[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [32344] trunk/blender/source/blender/ collada: COLLADA: Split ArmatureExporter, InstanceWriter and TransformWriter into separate files.

Nathan Letwory nathan at letworyinteractive.com
Wed Oct 6 13:02:45 CEST 2010


Revision: 32344
          http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=32344
Author:   jesterking
Date:     2010-10-06 13:02:44 +0200 (Wed, 06 Oct 2010)

Log Message:
-----------
COLLADA: Split ArmatureExporter, InstanceWriter and TransformWriter into separate files.

Modified Paths:
--------------
    trunk/blender/source/blender/collada/DocumentExporter.cpp

Added Paths:
-----------
    trunk/blender/source/blender/collada/ArmatureExporter.cpp
    trunk/blender/source/blender/collada/ArmatureExporter.h
    trunk/blender/source/blender/collada/InstanceWriter.cpp
    trunk/blender/source/blender/collada/InstanceWriter.h
    trunk/blender/source/blender/collada/TransformWriter.cpp
    trunk/blender/source/blender/collada/TransformWriter.h

Added: trunk/blender/source/blender/collada/ArmatureExporter.cpp
===================================================================
--- trunk/blender/source/blender/collada/ArmatureExporter.cpp	                        (rev 0)
+++ trunk/blender/source/blender/collada/ArmatureExporter.cpp	2010-10-06 11:02:44 UTC (rev 32344)
@@ -0,0 +1,469 @@
+/**
+ * $Id: DocumentExporter.cpp 32309 2010-10-05 00:05:14Z jesterking $
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor(s): Chingiz Dyussenov, Arystanbek Dyussenov, Jan Diederich, Tod Liverseed,
+ *                 Nathan Letwory
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include "COLLADASWBaseInputElement.h"
+#include "COLLADASWInstanceController.h"
+#include "COLLADASWPrimitves.h"
+#include "COLLADASWSource.h"
+
+#include "DNA_action_types.h"
+#include "DNA_meshdata_types.h"
+#include "DNA_modifier_types.h"
+
+#include "BKE_action.h"
+#include "BKE_armature.h"
+
+#include "BLI_listBase.h"
+
+#include "GeometryExporter.h"
+#include "ArmatureExporter.h"
+
+// XXX exporter writes wrong data for shared armatures.  A separate
+// controller should be written for each armature-mesh binding how do
+// we make controller ids then?
+ArmatureExporter::ArmatureExporter(COLLADASW::StreamWriter *sw) : COLLADASW::LibraryControllers(sw) {}
+
+// write bone nodes
+void ArmatureExporter::add_armature_bones(Object *ob_arm, Scene *sce)
+{
+	// write bone nodes
+	bArmature *arm = (bArmature*)ob_arm->data;
+	for (Bone *bone = (Bone*)arm->bonebase.first; bone; bone = bone->next) {
+		// start from root bones
+		if (!bone->parent)
+			add_bone_node(bone, ob_arm);
+	}
+}
+
+bool ArmatureExporter::is_skinned_mesh(Object *ob)
+{
+	return get_assigned_armature(ob) != NULL;
+}
+
+void ArmatureExporter::add_instance_controller(Object *ob)
+{
+	Object *ob_arm = get_assigned_armature(ob);
+	bArmature *arm = (bArmature*)ob_arm->data;
+
+	const std::string& controller_id = get_controller_id(ob_arm, ob);
+
+	COLLADASW::InstanceController ins(mSW);
+	ins.setUrl(COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, controller_id));
+
+	// write root bone URLs
+	Bone *bone;
+	for (bone = (Bone*)arm->bonebase.first; bone; bone = bone->next) {
+		if (!bone->parent)
+			ins.addSkeleton(COLLADABU::URI(COLLADABU::Utils::EMPTY_STRING, get_joint_id(bone, ob_arm)));
+	}
+
+	InstanceWriter::add_material_bindings(ins.getBindMaterial(), ob);
+		
+	ins.add();
+}
+
+void ArmatureExporter::export_controllers(Scene *sce)
+{
+	scene = sce;
+
+	openLibrary();
+
+	GeometryFunctor gf;
+	gf.forEachMeshObjectInScene<ArmatureExporter>(sce, *this);
+
+	closeLibrary();
+}
+
