[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [28824] branches/render25/release/scripts/ modules/rigify/eye_lid.py: Fix for the eyelid rig type.
Nathan Vegdahl
cessen at cessen.com
Tue May 18 15:46:59 CEST 2010
Revision: 28824
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=28824
Author: cessen
Date: 2010-05-18 15:46:56 +0200 (Tue, 18 May 2010)
Log Message:
-----------
Fix for the eyelid rig type. Vector(#, #, #) to Vector((#, #, #))
Modified Paths:
--------------
branches/render25/release/scripts/modules/rigify/eye_lid.py
Modified: branches/render25/release/scripts/modules/rigify/eye_lid.py
===================================================================
--- branches/render25/release/scripts/modules/rigify/eye_lid.py 2010-05-18 13:18:37 UTC (rev 28823)
+++ branches/render25/release/scripts/modules/rigify/eye_lid.py 2010-05-18 13:46:56 UTC (rev 28824)
@@ -299,7 +299,7 @@
lid8 = copy_bone_simple(obj.data, definitions[9], base_names[definitions[9]]).name
size = eb[lid1].length
- size_y = Vector(0.0, size, 0.0)
+ size_y = Vector((0.0, size, 0.0))
eb[lid1].tail = eb[lid1].head + size_y
eb[lid2].tail = eb[lid2].head + size_y
eb[lid3].tail = eb[lid3].head + size_y
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