[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [27879] trunk/blender/source/gameengine/ PyDoc/how_to_build_win.txt: SVN maintenance.
gsr b3d
gsr.b3d at infernal-iceberg.com
Tue Mar 30 20:36:34 CEST 2010
Revision: 27879
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=27879
Author: gsrb3d
Date: 2010-03-30 20:36:33 +0200 (Tue, 30 Mar 2010)
Log Message:
-----------
SVN maintenance.
Modified Paths:
--------------
trunk/blender/source/gameengine/PyDoc/how_to_build_win.txt
Property Changed:
----------------
trunk/blender/source/gameengine/PyDoc/how_to_build_win.txt
Modified: trunk/blender/source/gameengine/PyDoc/how_to_build_win.txt
===================================================================
--- trunk/blender/source/gameengine/PyDoc/how_to_build_win.txt 2010-03-30 18:21:47 UTC (rev 27878)
+++ trunk/blender/source/gameengine/PyDoc/how_to_build_win.txt 2010-03-30 18:36:33 UTC (rev 27879)
@@ -1,16 +1,16 @@
-How To Build the BGE Documentation in Windows
--------------------------------------------------------------------------
-1) download and install Python 2.6 - http://www.python.org
-2) download and install Epydocs - http://epydoc.sourceforge.net
-
-* for the following lines we will assume that your installation of Python is in C:\Python26 and epydocs is installed in the default folder Scripts\epydoc.
-
-3) creates a epy_docgen.bat file in this folder (source\gameengine\PyDoc\) and paste the following line into it:
-
-::::::
-C:\Python26\python.exe C:\Python26\Scripts\epydoc.py --debug -v -o BPY_GE --url "http://www.blender.org" --top API_intro --name "Blender GameEngine" --no-private --no-sourcecode --inheritance=included *.py ../../../source/blender/python/api2_2x/doc/BGL.py ../../../source/blender/python/api2_2x/doc/Mathutils.py ../../../source/blender/python/api2_2x/doc/Geometry.py
-::::::
-
-4) run your created batch file. If everything goes well it creates a folder named BPY_GE with all the generated documentation.
-
+How To Build the BGE Documentation in Windows
+-------------------------------------------------------------------------
+1) download and install Python 2.6 - http://www.python.org
+2) download and install Epydocs - http://epydoc.sourceforge.net
+
+* for the following lines we will assume that your installation of Python is in C:\Python26 and epydocs is installed in the default folder Scripts\epydoc.
+
+3) creates a epy_docgen.bat file in this folder (source\gameengine\PyDoc\) and paste the following line into it:
+
+::::::
+C:\Python26\python.exe C:\Python26\Scripts\epydoc.py --debug -v -o BPY_GE --url "http://www.blender.org" --top API_intro --name "Blender GameEngine" --no-private --no-sourcecode --inheritance=included *.py ../../../source/blender/python/api2_2x/doc/BGL.py ../../../source/blender/python/api2_2x/doc/Mathutils.py ../../../source/blender/python/api2_2x/doc/Geometry.py
+::::::
+
+4) run your created batch file. If everything goes well it creates a folder named BPY_GE with all the generated documentation.
+
Documentation valid in March of 2010 - Blender 2.5alpha2
\ No newline at end of file
Property changes on: trunk/blender/source/gameengine/PyDoc/how_to_build_win.txt
___________________________________________________________________
Name: svn:mime-type
+ text/plain
Name: svn:eol-style
+ native
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