppendValues();
-
-	bPose *pose = ob_arm->pose;
-	bArmature *arm = (bArmature*)ob_arm->data;
-
-	int flag = arm->flag;
-
-	// put armature in rest position
-	if (!(arm->flag & ARM_RESTPOS)) {
-		arm->flag |= ARM_RESTPOS;
-		where_is_pose(scene, ob_arm);
-	}
-
-	for (bDeformGroup *def = (bDeformGroup*)defbase->first; def; def = def->next) {
-		if (is_bone_defgroup(ob_arm, def)) {
-
-			bPoseChannel *pchan = get_pose_channel(pose, def->name);
-
-			float mat[4][4];
-			float world[4][4];
-			float inv_bind_mat[4][4];
-
-			// make world-space matrix, pose_mat is armature-space
-			mul_m4_m4m4(world, pchan->pose_mat, ob_arm->obmat);
-			
-			invert_m4_m4(mat, world);

@@ Diff output truncated at 10240 characters. @@




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