[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [28611] branches/render25: Render Branch: https://svn.blender.org/svnroot/bf-blender/trunk/blender -r28593:28610

Campbell Barton ideasman42 at gmail.com
Thu May 6 10:34:05 CEST 2010


Revision: 28611
          http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=28611
Author:   campbellbarton
Date:     2010-05-06 10:34:05 +0200 (Thu, 06 May 2010)

Log Message:
-----------
Render Branch: https://svn.blender.org/svnroot/bf-blender/trunk/blender -r28593:28610

Modified Paths:
--------------
    branches/render25/release/scripts/modules/bpy_types.py
    branches/render25/source/blender/blenloader/intern/readfile.c
    branches/render25/source/blender/editors/space_logic/logic_window.c
    branches/render25/source/blender/editors/space_logic/space_logic.c
    branches/render25/source/blender/editors/space_sequencer/sequencer_edit.c
    branches/render25/source/blender/editors/space_sequencer/sequencer_intern.h
    branches/render25/source/blender/editors/space_sequencer/sequencer_select.c
    branches/render25/source/blender/editors/space_view3d/view3d_edit.c
    branches/render25/source/blender/gpu/intern/gpu_draw.c
    branches/render25/source/blender/makesrna/intern/rna_actuator.c
    branches/render25/source/blender/makesrna/intern/rna_object.c

Modified: branches/render25/release/scripts/modules/bpy_types.py
===================================================================
--- branches/render25/release/scripts/modules/bpy_types.py	2010-05-06 08:31:39 UTC (rev 28610)
+++ branches/render25/release/scripts/modules/bpy_types.py	2010-05-06 08:34:05 UTC (rev 28611)
@@ -45,21 +45,21 @@
     def children(self):
         """All the children of this object"""
         import bpy
-        return [child for child in bpy.data.objects if child.parent == self]
+        return tuple(child for child in bpy.data.objects if child.parent == self)
 
     @property
     def group_users(self):
         """The groups this object is in"""
         import bpy
         name = self.name
-        return [group for group in bpy.data.groups if name in group.objects]
+        return tuple(group for group in bpy.data.groups if name in group.objects)
 
     @property
     def scene_users(self):
         """The scenes this object is in"""
         import bpy
         name = self.name
-        return [scene for scene in bpy.data.scenes if name in scene.objects]
+        return tuple(scene for scene in bpy.data.scenes if name in scene.objects)
 
 
 class _GenericBone:

Modified: branches/render25/source/blender/blenloader/intern/readfile.c
===================================================================
--- branches/render25/source/blender/blenloader/intern/readfile.c	2010-05-06 08:31:39 UTC (rev 28610)
+++ branches/render25/source/blender/blenloader/intern/readfile.c	2010-05-06 08:34:05 UTC (rev 28611)
@@ -10831,6 +10831,27 @@
 			}
 		} /* sequencer changes */
 	}
+	
+	if (main->versionfile <= 251) {	/* 2.5.1 had no subversions */
+		bScreen *sc;
+		
+		/* Blender 2.5.2 - subversion 0 introduced a new setting: V3D_RENDER_OVERRIDE.
+		 * This bit was used in the past for V3D_TRANSFORM_SNAP, which is now deprecated. 
+		 * Here we clear it for old files so they don't come in with V3D_RENDER_OVERRIDE set,
+		 * which would cause cameras, lamps, etc to become invisible */
+		for(sc= main->screen.first; sc; sc= sc->id.next) {
+			ScrArea *sa;
+			for(sa= sc->areabase.first; sa; sa= sa->next) {
+				SpaceLink *sl;
+				for (sl= sa->spacedata.first; sl; sl= sl->next) {
+					if(sl->spacetype==SPACE_VIEW3D) {
+						View3D* v3d = (View3D *)sl;
+						v3d->flag2 &= ~V3D_RENDER_OVERRIDE;
+					}
+				}
+			}
+		}
+	}
 
 	if (main->versionfile < 252 || (main->versionfile == 252 && main->subversionfile < 1)) {
 		Brush *brush;