+void ArmatureExporter::operator()(Object *ob)
+{
+	Object *ob_arm = get_assigned_armature(ob);
+
+	if (ob_arm /*&& !already_written(ob_arm)*/)
+		export_controller(ob, ob_arm);
+}
+#if 0
+
+bool ArmatureExporter::already_written(Object *ob_arm)
+{
+	return std::find(written_armatures.begin(), written_armatures.end(), ob_arm) != written_armatures.end();
+}
+
+void ArmatureExporter::wrote(Object *ob_arm)
+{
+	written_armatures.push_back(ob_arm);
+}
+
+void ArmatureExporter::find_objects_using_armature(Object *ob_arm, std::vector<Object *>& objects, Scene *sce)
+{
+	objects.clear();
+
+	Base *base= (Base*) sce->base.first;
+	while(base) {
+		Object *ob = base->object;
+		
+		if (ob->type == OB_MESH && get_assigned_armature(ob) == ob_arm) {
+			objects.push_back(ob);
+		}
+
+		base= base->next;
+	}
+}
+#endif
+
+Object *ArmatureExporter::get_assigned_armature(Object *ob)
+{
+	Object *ob_arm = NULL;
+
+	if (ob->parent && ob->partype == PARSKEL && ob->parent->type == OB_ARMATURE) {
+		ob_arm = ob->parent;
+	}
+	else {
+		ModifierData *mod = (ModifierData*)ob->modifiers.first;
+		while (mod) {
+			if (mod->type == eModifierType_Armature) {
+				ob_arm = ((ArmatureModifierData*)mod)->object;
+			}
+
+			mod = mod->next;
+		}
+	}
+
+	return ob_arm;
+}
+
+std::string ArmatureExporter::get_joint_sid(Bone *bone, Object *ob_arm)
+{
+	return get_joint_id(bone, ob_arm);
+}
+
+// parent_mat is armature-space
+void ArmatureExporter::add_bone_node(Bone *bone, Object *ob_arm)
+{
+	std::string node_id = get_joint_id(bone, ob_arm);
+	std::string node_name = std::string(bone->name);
+	std::string node_sid = get_joint_sid(bone, ob_arm);
+
+	COLLADASW::Node node(mSW);
+
+	node.setType(COLLADASW::Node::JOINT);
+	node.setNodeId(node_id);
+	node.setNodeName(node_name);
+	node.setNodeSid(node_sid);
+
+	node.start();
+
+	add_bone_transform(ob_arm, bone, node);
+
+	for (Bone *child = (Bone*)bone->childbase.first; child; child = child->next) {
+		add_bone_node(child, ob_arm);
+	}
+
+	node.end();
+}
+
+void ArmatureExporter::add_bone_transform(Object *ob_arm, Bone *bone, COLLADASW::Node& node)
+{
+	bPoseChannel *pchan = get_pose_channel(ob_arm->pose, bone->name);
+
+	float mat[4][4];
+
+	if (bone->parent) {
+		// get bone-space matrix from armature-space
+		bPoseChannel *parchan = get_pose_channel(ob_arm->pose, bone->parent->name);
+
+		float invpar[4][4];
+		invert_m4_m4(invpar, parchan->pose_mat);
+		mul_m4_m4m4(mat, pchan->pose_mat, invpar);
+	}
+	else {
+		// get world-space from armature-space
+		mul_m4_m4m4(mat, pchan->pose_mat, ob_arm->obmat);
+	}
+
+	TransformWriter::add_node_transform(node, mat, NULL);
+}
+
+std::string ArmatureExporter::get_controller_id(Object *ob_arm, Object *ob)
+{
+	return translate_id(id_name(ob_arm)) + "_" + translate_id(id_name(ob)) + SKIN_CONTROLLER_ID_SUFFIX;
+}
+
+// ob should be of type OB_MESH
+// both args are required
+void ArmatureExporter::export_controller(Object* ob, Object *ob_arm)
+{
+	// joint names
+	// joint inverse bind matrices
+	// vertex weights
+
+	// input:
+	// joint names: ob -> vertex group names
+	// vertex group weights: me->dvert -> groups -> index, weight
+
+	/*
+	me->dvert:
+
+	typedef struct MDeformVert {
+		struct MDeformWeight *dw;
+		int totweight;
+		int flag;	// flag only in use for weightpaint now
+	} MDeformVert;
+
+	typedef struct MDeformWeight {
+		int				def_nr;
+		float			weight;
+	} MDeformWeight;
+	*/
+
+	Mesh *me = (Mesh*)ob->data;
+	if (!me->dvert) return;
+
+	std::string controller_name = id_name(ob_arm);
+	std::string controller_id = get_controller_id(ob_arm, ob);
+
+	openSkin(controller_id, controller_name,
+			 COLLADABU::URI(COLLADABU::Utils::EMPTY_STRING, get_geometry_id(ob)));
