[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [33178] trunk/blender/release/scripts/op: fix [#24804] filetring of files doesnt work for import/export

Campbell Barton ideasman42 at gmail.com
Fri Nov 19 11:33:44 CET 2010


Revision: 33178
          http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=33178
Author:   campbellbarton
Date:     2010-11-19 11:33:44 +0100 (Fri, 19 Nov 2010)

Log Message:
-----------
fix [#24804] filetring of files doesnt work for import/export

Modified Paths:
--------------
    trunk/blender/release/scripts/op/io_mesh_ply/__init__.py
    trunk/blender/release/scripts/op/io_scene_3ds/__init__.py
    trunk/blender/release/scripts/op/io_scene_fbx/__init__.py
    trunk/blender/release/scripts/op/io_scene_obj/__init__.py
    trunk/blender/release/scripts/op/io_scene_x3d/__init__.py
    trunk/blender/release/scripts/op/io_shape_mdd/__init__.py

Modified: trunk/blender/release/scripts/op/io_mesh_ply/__init__.py
===================================================================
--- trunk/blender/release/scripts/op/io_mesh_ply/__init__.py	2010-11-19 10:24:14 UTC (rev 33177)
+++ trunk/blender/release/scripts/op/io_mesh_ply/__init__.py	2010-11-19 10:33:44 UTC (rev 33178)
@@ -33,6 +33,7 @@
     bl_label = "Export PLY"
     
     filename_ext = ".ply"
+    filter_glob = StringProperty(default="*.ply", options={'HIDDEN'})
 
     use_modifiers = BoolProperty(name="Apply Modifiers", description="Apply Modifiers to the exported mesh", default=True)
     use_normals = BoolProperty(name="Normals", description="Export Normals for smooth and hard shaded faces", default=True)

Modified: trunk/blender/release/scripts/op/io_scene_3ds/__init__.py
===================================================================
--- trunk/blender/release/scripts/op/io_scene_3ds/__init__.py	2010-11-19 10:24:14 UTC (rev 33177)
+++ trunk/blender/release/scripts/op/io_scene_3ds/__init__.py	2010-11-19 10:33:44 UTC (rev 33178)
@@ -53,6 +53,7 @@
     bl_label = 'Export 3DS'
 
     filename_ext = ".3ds"
+    filter_glob = StringProperty(default="*.3ds", options={'HIDDEN'})
 
     def execute(self, context):
         import io_scene_3ds.export_3ds

Modified: trunk/blender/release/scripts/op/io_scene_fbx/__init__.py
===================================================================
--- trunk/blender/release/scripts/op/io_scene_fbx/__init__.py	2010-11-19 10:24:14 UTC (rev 33177)
+++ trunk/blender/release/scripts/op/io_scene_fbx/__init__.py	2010-11-19 10:33:44 UTC (rev 33178)
@@ -36,6 +36,7 @@
     bl_label = "Export FBX"
 
     filename_ext = ".fbx"
+    filter_glob = StringProperty(default="*.fbx", options={'HIDDEN'})
 
     # List of operator properties, the attributes will be assigned
     # to the class instance from the operator settings before calling.

Modified: trunk/blender/release/scripts/op/io_scene_obj/__init__.py
===================================================================
--- trunk/blender/release/scripts/op/io_scene_obj/__init__.py	2010-11-19 10:24:14 UTC (rev 33177)
+++ trunk/blender/release/scripts/op/io_scene_obj/__init__.py	2010-11-19 10:33:44 UTC (rev 33178)
@@ -64,8 +64,9 @@
 
     bl_idname = "export_scene.obj"
     bl_label = 'Export OBJ'
-    
+
     filename_ext = ".obj"
+    filter_glob = StringProperty(default="*.obj;*.mtl", options={'HIDDEN'})
 
     # List of operator properties, the attributes will be assigned
     # to the class instance from the operator settings before calling.

Modified: trunk/blender/release/scripts/op/io_scene_x3d/__init__.py
===================================================================
--- trunk/blender/release/scripts/op/io_scene_x3d/__init__.py	2010-11-19 10:24:14 UTC (rev 33177)
+++ trunk/blender/release/scripts/op/io_scene_x3d/__init__.py	2010-11-19 10:33:44 UTC (rev 33178)
@@ -34,6 +34,7 @@
     bl_label = 'Export X3D'
 
     filename_ext = ".x3d"
+    filter_glob = StringProperty(default="*.x3d", options={'HIDDEN'})
 
     use_apply_modifiers = BoolProperty(name="Apply Modifiers", description="Use transformed mesh data from each object", default=True)
     use_triangulate = BoolProperty(name="Triangulate", description="Triangulate quads.", default=False)

Modified: trunk/blender/release/scripts/op/io_shape_mdd/__init__.py
===================================================================
--- trunk/blender/release/scripts/op/io_shape_mdd/__init__.py	2010-11-19 10:24:14 UTC (rev 33177)
+++ trunk/blender/release/scripts/op/io_shape_mdd/__init__.py	2010-11-19 10:33:44 UTC (rev 33178)
@@ -63,6 +63,7 @@
     bl_label = "Export MDD"
     
     filename_ext = ".mdd"
+    filter_glob = StringProperty(default="*.mdd", options={'HIDDEN'})
 
     # get first scene to get min and max properties for frames, fps
 





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