[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [28797] trunk/blender/source/gameengine/ PyDoc: convert Rasterizer module to sphinx

Campbell Barton ideasman42 at gmail.com
Mon May 17 01:13:30 CEST 2010


Revision: 28797
          http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=28797
Author:   campbellbarton
Date:     2010-05-17 01:13:30 +0200 (Mon, 17 May 2010)

Log Message:
-----------
convert Rasterizer module to sphinx

Added Paths:
-----------
    trunk/blender/source/gameengine/PyDoc/bge.render.rst

Removed Paths:
-------------
    trunk/blender/source/gameengine/PyDoc/Rasterizer.py

Deleted: trunk/blender/source/gameengine/PyDoc/Rasterizer.py
===================================================================
--- trunk/blender/source/gameengine/PyDoc/Rasterizer.py	2010-05-16 22:57:22 UTC (rev 28796)
+++ trunk/blender/source/gameengine/PyDoc/Rasterizer.py	2010-05-16 23:13:30 UTC (rev 28797)
@@ -1,221 +0,0 @@
-# $Id$
-"""
-Documentation for the Rasterizer module.
-
-Example Uses an L{SCA_MouseSensor}, and two L{KX_ObjectActuator}s to implement MouseLook::
-	# To use a mouse movement sensor "Mouse" and a 
-	# motion actuator to mouse look:
-	import Rasterizer
-	import GameLogic
-
-	# SCALE sets the speed of motion
-	SCALE=[1, 0.5]
-	
-	co = GameLogic.getCurrentController()
-	obj = co.getOwner()
-	mouse = co.getSensor("Mouse")
-	lmotion = co.getActuator("LMove")
-	wmotion = co.getActuator("WMove")
-	
-	# Transform the mouse coordinates to see how far the mouse has moved.
-	def mousePos():
-		x = (Rasterizer.getWindowWidth()/2 - mouse.getXPosition())*SCALE[0]
-		y = (Rasterizer.getWindowHeight()/2 - mouse.getYPosition())*SCALE[1]
-		return (x, y)
-	
-	pos = mousePos()
-	
-	# Set the amount of motion: X is applied in world coordinates...
-	lmotion.setTorque(0.0, 0.0, pos[0], False)
-	# ...Y is applied in local coordinates
-	wmotion.setTorque(-pos[1], 0.0, 0.0, True)
-	
-	# Activate both actuators
-	GameLogic.addActiveActuator(lmotion, True)
-	GameLogic.addActiveActuator(wmotion, True)
-	
-	# Centre the mouse
-	Rasterizer.setMousePosition(Rasterizer.getWindowWidth()/2, Rasterizer.getWindowHeight()/2)
-
- at group Material Types: KX_TEXFACE_MATERIAL, KX_BLENDER_MULTITEX_MATERIAL, KX_BLENDER_GLSL_MATERIAL
- at var KX_TEXFACE_MATERIAL: Materials as defined by the texture face settings.
- at var KX_BLENDER_MULTITEX_MATERIAL: Materials approximating blender materials with multitexturing.
- at var KX_BLENDER_GLSL_MATERIAL: Materials approximating blender materials with GLSL.
-
-"""
-def getWindowWidth():
-	"""
-	Gets the width of the window (in pixels)
-	
-	@rtype: integer
-	"""
-def getWindowHeight():
-	"""
-	Gets the height of the window (in pixels)
-	
-	@rtype: integer
-	"""
-def makeScreenshot(filename):
-	"""
-	Writes a screenshot to the given filename.
-	
-	If filename starts with // the image will be saved relative to the current directory.
-	If the filename contains # it will be replaced with the frame number.
-	
-	The standalone player saves .png files. It does not support colour space conversion 
-	or gamma correction.
-	
-	When run from Blender, makeScreenshot supports Iris, IrisZ, TGA, Raw TGA, PNG, HamX, and Jpeg.
