[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [27709] branches/render25/source/blender/ blenlib/intern/uvproject.c: fix for merge error
Campbell Barton
ideasman42 at gmail.com
Wed Mar 24 11:06:50 CET 2010
Revision: 27709
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=27709
Author: campbellbarton
Date: 2010-03-24 11:06:49 +0100 (Wed, 24 Mar 2010)
Log Message:
-----------
fix for merge error
Modified Paths:
--------------
branches/render25/source/blender/blenlib/intern/uvproject.c
Modified: branches/render25/source/blender/blenlib/intern/uvproject.c
===================================================================
--- branches/render25/source/blender/blenlib/intern/uvproject.c 2010-03-24 09:51:32 UTC (rev 27708)
+++ branches/render25/source/blender/blenlib/intern/uvproject.c 2010-03-24 10:06:49 UTC (rev 27709)
@@ -36,7 +36,7 @@
float shiftx, shifty;
float rotmat[4][4];
float caminv[4][4];
- short do_persp, do_pano;
+ short do_persp, do_pano, do_rotmat;
} UvCameraInfo;
void project_from_camera(float target[2], float source[3], UvCameraInfo *uci)
@@ -47,7 +47,8 @@
pv4[3]= 1.0;
/* rotmat is the object matrix in this case */
- mul_m4_v4(uci->rotmat, pv4);
+ if(uci->do_rotmat)
+ mul_m4_v4(uci->rotmat, pv4);
/* caminv is the inverse camera matrix */
mul_m4_v4(uci->caminv, pv4);
@@ -87,7 +88,7 @@
{
float pv[3], pv4[4], x= 0.0, y= 0.0;
- mul_m4_v3(rotmat, pv);
+ mul_v3_m4v3(pv, rotmat, source);
copy_v3_v3(pv4, source);
pv4[3]= 1.0;
@@ -123,7 +124,7 @@
/* 'rotmat' can be obedit->obmat when uv project is used.
* 'winx' and 'winy' can be from scene->r.xsch/ysch */
-UvCameraInfo *project_camera_info(Object *ob, float rotmat[4][4], float winx, float winy)
+UvCameraInfo *project_camera_info(Object *ob, float (*rotmat)[4], float winx, float winy)
{
UvCameraInfo uci;
Camera *camera= ob->data;
@@ -138,7 +139,13 @@
UvCameraInfo *uci_pt;
/* normal projection */
- copy_m4_m4(uci.rotmat, rotmat);
+ if(rotmat) {
+ copy_m4_m4(uci.rotmat, rotmat);
+ uci.do_rotmat= 1;
+ }
+ else {
+ uci.do_rotmat= 0;
+ }
/* also make aspect ratio adjustment factors */
if (winx > winy) {
@@ -166,7 +173,7 @@
{
float pv[3];
- mul_m4_v3(rotmat, pv);
+ mul_v3_m4v3(pv, rotmat, source);
/* ortho projection */
target[0] = -pv[0];
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