[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [28590] trunk/blender/source: [#22177] Adding BLF to the BGE and exposing BLF_load as blf.load

Campbell Barton ideasman42 at gmail.com
Wed May 5 08:38:49 CEST 2010


Revision: 28590
          http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=28590
Author:   campbellbarton
Date:     2010-05-05 08:38:49 +0200 (Wed, 05 May 2010)

Log Message:
-----------
[#22177] Adding BLF to the BGE and exposing BLF_load as blf.load
from Mitchell Stokes (moguri) 

also updated blf docs

Modified Paths:
--------------
    trunk/blender/source/blender/python/generic/blf_api.c
    trunk/blender/source/gameengine/Ketsji/KX_PythonInit.cpp
    trunk/blender/source/gameengine/Ketsji/KX_PythonInit.h

Modified: trunk/blender/source/blender/python/generic/blf_api.c
===================================================================
--- trunk/blender/source/blender/python/generic/blf_api.c	2010-05-05 02:07:26 UTC (rev 28589)
+++ trunk/blender/source/blender/python/generic/blf_api.c	2010-05-05 06:38:49 UTC (rev 28590)
@@ -30,7 +30,16 @@
 static char py_blf_position_doc[] =
 ".. function:: position(fontid, x, y, z)\n"
 "\n"
-"   Set the position for drawing text.\n";
+"   Set the position for drawing text.\n"
+"\n"
+"   :arg fontid: The id of the typeface as returned by :func:`blf.load`, for default font use 0.\n"
+"   :type fontid: int\n"
+"   :arg x: X axis position to draw the text.\n"
+"   :type x: float\n"
+"   :arg y: Y axis position to draw the text.\n"
+"   :type y: float\n"
+"   :arg z: Z axis position to draw the text.\n"
+"   :type x: float\n";
 
 static PyObject *py_blf_position(PyObject *self, PyObject *args)
 {
@@ -51,6 +60,8 @@
 "\n"
 "   Set the size and dpi for drawing text.\n"
 "\n"
+"   :arg fontid: The id of the typeface as returned by :func:`blf.load`, for default font use 0.\n"
+"   :type fontid: int\n"
 "   :arg size: Point size of the font.\n"
 "   :type size: int\n"
 "   :arg dpi: dots per inch value to use for drawing.\n"
@@ -74,6 +85,8 @@
 "\n"
 "   Set the aspect for drawing text.\n"
 "\n"
+"   :arg fontid: The id of the typeface as returned by :func:`blf.load`, for default font use 0.\n"
+"   :type fontid: int\n"
 "   :arg aspect: The aspect ratio for text drawing to use.\n"
 "   :type aspect: float\n";
 
@@ -96,6 +109,8 @@
 "\n"
 "   Set the blur radius for drawing text.\n"
 "\n"
+"   :arg fontid: The id of the typeface as returned by :func:`blf.load`, for default font use 0.\n"
+"   :type fontid: int\n"
 "   :arg radius: The radius for blurring text (in pixels).\n"
 "   :type radius: int\n";
 
@@ -117,6 +132,8 @@
 "\n"
 "   Draw text in the current context.\n"
 "\n"
+"   :arg fontid: The id of the typeface as returned by :func:`blf.load`, for default font use 0.\n"
+"   :type fontid: int\n"
 "   :arg text: the text to draw.\n"
 "   :type text: string\n";
 
@@ -138,6 +155,8 @@
 "\n"
 "   Return the width and hight of the text.\n"
 "\n"
+"   :arg fontid: The id of the typeface as returned by :func:`blf.load`, for default font use 0.\n"
+"   :type fontid: int\n"
 "   :arg text: the text to draw.\n"
 "   :type text: string\n"
 "   :return: the width and height of the text.\n"
@@ -164,7 +183,18 @@
 static char py_blf_clipping_doc[] =
 ".. function:: clipping(fontid, xmin, ymin, xmax, ymax)\n"
 "\n"
-"   Set the clipping, enable/disable using CLIPPING.\n";
+"   Set the clipping, enable/disable using CLIPPING.\n"
+"\n"
+"   :arg fontid: The id of the typeface as returned by :func:`blf.load`, for default font use 0.\n"
+"   :type fontid: int\n"
+"   :arg xmin: Clip the drawing area by these bounds.\n"
+"   :type xmin: float\n"
+"   :arg ymin: Clip the drawing area by these bounds.\n"
+"   :type ymin: float\n"
+"   :arg xmax: Clip the drawing area by these bounds.\n"
+"   :type xmax: float\n"
+"   :arg ymax: Clip the drawing area by these bounds.\n"
+"   :type ymax: float\n";
 
 static PyObject *py_blf_clipping(PyObject *self, PyObject *args)
 {
@@ -184,6 +214,8 @@
 "\n"
 "   Disable option.\n"
 "\n"
+"   :arg fontid: The id of the typeface as returned by :func:`blf.load`, for default font use 0.\n"
+"   :type fontid: int\n"
 "   :arg option: One of ROTATION, CLIPPING, SHADOW or KERNING_DEFAULT.\n"
 "   :type option: int\n";
 
@@ -204,6 +236,8 @@
 "\n"
 "   Enable option.\n"
 "\n"
+"   :arg fontid: The id of the typeface as returned by :func:`blf.load`, for default font use 0.\n"
+"   :type fontid: int\n"
 "   :arg option: One of ROTATION, CLIPPING, SHADOW or KERNING_DEFAULT.\n"
 "   :type option: int\n";
 
