[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [28824] branches/render25/release/scripts/ modules/rigify/eye_lid.py: Fix for the eyelid rig type.

Nathan Vegdahl cessen at cessen.com
Tue May 18 15:46:59 CEST 2010


Revision: 28824
          http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=28824
Author:   cessen
Date:     2010-05-18 15:46:56 +0200 (Tue, 18 May 2010)

Log Message:
-----------
Fix for the eyelid rig type.  Vector(#, #, #) to Vector((#, #, #))

Modified Paths:
--------------
    branches/render25/release/scripts/modules/rigify/eye_lid.py

Modified: branches/render25/release/scripts/modules/rigify/eye_lid.py
===================================================================
--- branches/render25/release/scripts/modules/rigify/eye_lid.py	2010-05-18 13:18:37 UTC (rev 28823)
+++ branches/render25/release/scripts/modules/rigify/eye_lid.py	2010-05-18 13:46:56 UTC (rev 28824)
@@ -299,7 +299,7 @@
     lid8 = copy_bone_simple(obj.data, definitions[9], base_names[definitions[9]]).name
 
     size = eb[lid1].length
-    size_y = Vector(0.0, size, 0.0)
+    size_y = Vector((0.0, size, 0.0))
     eb[lid1].tail = eb[lid1].head + size_y
     eb[lid2].tail = eb[lid2].head + size_y
     eb[lid3].tail = eb[lid3].head + size_y





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