[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [28854] trunk/blender/source/blender/ makesrna/intern/rna_animviz.c: AnimViz UI Tweak - Made Motion Paths and Onion Skinning UI' s more consistent in terms of how they deal with the current 'mode'

Joshua Leung aligorith at gmail.com
Wed May 19 11:22:24 CEST 2010


Revision: 28854
          http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=28854
Author:   aligorith
Date:     2010-05-19 11:22:24 +0200 (Wed, 19 May 2010)

Log Message:
-----------
AnimViz UI Tweak - Made Motion Paths and Onion Skinning UI's more consistent in terms of how they deal with the current 'mode'

Modified Paths:
--------------
    trunk/blender/source/blender/makesrna/intern/rna_animviz.c

Modified: trunk/blender/source/blender/makesrna/intern/rna_animviz.c
===================================================================
--- trunk/blender/source/blender/makesrna/intern/rna_animviz.c	2010-05-19 08:44:38 UTC (rev 28853)
+++ trunk/blender/source/blender/makesrna/intern/rna_animviz.c	2010-05-19 09:22:24 UTC (rev 28854)
@@ -158,7 +158,7 @@
 	PropertyRNA *prop;
 	
 	static const EnumPropertyItem prop_type_items[] = {
-		{GHOST_TYPE_NONE, "NONE", 0, "No Ghosts", "Don not show any ghosts"},
+		{GHOST_TYPE_NONE, "NONE", 0, "No Ghosts", "Do not show any ghosts"},
 		{GHOST_TYPE_ACFRA, "CURRENT_FRAME", 0, "Around Current Frame", "Show ghosts from around the current frame"},
 		{GHOST_TYPE_RANGE, "RANGE", 0, "In Range", "Show ghosts for the specified frame range"},
 		{GHOST_TYPE_KEYS, "KEYS", 0, "On Keyframes", "Show ghosts on keyframes"},
@@ -222,8 +222,8 @@
 	PropertyRNA *prop;
 	
 	static const EnumPropertyItem prop_type_items[]= {
+		{MOTIONPATH_TYPE_ACFRA, "CURRENT_FRAME", 0, "Around Frame", "Display Paths of poses within a fixed number of frames around the current frame"},
 		{MOTIONPATH_TYPE_RANGE, "RANGE", 0, "In Range", "Display Paths of poses within specified range"},
-		{MOTIONPATH_TYPE_ACFRA, "CURRENT_FRAME", 0, "Around Frame", "Display Paths of poses within a fixed number of frames around the current frame"},
 		{0, NULL, 0, NULL, NULL}};
 	static const EnumPropertyItem prop_location_items[]= {
 		{MOTIONPATH_BAKE_HEADS, "HEADS", 0, "Heads", "Calculate bone paths from heads"},





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