[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [27865] trunk/blender: * Assign weight from bones in weight paint mode now respects paint face
Brecht Van Lommel
brecht at blender.org
Tue Mar 30 14:01:18 CEST 2010
Revision: 27865
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=27865
Author: blendix
Date: 2010-03-30 14:01:17 +0200 (Tue, 30 Mar 2010)
Log Message:
-----------
* Assign weight from bones in weight paint mode now respects paint face
mask, also avoid making vertex groups if they will not be filled.
* Add back image pin option in image editor header.
* Fix deep shadow not respecting Cast Buffer Shadows option.
* Tangent space normal map baking should work again now.
* Fix a problem with particle duplis, due to own bugfix for #20350,
the problem for that seems to be in dupliverts, not particles.
* Fix external multires data link getting lost on exiting editmode.
(commits 27776,27777,27830,27840,27841,27862 by Brecht from render25 branch)
Modified Paths:
--------------
trunk/blender/release/scripts/ui/space_image.py
trunk/blender/source/blender/blenkernel/intern/anim.c
trunk/blender/source/blender/blenkernel/intern/customdata.c
trunk/blender/source/blender/editors/armature/editarmature.c
trunk/blender/source/blender/editors/armature/meshlaplacian.c
trunk/blender/source/blender/makesrna/intern/rna_space.c
trunk/blender/source/blender/render/extern/include/RE_raytrace.h
trunk/blender/source/blender/render/intern/raytrace/rayobject.cpp
trunk/blender/source/blender/render/intern/source/rayshade.c
trunk/blender/source/blender/render/intern/source/rendercore.c
trunk/blender/source/blender/render/intern/source/zbuf.c
Modified: trunk/blender/release/scripts/ui/space_image.py
===================================================================
--- trunk/blender/release/scripts/ui/space_image.py 2010-03-30 11:49:07 UTC (rev 27864)
+++ trunk/blender/release/scripts/ui/space_image.py 2010-03-30 12:01:17 UTC (rev 27865)
@@ -276,6 +276,7 @@
sub.menu("IMAGE_MT_uvs")
layout.template_ID(sima, "image", new="image.new")
+ layout.prop(sima, "image_pin", text="")
# uv editing
if show_uvedit:
Modified: trunk/blender/source/blender/blenkernel/intern/anim.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/anim.c 2010-03-30 11:49:07 UTC (rev 27864)
+++ trunk/blender/source/blender/blenkernel/intern/anim.c 2010-03-30 12:01:17 UTC (rev 27865)
@@ -1073,7 +1073,7 @@
ParticleCacheKey *cache;
float ctime, pa_time, scale = 1.0f;
float tmat[4][4], mat[4][4], pamat[4][4], vec[3], size=0.0;
- float (*obmat)[4], (*oldobmat)[4], recurs_mat[4][4];
+ float (*obmat)[4], (*oldobmat)[4];
int lay, a, b, counter, hair = 0;
int totpart, totchild, totgroup=0, pa_num;
@@ -1090,10 +1090,6 @@
if(!psys_check_enabled(par, psys))
return;
- /* particles are already in world space, don't want the object mat twice */
- if(par_space_mat)
- mul_m4_m4m4(recurs_mat, psys->imat, par_space_mat);
-
ctime = bsystem_time(scene, par, (float)scene->r.cfra, 0.0);
totpart = psys->totpart;
@@ -1237,7 +1233,7 @@
mul_m4_m4m4(tmat, oblist[b]->obmat, pamat);
mul_mat3_m4_fl(tmat, size*scale);
if(par_space_mat)
- mul_m4_m4m4(mat, tmat, recurs_mat);
+ mul_m4_m4m4(mat, tmat, par_space_mat);
else
copy_m4_m4(mat, tmat);
@@ -1263,7 +1259,7 @@
VECADD(tmat[3], tmat[3], vec);
if(par_space_mat)
- mul_m4_m4m4(mat, tmat, recurs_mat);
+ mul_m4_m4m4(mat, tmat, par_space_mat);
else
copy_m4_m4(mat, tmat);
Modified: trunk/blender/source/blender/blenkernel/intern/customdata.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/customdata.c 2010-03-30 11:49:07 UTC (rev 27864)
+++ trunk/blender/source/blender/blenkernel/intern/customdata.c 2010-03-30 12:01:17 UTC (rev 27865)
@@ -848,7 +848,7 @@
{
const LayerTypeInfo *typeInfo;
CustomDataLayer *layer, *newlayer;
- int i, type, number = 0, lasttype = -1, lastactive = 0, lastrender = 0, lastclone = 0, lastmask = 0;