@@ -224,6 +258,8 @@
 "\n"
 "   Set the text rotation angle, enable/disable using ROTATION.\n"
 "\n"
+"   :arg fontid: The id of the typeface as returned by :func:`blf.load`, for default font use 0.\n"
+"   :type fontid: int\n"
 "   :arg angle: The angle for text drawing to use.\n"
 "   :type aspect: float\n";
 
@@ -245,8 +281,16 @@
 "\n"
 "   Shadow options, enable/disable using SHADOW .\n"
 "\n"
+"   :arg fontid: The id of the typeface as returned by :func:`blf.load`, for default font use 0.\n"
+"   :type fontid: int\n"
 "   :arg level: The blur level, can be 3, 5 or 0.\n"
-"   :type level: int\n";
+"   :type level: int\n"
+"   :arg r: Shadow color (red channel 0.0 - 1.0).\n"
+"   :type r: float\n"
+"   :arg g: Shadow color (green channel 0.0 - 1.0).\n"
+"   :type g: float\n"
+"   :arg b: Shadow color (blue channel 0.0 - 1.0).\n"
+"   :type b: float\n";
 
 static PyObject *py_blf_shadow(PyObject *self, PyObject *args)
 {
@@ -269,7 +313,14 @@
 static char py_blf_shadow_offset_doc[] =
 ".. function:: shadow_offset(fontid, x, y)\n"
 "\n"
-"   Set the offset for shadow text.\n";
+"   Set the offset for shadow text.\n"
+"\n"
+"   :arg fontid: The id of the typeface as returned by :func:`blf.load`, for default font use 0.\n"
+"   :type fontid: int\n"
+"   :arg x: Vertical shadow offset value in pixels.\n"
+"   :type x: float\n"
+"   :arg y: Horizontal shadow offset value in pixels.\n"
+"   :type y: float\n";
 
 static PyObject *py_blf_shadow_offset(PyObject *self, PyObject *args)
 {
@@ -283,6 +334,27 @@
 	Py_RETURN_NONE;
 }
 
+static char py_blf_load_doc[] =
+".. function:: load(filename)\n"
+"\n"
+"   Load a new font.\n"
+"\n"
+"   :arg filename: the filename of the font.\n"
+"   :type text: string\n"
+"   :return: the new font's fontid or -1 if there was an error.\n"
+"   :rtype: integer\n";
+
+static PyObject *py_blf_load(PyObject *self, PyObject *args)
+{
+	int fontid = 0;
+	char* filename;
+
+	if (!PyArg_ParseTuple(args, "s:blf.load", &filename))
+		return NULL;
+
+	return PyLong_FromLong(BLF_load(filename));
+}
+
 /*----------------------------MODULE INIT-------------------------*/
 struct PyMethodDef BLF_methods[] = {
 	{"aspect", (PyCFunction) py_blf_aspect, METH_VARARGS, py_blf_aspect_doc},
@@ -297,6 +369,7 @@
 	{"shadow", (PyCFunction) py_blf_shadow, METH_VARARGS, py_blf_shadow_doc},
 	{"shadow_offset", (PyCFunction) py_blf_shadow_offset, METH_VARARGS, py_blf_shadow_offset_doc},
 	{"size", (PyCFunction) py_blf_size, METH_VARARGS, py_blf_size_doc},
+	{"load", (PyCFunction) py_blf_load, METH_VARARGS, py_blf_load_doc},
 	{NULL, NULL, 0, NULL}
 };
 

Modified: trunk/blender/source/gameengine/Ketsji/KX_PythonInit.cpp
===================================================================
--- trunk/blender/source/gameengine/Ketsji/KX_PythonInit.cpp	2010-05-05 02:07:26 UTC (rev 28589)
+++ trunk/blender/source/gameengine/Ketsji/KX_PythonInit.cpp	2010-05-05 06:38:49 UTC (rev 28590)
@@ -41,6 +41,7 @@
 	#include "mathutils.h" // Blender.Mathutils module copied here so the blenderlayer can use.
 	#include "geometry.h" // Blender.Geometry module copied here so the blenderlayer can use.
 	#include "bgl.h"
+	#include "blf_api.h"
 
 	#include "marshal.h" /* python header for loading/saving dicts */
 }
@@ -1981,6 +1982,7 @@
 	initMathutils();
 	initGeometry();
 	initBGL();
+	initBLF();
 
 #ifdef WITH_FFMPEG
 	initVideoTexture();
@@ -2306,6 +2308,11 @@
 	return BGL_Init();
 }
 
+PyObject* initBLF()
+{
+	return BLF_Init();
+}
+
 // utility function for loading and saving the globalDict
 int saveGamePythonConfig( char **marshal_buffer)
 {

Modified: trunk/blender/source/gameengine/Ketsji/KX_PythonInit.h
===================================================================
--- trunk/blender/source/gameengine/Ketsji/KX_PythonInit.h	2010-05-05 02:07:26 UTC (rev 28589)
+++ trunk/blender/source/gameengine/Ketsji/KX_PythonInit.h	2010-05-05 06:38:49 UTC (rev 28590)
@@ -47,6 +47,7 @@
 PyObject*	initMathutils();
 PyObject*	initGeometry();
 PyObject*	initBGL();
+PyObject*	initBLF();
 PyObject*	initVideoTexture(void); 
 void		exitGamePlayerPythonScripting();
 PyObject*	initGamePythonScripting(const STR_String& progname, TPythonSecurityLevel level, struct Main *maggie);





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