Modified: branches/render25/source/blender/editors/space_logic/logic_window.c
===================================================================
--- branches/render25/source/blender/editors/space_logic/logic_window.c	2010-05-06 08:31:39 UTC (rev 28610)
+++ branches/render25/source/blender/editors/space_logic/logic_window.c	2010-05-06 08:34:05 UTC (rev 28611)
@@ -3221,6 +3221,7 @@
 
 static void draw_sensor_collision(uiLayout *layout, PointerRNA *ptr)
 {
+	uiItemL(layout, "Not ported back yet", 0);
 	//XXXSENSOR
 	/* // need to solve problems in rna_sensor.c
 	uiItemR(layout, ptr, "pulse", 0, NULL, 0);
@@ -3308,8 +3309,6 @@
 	
 	uiItemR(layout, ptr, "target", 0, NULL, 0);
 	uiItemR(layout, ptr, "log", 0, NULL, 0);
-
-	//XXXSENSOR
 }
 
 static void draw_sensor_message(uiLayout *layout, PointerRNA *ptr)
@@ -3375,6 +3374,8 @@
 
 static void draw_sensor_ray(uiLayout *layout, PointerRNA *ptr)
 {
+	uiItemL(layout, "Not ported back yet", 0);
+	/*
 	uiItemR(layout, ptr, "ray_type", 0, NULL, 0);
 	switch (RNA_enum_get(ptr, "ray_type")) {
 		case SENS_RAY_PROPERTY:
@@ -3385,6 +3386,7 @@
 	uiItemR(layout, ptr, "x_ray_mode", 0, NULL, 0);
 	uiItemR(layout, ptr, "range", 0, NULL, 0);
 	uiItemR(layout, ptr, "axis", 0, NULL, 0);
+	*/
 	//XXXSENSOR - same problem as collision. enums badly used by UI code
 }
 
@@ -3547,7 +3549,38 @@
 
 static void draw_actuator_armature(uiLayout *layout, PointerRNA *ptr)
 {
-	//XXXACTUATOR
+	uiLayout *row;
+	uiItemR(layout, ptr, "mode", 0, NULL, 0);
+	switch (RNA_enum_get(ptr, "mode"))
+	{
+		case ACT_ARM_RUN:
+			break;
+		case ACT_ARM_ENABLE:
+			row = uiLayoutRow(layout, 1);
+			uiItemR(row, ptr, "bone", 0, NULL, 0);
+			uiItemR(row, ptr, "constraint", 0, NULL, 0);
+			break;
+		case ACT_ARM_DISABLE:
+			row = uiLayoutRow(layout, 1);
+			uiItemR(row, ptr, "bone", 0, NULL, 0);
+			uiItemR(row, ptr, "constraint", 0, NULL, 0);
+			break;
+		case ACT_ARM_SETTARGET:
+			row = uiLayoutRow(layout, 1);
+			uiItemR(row, ptr, "bone", 0, NULL, 0);
+			uiItemR(row, ptr, "constraint", 0, NULL, 0);
+
+			uiItemR(layout, ptr, "target", 0, NULL, 0);
+			uiItemR(layout, ptr, "secondary_target", 0, NULL, 0);
+			break;
+		case ACT_ARM_SETWEIGHT:
+			row = uiLayoutRow(layout, 1);
+			uiItemR(row, ptr, "bone", 0, NULL, 0);
+			uiItemR(row, ptr, "constraint", 0, NULL, 0);
+
+			uiItemR(layout, ptr, "weight", 0, NULL, 0);
+			break;
+	}
 }
 
 static void draw_actuator_camera(uiLayout *layout, PointerRNA *ptr)
@@ -3571,12 +3604,70 @@
 