+ int i, type, number = 0, lasttype = -1, lastactive = 0, lastrender = 0, lastclone = 0, lastmask = 0, lastflag = 0;
for(i = 0; i < source->totlayer; ++i) {
layer = &source->layers[i];
@@ -863,15 +863,16 @@
lastclone = layer->active_clone;
lastmask = layer->active_mask;
lasttype = type;
+ lastflag = layer->flag;
}
else
number++;
- if(layer->flag & CD_FLAG_NOCOPY) continue;
+ if(lastflag & CD_FLAG_NOCOPY) continue;
else if(!((int)mask & (int)(1 << (int)type))) continue;
else if(number < CustomData_number_of_layers(dest, type)) continue;
- if((alloctype == CD_ASSIGN) && (layer->flag & CD_FLAG_NOFREE))
+ if((alloctype == CD_ASSIGN) && (lastflag & CD_FLAG_NOFREE))
newlayer = customData_add_layer__internal(dest, type, CD_REFERENCE,
layer->data, totelem, layer->name);
else
@@ -883,6 +884,7 @@
newlayer->active_rnd = lastrender;
newlayer->active_clone = lastclone;
newlayer->active_mask = lastmask;
+ newlayer->flag |= lastflag & (CD_FLAG_EXTERNAL|CD_FLAG_IN_MEMORY);
}
}
}
@@ -892,6 +894,9 @@
{
memset(dest, 0, sizeof(*dest));
+ if(source->external)
+ dest->external= MEM_dupallocN(source->external);
+
CustomData_merge(source, dest, mask, alloctype, totelem);
}
Modified: trunk/blender/source/blender/editors/armature/editarmature.c
===================================================================
--- trunk/blender/source/blender/editors/armature/editarmature.c 2010-03-30 11:49:07 UTC (rev 27864)
+++ trunk/blender/source/blender/editors/armature/editarmature.c 2010-03-30 12:01:17 UTC (rev 27865)
@@ -4573,20 +4573,23 @@
* pointers to bDeformGroups, all with names
* of skinnable bones.
*/
- bDeformGroup ***hgroup, *defgroup;
+ bDeformGroup ***hgroup, *defgroup= NULL;
int a, segments;
struct { Object *armob; void *list; int heat; } *data= datap;
+ int wpmode = (ob->mode & OB_MODE_WEIGHT_PAINT);
+ bArmature *arm= data->armob->data;
- if (!(ob->mode & OB_MODE_WEIGHT_PAINT) || !(bone->flag & BONE_HIDDEN_P)) {
+ if (!wpmode || !(bone->flag & BONE_HIDDEN_P)) {
if (!(bone->flag & BONE_NO_DEFORM)) {
if (data->heat && data->armob->pose && get_pose_channel(data->armob->pose, bone->name))
segments = bone->segments;
else
segments = 1;
+
+ if(!wpmode || ((arm->layer & bone->layer) && (bone->flag & BONE_SELECTED)))
+ if (!(defgroup = defgroup_find_name(ob, bone->name)))
+ defgroup = ED_vgroup_add_name(ob, bone->name);
- if (!(defgroup = defgroup_find_name(ob, bone->name)))
- defgroup = ED_vgroup_add_name(ob, bone->name);
-
if (data->list != NULL) {
hgroup = (bDeformGroup ***) &data->list;
@@ -4711,7 +4714,7 @@
selected = MEM_callocN(numbones*sizeof(int), "selected");
for (j=0; j < numbones; ++j) {
- bone = bonelist[j];
+ bone = bonelist[j];
dgroup = dgrouplist[j];
/* handle bbone */
@@ -4759,7 +4762,7 @@
selected[j] = 1;
/* find flipped group */
- if (mirror) {
+ if (dgroup && mirror) {
char name[32];
BLI_strncpy(name, dgroup->name, 32);
Modified: trunk/blender/source/blender/editors/armature/meshlaplacian.c
===================================================================
--- trunk/blender/source/blender/editors/armature/meshlaplacian.c 2010-03-30 11:49:07 UTC (rev 27864)
+++ trunk/blender/source/blender/editors/armature/meshlaplacian.c 2010-03-30 12:01:17 UTC (rev 27865)
@@ -618,13 +618,24 @@
LaplacianSystem *sys;
MFace *mface;
float solution, weight;
- int *vertsflipped = NULL;
+ int *vertsflipped = NULL, *mask= NULL;
int a, totface, j, bbone, firstsegment, lastsegment, thrownerror = 0;
- /* count triangles */
+ /* count triangles and create mask */
+ if(me->editflag & ME_EDIT_PAINT_MASK)
+ mask= MEM_callocN(sizeof(int)*me->totvert, "heat_bone_weighting mask");
+
for(totface=0, a=0, mface=me->mface; a<me->totface; a++, mface++) {
totface++;
if(mface->v4) totface++;
+
+ if(mask && (mface->flag & ME_FACE_SEL)) {
+ mask[mface->v1]= 1;
+ mask[mface->v2]= 1;
+ mask[mface->v3]= 1;
