[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [33384] trunk/blender/source: replace overly verbose matrix creation for BGE camera, typo fix from MikeS .
Campbell Barton
ideasman42 at gmail.com
Mon Nov 29 21:57:03 CET 2010
Revision: 33384
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=33384
Author: campbellbarton
Date: 2010-11-29 21:57:02 +0100 (Mon, 29 Nov 2010)
Log Message:
-----------
replace overly verbose matrix creation for BGE camera, typo fix from MikeS.
Modified Paths:
--------------
trunk/blender/source/blender/makesrna/intern/rna_sequencer.c
trunk/blender/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
Modified: trunk/blender/source/blender/makesrna/intern/rna_sequencer.c
===================================================================
--- trunk/blender/source/blender/makesrna/intern/rna_sequencer.c 2010-11-29 20:42:03 UTC (rev 33383)
+++ trunk/blender/source/blender/makesrna/intern/rna_sequencer.c 2010-11-29 20:57:02 UTC (rev 33384)
@@ -1320,7 +1320,7 @@
prop= RNA_def_property(srna, "attenuation", PROP_FLOAT, PROP_NONE);
RNA_def_property_range(prop, -100.0f, +40.0f);
- RNA_def_property_ui_text(prop, "Attenuation/db", "Attenuation in dezibel");
+ RNA_def_property_ui_text(prop, "Attenuation/dB", "Attenuation in decibel");
RNA_def_property_float_funcs(prop, "rna_Sequence_attenuation_get", "rna_Sequence_attenuation_set", NULL);
RNA_def_property_update(prop, NC_SCENE|ND_SEQUENCER, "rna_Sequence_update");
Modified: trunk/blender/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
===================================================================
--- trunk/blender/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp 2010-11-29 20:42:03 UTC (rev 33383)
+++ trunk/blender/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp 2010-11-29 20:57:02 UTC (rev 33384)
@@ -235,21 +235,7 @@
}
// some blender stuff
- MT_CmMatrix4x4 projmat;
- MT_CmMatrix4x4 viewmat;
float camzoom;
- int i;
-
- for (i = 0; i < 16; i++)
- {
- float *viewmat_linear= (float*) rv3d->viewmat;
- viewmat.setElem(i, viewmat_linear[i]);
- }
- for (i = 0; i < 16; i++)
- {
- float *projmat_linear= (float*) rv3d->winmat;
- projmat.setElem(i, projmat_linear[i]);
- }
if(rv3d->persp==RV3D_CAMOB) {
if(startscene->gm.framing.type == SCE_GAMEFRAMING_BARS) { /* Letterbox */
@@ -265,7 +251,6 @@
camzoom = 2.0;
}
-
ketsjiengine->SetDrawType(v3d->drawtype);
ketsjiengine->SetCameraZoom(camzoom);
@@ -347,8 +332,8 @@
{
ketsjiengine->EnableCameraOverride(startscenename);
ketsjiengine->SetCameraOverrideUseOrtho((rv3d->persp == RV3D_ORTHO));
- ketsjiengine->SetCameraOverrideProjectionMatrix(projmat);
- ketsjiengine->SetCameraOverrideViewMatrix(viewmat);
+ ketsjiengine->SetCameraOverrideProjectionMatrix(MT_CmMatrix4x4(rv3d->winmat));
+ ketsjiengine->SetCameraOverrideViewMatrix(MT_CmMatrix4x4(rv3d->viewmat));
ketsjiengine->SetCameraOverrideClipping(v3d->near, v3d->far);
ketsjiengine->SetCameraOverrideLens(v3d->lens);
}
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