 static void draw_actuator_edit_object(uiLayout *layout, PointerRNA *ptr)
 {
-	//XXXACTUATOR
+	uiLayout *row, *split, *subsplit;
+	uiItemR(layout, ptr, "mode", 0, NULL, 0);
+
+	switch (RNA_enum_get(ptr, "mode"))
+	{
+		case ACT_EDOB_ADD_OBJECT:
+			row = uiLayoutRow(layout, 0);
+			uiItemR(row, ptr, "object", 0, NULL, 0);
+			uiItemR(row, ptr, "time", 0, NULL, 0);
+
+			split = uiLayoutSplit(layout, 0.9, 0);
+			row = uiLayoutRow(split, 0);
+			uiItemR(row, ptr, "linear_velocity", 0, NULL, 0);
+			uiItemR(split, ptr, "local_linear_velocity", UI_ITEM_R_TOGGLE, NULL, 0);
+
+			split = uiLayoutSplit(layout, 0.9, 0);
+			row = uiLayoutRow(split, 0);
+			uiItemR(row, ptr, "angular_velocity", 0, NULL, 0);
+			uiItemR(split, ptr, "local_angular_velocity", UI_ITEM_R_TOGGLE, NULL, 0);
+			break;
+		case ACT_EDOB_END_OBJECT:
+			break;
+		case ACT_EDOB_REPLACE_MESH:
+			split = uiLayoutSplit(layout, 0.6, 0);
+			uiItemR(split, ptr, "mesh", 0, NULL, 0);
+			row = uiLayoutRow(split, 0);
+			uiItemR(row, ptr, "replace_display_mesh", UI_ITEM_R_TOGGLE, NULL, 0);
+			uiItemR(row, ptr, "replace_physics_mesh", UI_ITEM_R_TOGGLE, NULL, 0);
+			break;
+		case ACT_EDOB_TRACK_TO:
+			split = uiLayoutSplit(layout, 0.5, 0);
+			uiItemR(split, ptr, "track_object", 0, NULL, 0);
+			subsplit = uiLayoutSplit(split, 0.7, 0);
+			uiItemR(subsplit, ptr, "time", 0, NULL, 0);
+			uiItemR(subsplit, ptr, "enable_3d_tracking", UI_ITEM_R_TOGGLE, NULL, 0);
+			break;
+		case ACT_EDOB_DYNAMICS:
+			uiItemR(layout, ptr, "dynamic_operation", 0, NULL, 0);
+			if (RNA_enum_get(ptr, "dynamic_operation") == ACT_EDOB_SET_MASS)
+				uiItemR(layout, ptr, "mass", 0, NULL, 0);
+			break;
+	}
 }
 
 static void draw_actuator_filter_2d(uiLayout *layout, PointerRNA *ptr)
 {
-	//XXXACTUATOR
+	uiLayout *split;
+
+	uiItemR(layout, ptr, "mode", 0, NULL, 0);
+	switch (RNA_enum_get(ptr, "mode"))
+	{
+		case ACT_2DFILTER_CUSTOMFILTER:
+			uiItemR(layout, ptr, "filter_pass", 0, NULL, 0);
+			uiItemR(layout, ptr, "glsl_shader", 0, NULL, 0);
+			break;
+		case ACT_2DFILTER_MOTIONBLUR:
+			split=uiLayoutSplit(layout, 0.9, 0);
+			uiItemR(split, ptr, "motion_blur_value", 0, NULL, 0);
+			uiItemR(split, ptr, "enable_motion_blur", UI_ITEM_R_TOGGLE, NULL, 0);
+			break;
+		default: // all other 2D Filters
+			uiItemR(layout, ptr, "filter_pass", 0, NULL, 0);
+			break;
+	}
 }
 
 static void draw_actuator_game(uiLayout *layout, PointerRNA *ptr)
@@ -3631,7 +3722,92 @@
 