-	Gamma, Colourspace conversion and Jpeg compression are taken from the Render settings panels.
-	
-	@type filename: string
-	"""
-
-def enableVisibility(visible):
-	"""
-	Doesn't really do anything...
-	"""
-
-def showMouse(visible):
-	"""
-	Enables or disables the operating system mouse cursor.
-	
-	@type visible: boolean
-	"""
-
-def setMousePosition(x, y):
-	"""
-	Sets the mouse cursor position.
-	
-	@type x: integer
-	@type y: integer
-	"""
-
-def setBackgroundColor(rgba):
-	"""
-	Sets the window background colour.
-	
-	@type rgba: list [r, g, b, a]
-	"""
-
-def setMistColor(rgb):
-	"""
-	Sets the mist colour.
-	
-	@type rgb: list [r, g, b]
-	"""
-	
-def setAmbientColor(rgb):
-	"""
-	Sets the color of ambient light.
-	
-	@type rgb: list [r, g, b]
-	"""
-
-def setMistStart(start):
-	"""
-	Sets the mist start value.  Objects further away than start will have mist applied to them.
-	
-	@type start: float
-	"""
-
-def setMistEnd(end):
-	"""
-	Sets the mist end value.  Objects further away from this will be coloured solid with
-	the colour set by setMistColor().
-	
-	@type end: float
-	"""
-	
-def disableMist():
-	"""
-	Disables mist.
-	
-	@note: Set any of the mist properties to enable mist.
-	"""
-	
-def setEyeSeparation(eyesep):
-	"""
-	Sets the eye separation for stereo mode. Usually Focal Length/30 provides a confortable value.
-	
-	@param eyesep: The distance between the left and right eye.
-	@type eyesep: float
-	"""
-
-def getEyeSeparation():
-	"""
-	Gets the current eye separation for stereo mode.
-	
-	@rtype: float
-	"""
-	
-def setFocalLength(focallength):
-	"""
-	Sets the focal length for stereo mode. It uses the current camera focal length as initial value.
-	
-	@param focallength: The focal length.  
-	@type focallength: float
-	"""
-
-def getFocalLength():
-	"""
-	Gets the current focal length for stereo mode.
-	
-	@rtype: float
-	"""
-
-def setMaterialMode(mode):
-	"""
-	Set the material mode to use for OpenGL rendering.
-	
-	@type mode: KX_TEXFACE_MATERIAL, KX_BLENDER_MULTITEX_MATERIAL, KX_BLENDER_GLSL_MATERIAL
-	@note: Changes will only affect newly created scenes.
-	"""
-
-def getMaterialMode(mode):
-	"""
-	Get the material mode to use for OpenGL rendering.
-	
-	@rtype: KX_TEXFACE_MATERIAL, KX_BLENDER_MULTITEX_MATERIAL, KX_BLENDER_GLSL_MATERIAL
-	"""
-
-def setGLSLMaterialSetting(setting, enable):
-	"""
-	Enables or disables a GLSL material setting.
-	
-	@type setting: string (lights, shaders, shadows, ramps, nodes, extra_textures)
-	@type enable: boolean
-	"""
-
-def getGLSLMaterialSetting(setting, enable):
-	"""
-	Get the state of a GLSL material setting.
-	
-	@type setting: string (lights, shaders, shadows, ramps, nodes, extra_textures)
-	@rtype: boolean
-	"""
-
-def drawLine(fromVec,toVec,color):
-	"""
-	Draw a line in the 3D scene.
-	
-	@param fromVec: the origin of the line
-	@type fromVec: list [x, y, z]
-	@param toVec: the end of the line
-	@type toVec: list [x, y, z]
-	@param color: the color of the line
-	@type color: list [r, g, b]
-	"""
-
-def enableMotionBlur(factor):
-	"""
-	Enable the motion blue effect.
-	
-	@param factor: the ammount of motion blur to display.
-	@type factor: float [0.0 - 1.0]
-	"""
-
-def disableMotionBlur():
-	"""
-	Disable the motion blue effect.
-	"""