+
+	add_bind_shape_mat(ob);
+
+	std::string joints_source_id = add_joints_source(ob_arm, &ob->defbase, controller_id);
+	std::string inv_bind_mat_source_id = add_inv_bind_mats_source(ob_arm, &ob->defbase, controller_id);
+	std::string weights_source_id = add_weights_source(me, controller_id);
+
+	add_joints_element(&ob->defbase, joints_source_id, inv_bind_mat_source_id);
+	add_vertex_weights_element(weights_source_id, joints_source_id, me, ob_arm, &ob->defbase);
+
+	closeSkin();
+	closeController();
+}
+
+void ArmatureExporter::add_joints_element(ListBase *defbase,
+						const std::string& joints_source_id, const std::string& inv_bind_mat_source_id)
+{
+	COLLADASW::JointsElement joints(mSW);
+	COLLADASW::InputList &input = joints.getInputList();
+
+	input.push_back(COLLADASW::Input(COLLADASW::JOINT, // constant declared in COLLADASWInputList.h
+							   COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, joints_source_id)));
+	input.push_back(COLLADASW::Input(COLLADASW::BINDMATRIX,
+							   COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, inv_bind_mat_source_id)));
+	joints.add();
+}
+
+void ArmatureExporter::add_bind_shape_mat(Object *ob)
+{
+	double bind_mat[4][4];
+
+	converter.mat4_to_dae_double(bind_mat, ob->obmat);
+
+	addBindShapeTransform(bind_mat);
+}
+
+std::string ArmatureExporter::add_joints_source(Object *ob_arm, ListBase *defbase, const std::string& controller_id)
+{
+	std::string source_id = controller_id + JOINTS_SOURCE_ID_SUFFIX;
+
+	int totjoint = 0;
+	bDeformGroup *def;
+	for (def = (bDeformGroup*)defbase->first; def; def = def->next) {
+		if (is_bone_defgroup(ob_arm, def))
+			totjoint++;
+	}
+
+	COLLADASW::NameSource source(mSW);
+	source.setId(source_id);
+	source.setArrayId(source_id + ARRAY_ID_SUFFIX);
+	source.setAccessorCount(totjoint);
+	source.setAccessorStride(1);
+	
+	COLLADASW::SourceBase::ParameterNameList &param = source.getParameterNameList();
+	param.push_back("JOINT");
+
+	source.prepareToAppendValues();
+
+	for (def = (bDeformGroup*)defbase->first; def; def = def->next) {
+		Bone *bone = get_bone_from_defgroup(ob_arm, def);
+		if (bone)
+			source.appendValues(get_joint_sid(bone, ob_arm));
+	}
+
+	source.finish();
+
+	return source_id;
+}
+
+std::string ArmatureExporter::add_inv_bind_mats_source(Object *ob_arm, ListBase *defbase, const std::string& controller_id)
+{
+	std::string source_id = controller_id + BIND_POSES_SOURCE_ID_SUFFIX;
+
+	COLLADASW::FloatSourceF source(mSW);
+	source.setId(source_id);
+	source.setArrayId(source_id + ARRAY_ID_SUFFIX);
+	source.setAccessorCount(BLI_countlist(defbase));
+	source.setAccessorStride(16);
+	
+	source.setParameterTypeName(&COLLADASW::CSWC::CSW_VALUE_TYPE_FLOAT4x4);
+	COLLADASW::SourceBase::ParameterNameList &param = source.getParameterNameList();
+	param.push_back("TRANSFORM");
+
+	source.prepareToAppendValues();
+
+	bPose *pose = ob_arm->pose;
+	bArmature *arm = (bArmature*)ob_arm->data;
+
+	int flag = arm->flag;
+
+	// put armature in rest position
+	if (!(arm->flag & ARM_RESTPOS)) {
+		arm->flag |= ARM_RESTPOS;
+		where_is_pose(scene, ob_arm);
+	}
+
+	for (bDeformGroup *def = (bDeformGroup*)defbase->first; def; def = def->next) {
+		if (is_bone_defgroup(ob_arm, def)) {
+
+			bPoseChannel *pchan = get_pose_channel(pose, def->name);
+
+			float mat[4][4];
+			float world[4][4];
+			float inv_bind_mat[4][4];
+
+			// make world-space matrix, pose_mat is armature-space
+			mul_m4_m4m4(world, pchan->pose_mat, ob_arm->obmat);
+			
+			invert_m4_m4(mat, world);
+			converter.mat4_to_dae(inv_bind_mat, mat);
+

@@ Diff output truncated at 10240 characters. @@




More information about the Bf-blender-cvs mailing list