 static void draw_actuator_motion(uiLayout *layout, PointerRNA *ptr)
 {
-	//XXXACTUATOR
+	uiLayout *split, *row, *col, *subcol;
+	Object *ob = (Object *)ptr->id.data;
+	PointerRNA settings_ptr;
+	
+	RNA_pointer_create((ID *)ob, &RNA_GameObjectSettings, ob, &settings_ptr);
+	
+	uiItemR(layout, ptr, "mode", 0, NULL, 0);
+	
+	switch (RNA_enum_get(ptr, "mode")) {
+		case ACT_OBJECT_NORMAL:
+			split = uiLayoutSplit(layout, 0.9, 0);
+			row = uiLayoutRow(split, 0);
+			uiItemR(row, ptr, "loc", 0, NULL, 0);
+			uiItemR(split, ptr, "local_location", UI_ITEM_R_TOGGLE, NULL, 0);
+
+			split = uiLayoutSplit(layout, 0.9, 0);
+			row = uiLayoutRow(split, 0);
+			uiItemR(row, ptr, "rot", 0, NULL, 0);
+			uiItemR(split, ptr, "local_rotation", UI_ITEM_R_TOGGLE, NULL, 0);
+			
+			if (RNA_enum_get(&settings_ptr, "physics_type") != OB_BODY_TYPE_DYNAMIC)
+				break;
+			
+			uiItemL(layout, "Dynamic Object Settings:", 0);
+			split = uiLayoutSplit(layout, 0.9, 0);
+			row = uiLayoutRow(split, 0);
+			uiItemR(row, ptr, "force", 0, NULL, 0);
+			uiItemR(split, ptr, "local_force", UI_ITEM_R_TOGGLE, NULL, 0);
+
+			split = uiLayoutSplit(layout, 0.9, 0);
+			row = uiLayoutRow(split, 0);
+			uiItemR(row, ptr, "torque", 0, NULL, 0);
+			uiItemR(split, ptr, "local_torque", UI_ITEM_R_TOGGLE, NULL, 0);
+
+			split = uiLayoutSplit(layout, 0.9, 0);
+			row = uiLayoutRow(split, 0);
+			uiItemR(row, ptr, "linear_velocity", 0, NULL, 0);
+			row = uiLayoutRow(split, 1);
+			uiItemR(row, ptr, "local_linear_velocity", UI_ITEM_R_TOGGLE, NULL, 0);
+			uiItemR(row, ptr, "add_linear_velocity", UI_ITEM_R_TOGGLE, NULL, 0);
+
+			split = uiLayoutSplit(layout, 0.9, 0);
+			row = uiLayoutRow(split, 0);
+			uiItemR(row, ptr, "angular_velocity", 0, NULL, 0);
+			uiItemR(split, ptr, "local_angular_velocity", UI_ITEM_R_TOGGLE, NULL, 0);
+
+			uiItemR(layout, ptr, "damping", 0, NULL, 0);
+			break;
+		case ACT_OBJECT_SERVO:
+			uiItemR(layout, ptr, "reference_object", 0, NULL, 0);
+
+			split = uiLayoutSplit(layout, 0.9, 0);
+			row = uiLayoutRow(split, 0);
+			uiItemR(row, ptr, "linear_velocity", 0, NULL, 0);
+			uiItemR(split, ptr, "local_linear_velocity", UI_ITEM_R_TOGGLE, NULL, 0);
+
+			row = uiLayoutRow(layout, 0);
+			col = uiLayoutColumn(row, 0);
+			uiItemR(col, ptr, "servo_limit_x", UI_ITEM_R_TOGGLE, NULL, 0);
+			subcol = uiLayoutColumn(col, 0);
+			uiLayoutSetActive(subcol, RNA_boolean_get(ptr, "servo_limit_x")==1);
+			uiItemR(subcol, ptr, "force_max_x", 0, NULL, 0);
+			uiItemR(subcol, ptr, "force_min_x", 0, NULL, 0);
+
+			col = uiLayoutColumn(row, 0);
+			uiItemR(col, ptr, "servo_limit_y", UI_ITEM_R_TOGGLE, NULL, 0);
+			subcol = uiLayoutColumn(col, 0);
+			uiLayoutSetActive(subcol, RNA_boolean_get(ptr, "servo_limit_y")==1);
+			uiItemR(subcol, ptr, "force_max_y", 0, NULL, 0);
+			uiItemR(subcol, ptr, "force_min_y", 0, NULL, 0);
+
+			col = uiLayoutColumn(row, 0);
+			uiItemR(col, ptr, "servo_limit_z", UI_ITEM_R_TOGGLE, NULL, 0);
+			subcol = uiLayoutColumn(col, 0);
+			uiLayoutSetActive(subcol, RNA_boolean_get(ptr, "servo_limit_z")==1);
+			uiItemR(subcol, ptr, "force_max_z", 0, NULL, 0);

@@ Diff output truncated at 10240 characters. @@




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