Copied: trunk/blender/source/gameengine/PyDoc/bge.render.rst (from rev 28789, trunk/blender/source/gameengine/PyDoc/Rasterizer.py)
===================================================================
--- trunk/blender/source/gameengine/PyDoc/bge.render.rst	                        (rev 0)
+++ trunk/blender/source/gameengine/PyDoc/bge.render.rst	2010-05-16 23:13:30 UTC (rev 28797)
@@ -0,0 +1,229 @@
+
+Documentation for the bge.render Module.
+========================================
+
+.. code-block:: python
+
+   # Example Uses an L{SCA_MouseSensor}, and two L{KX_ObjectActuator}s to implement MouseLook::
+   # To use a mouse movement sensor "Mouse" and a 
+   # motion actuator to mouse look:
+   import bge.render
+   import bge.logic
+
+   # SCALE sets the speed of motion
+   SCALE=[1, 0.5]
+   
+   co = bge.logic.getCurrentController()
+   obj = co.getOwner()
+   mouse = co.getSensor("Mouse")
+   lmotion = co.getActuator("LMove")
+   wmotion = co.getActuator("WMove")
+   
+   # Transform the mouse coordinates to see how far the mouse has moved.
+   def mousePos():
+      x = (bge.render.getWindowWidth()/2 - mouse.getXPosition())*SCALE[0]
+      y = (bge.render.getWindowHeight()/2 - mouse.getYPosition())*SCALE[1]
+      return (x, y)
+   
+   pos = mousePos()
+   
+   # Set the amount of motion: X is applied in world coordinates...
+   lmotion.setTorque(0.0, 0.0, pos[0], False)
+   # ...Y is applied in local coordinates
+   wmotion.setTorque(-pos[1], 0.0, 0.0, True)
+   
+   # Activate both actuators
+   bge.logic.addActiveActuator(lmotion, True)
+   bge.logic.addActiveActuator(wmotion, True)
+   
+   # Centre the mouse
+   bge.render.setMousePosition(bge.render.getWindowWidth()/2, bge.render.getWindowHeight()/2)
+
+
+.. data:: KX_TEXFACE_MATERIAL
+
+   Materials as defined by the texture face settings.
+
+.. data:: KX_BLENDER_MULTITEX_MATERIAL
+
+   Materials approximating blender materials with multitexturing.
+
+.. data:: KX_BLENDER_GLSL_MATERIAL
+
+   Materials approximating blender materials with GLSL.
+
+.. function:: getWindowWidth()
+
+   Gets the width of the window (in pixels)
+   
+   :rtype: integer
+
+.. function:: getWindowHeight()
+
+   Gets the height of the window (in pixels)
+   
+   :rtype: integer
+
+.. function:: makeScreenshot(filename)
+
+   Writes a screenshot to the given filename.
+   
+   If filename starts with // the image will be saved relative to the current directory.
+   If the filename contains # it will be replaced with the frame number.
+   
+   The standalone player saves .png files. It does not support colour space conversion 
+   or gamma correction.
+   
+   When run from Blender, makeScreenshot supports Iris, IrisZ, TGA, Raw TGA, PNG, HamX, and Jpeg.
+   Gamma, Colourspace conversion and Jpeg compression are taken from the Render settings panels.
+   
+   :type filename: string
+
+
+.. function:: enableVisibility(visible)
+
+   Doesn't really do anything...
+
+
+.. function:: showMouse(visible)
+
+   Enables or disables the operating system mouse cursor.
+   
+   :type visible: boolean
+
+
+.. function:: setMousePosition(x, y)
+
+   Sets the mouse cursor position.
+   
+   :type x: integer
+   :type y: integer
+
+
+.. function:: setBackgroundColor(rgba)
+
+   Sets the window background colour.
+   
+   :type rgba: list [r, g, b, a]
+
+
+.. function:: setMistColor(rgb)
+
+   Sets the mist colour.
+   
+   :type rgb: list [r, g, b]
+
+   
+.. function:: setAmbientColor(rgb)
+
+   Sets the color of ambient light.
+   
+   :type rgb: list [r, g, b]
+
+
+.. function:: setMistStart(start)
+
+   Sets the mist start value.  Objects further away than start will have mist applied to them.
+   
+   :type start: float
+
+
+.. function:: setMistEnd(end)
+
+   Sets the mist end value.  Objects further away from this will be coloured solid with
+   the colour set by setMistColor().
+   
+   :type end: float
+
+   
+.. function:: disableMist()
+
+   Disables mist.
+   
+   .. note:: Set any of the mist properties to enable mist.
+
+   
+.. function:: setEyeSeparation(eyesep)
+
+   Sets the eye separation for stereo mode. Usually Focal Length/30 provides a confortable value.
+   
+   :arg eyesep: The distance between the left and right eye.
+   :type eyesep: float
+
+
+.. function:: getEyeSeparation()
+
+   Gets the current eye separation for stereo mode.
+   
+   :rtype: float
+
+   
+.. function:: setFocalLength(focallength)
+
+   Sets the focal length for stereo mode. It uses the current camera focal length as initial value.
+   
+   :arg focallength: The focal length.  
+   :type focallength: float
+
+.. function:: getFocalLength()
+
+   Gets the current focal length for stereo mode.
+   
+   :rtype: float
+
+.. function:: setMaterialMode(mode)
+

@@ Diff output truncated at 10240 characters. @@




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