+ if(mface->v4)
+ mask[mface->v4]= 1;
+ }
}
/* create laplacian */
@@ -661,6 +672,9 @@
/* clear weights */
if(bbone && firstsegment) {
for(a=0; a<me->totvert; a++) {
+ if(mask && !mask[a])
+ continue;
+
ED_vgroup_vert_remove(ob, dgrouplist[j], a);
if(vertsflipped && dgroupflip[j] && vertsflipped[a] >= 0)
ED_vgroup_vert_remove(ob, dgroupflip[j], vertsflipped[a]);
@@ -679,6 +693,9 @@
if(laplacian_system_solve(sys)) {
/* load solution into vertex groups */
for(a=0; a<me->totvert; a++) {
+ if(mask && !mask[a])
+ continue;
+
solution= laplacian_system_get_solution(a);
if(bbone) {
@@ -723,6 +740,9 @@
/* remove too small vertex weights */
if(bbone && lastsegment) {
for(a=0; a<me->totvert; a++) {
+ if(mask && !mask[a])
+ continue;
+
weight= ED_vgroup_vert_weight(ob, dgrouplist[j], a);
weight= heat_limit_weight(weight);
if(weight <= 0.0f)
@@ -740,6 +760,7 @@
/* free */
if(vertsflipped) MEM_freeN(vertsflipped);
+ if(mask) MEM_freeN(mask);
heat_system_free(sys);
Modified: trunk/blender/source/blender/makesrna/intern/rna_space.c
===================================================================
--- trunk/blender/source/blender/makesrna/intern/rna_space.c 2010-03-30 11:49:07 UTC (rev 27864)
+++ trunk/blender/source/blender/makesrna/intern/rna_space.c 2010-03-30 12:01:17 UTC (rev 27865)
@@ -1221,6 +1221,7 @@
prop= RNA_def_property(srna, "image_pin", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "pin", 0);
RNA_def_property_ui_text(prop, "Image Pin", "Display current image regardless of object selection");
+ RNA_def_property_ui_icon(prop, ICON_UNPINNED, 1);
RNA_def_property_update(prop, NC_SPACE|ND_SPACE_IMAGE, NULL);
prop= RNA_def_property(srna, "sample_histogram", PROP_POINTER, PROP_NONE);
Modified: trunk/blender/source/blender/render/extern/include/RE_raytrace.h
===================================================================
--- trunk/blender/source/blender/render/extern/include/RE_raytrace.h 2010-03-30 11:49:07 UTC (rev 27864)
+++ trunk/blender/source/blender/render/extern/include/RE_raytrace.h 2010-03-30 12:01:17 UTC (rev 27865)
@@ -201,6 +201,7 @@
#define RE_SKIP_VLR_NEIGHBOUR (1 << 1)
#define RE_SKIP_VLR_RENDER_CHECK (1 << 2)
#define RE_SKIP_VLR_NON_SOLID_MATERIAL (1 << 3)
+#define RE_SKIP_VLR_BAKE_CHECK (1 << 4)
/* TODO use: FLT_MAX? */
#define RE_RAYTRACE_MAXDIST 1e33
Modified: trunk/blender/source/blender/render/intern/raytrace/rayobject.cpp
===================================================================
--- trunk/blender/source/blender/render/intern/raytrace/rayobject.cpp 2010-03-30 11:49:07 UTC (rev 27864)
+++ trunk/blender/source/blender/render/intern/raytrace/rayobject.cpp 2010-03-30 12:01:17 UTC (rev 27865)
@@ -165,6 +165,11 @@
return 0;
}
+static inline int vlr_check_bake(Isect *is, ObjectInstanceRen* obi, VlakRen *vlr)
+{
+ return (obi->obr->ob != is->userdata);
+}
+
static inline int rayface_check_cullface(RayFace *face, Isect *is)
{
float nor[3];
@@ -189,17 +194,24 @@
if(is->orig.ob == face->ob && is->orig.face == face->face)
return 0;
-
+ /* check if we should intersect this face */
if(is->skip & RE_SKIP_VLR_RENDER_CHECK)
{
if(vlr_check_intersect(is, (ObjectInstanceRen*)face->ob, (VlakRen*)face->face ) == 0)
return 0;
}
- if(is->skip & RE_SKIP_VLR_NON_SOLID_MATERIAL)
+ else if(is->skip & RE_SKIP_VLR_NON_SOLID_MATERIAL)
{
+ if(vlr_check_intersect(is, (ObjectInstanceRen*)face->ob, (VlakRen*)face->face ) == 0)
+ return 0;
if(vlr_check_intersect_solid(is, (ObjectInstanceRen*)face->ob, (VlakRen*)face->face) == 0)
return 0;
}
+ else if(is->skip & RE_SKIP_VLR_BAKE_CHECK) {
+ if(vlr_check_bake(is, (ObjectInstanceRen*)face->ob, (VlakRen*)face->face ) == 0)
+ return 0;
+ }
+
if(is->skip & RE_SKIP_CULLFACE)
{
if(rayface_check_cullface(face, is) == 0)
@@ Diff output truncated at 10240 characters. @@
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