[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [27695] trunk/blender/source/blender: move uv project functions into their own files to be more re-usable.
Campbell Barton
ideasman42 at gmail.com
Tue Mar 23 19:28:39 CET 2010
Revision: 27695
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=27695
Author: campbellbarton
Date: 2010-03-23 19:28:38 +0100 (Tue, 23 Mar 2010)
Log Message:
-----------
move uv project functions into their own files to be more re-usable.
Modified Paths:
--------------
trunk/blender/source/blender/editors/uvedit/uvedit_unwrap_ops.c
Added Paths:
-----------
trunk/blender/source/blender/blenlib/BLI_uvproject.h
trunk/blender/source/blender/blenlib/intern/uvproject.c
Added: trunk/blender/source/blender/blenlib/BLI_uvproject.h
===================================================================
--- trunk/blender/source/blender/blenlib/BLI_uvproject.h (rev 0)
+++ trunk/blender/source/blender/blenlib/BLI_uvproject.h 2010-03-23 18:28:38 UTC (rev 27695)
@@ -0,0 +1,40 @@
+/**
+ *
+ * $Id:
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+#ifndef BKE_UVPROJECT_H
+#define BKE_UVPROJECT_H
+
+struct UvCameraInfo;
+
+/* create uv info from the camera, needs to be freed */
+struct UvCameraInfo *project_camera_info(struct Object *ob, float rotmat[4][4], float winx, float winy);
+
+/* apply uv from uvinfo (camera) */
+void project_from_camera(float target[2], float source[3], struct UvCameraInfo *uci);
+
+/* apply uv from perspective matrix */
+void project_from_view(float target[2], float source[3], float persmat[4][4], float rotmat[4][4], float winx, float winy);
+
+/* apply ortho uv's */
+void project_from_view_ortho(float target[2], float source[3], float rotmat[4][4]);
+
+#endif
\ No newline at end of file
Added: trunk/blender/source/blender/blenlib/intern/uvproject.c
===================================================================
--- trunk/blender/source/blender/blenlib/intern/uvproject.c (rev 0)
+++ trunk/blender/source/blender/blenlib/intern/uvproject.c 2010-03-23 18:28:38 UTC (rev 27695)
@@ -0,0 +1,174 @@
+/**
+ * $Id:
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include <math.h>
+
+#include "MEM_guardedalloc.h"
+
+#include "DNA_camera_types.h"
+#include "DNA_object_types.h"
+
+#include "BLI_math.h"
+
+typedef struct UvCameraInfo {
+ float camangle;
+ float camsize;
+ float xasp, yasp;
+ float shiftx, shifty;
+ float rotmat[4][4];
+ float caminv[4][4];
+ short do_persp, do_pano;
+} UvCameraInfo;
+
+void project_from_camera(float target[2], float source[3], UvCameraInfo *uci)
+{
+ float pv4[4];
+
+ copy_v3_v3(pv4, source);
+ pv4[3]= 1.0;
+
+ /* rotmat is the object matrix in this case */
+ mul_m4_v4(uci->rotmat, pv4);
+
+ /* caminv is the inverse camera matrix */
+ mul_m4_v4(uci->caminv, pv4);
+
+ if(uci->do_pano) {
+ float angle= atan2f(pv4[0], -pv4[2]) / (M_PI * 2.0); /* angle around the camera */
+ if (uci->do_persp==0) {
+ target[0] = angle; /* no correct method here, just map to 0-1 */
+ target[1] = pv4[1] / uci->camsize;
+ }
+ else {
+ float vec2d[2]= {pv4[0], pv4[2]}; /* 2D position from the camera */
+ target[0] = angle * (M_PI / uci->camangle);
+ target[1] = pv4[1] / (len_v2(vec2d) * uci->camsize);
+ }
+ }
+ else {
+ if (pv4[2]==0.0f) pv4[2]= 0.00001f; /* don't allow div by 0 */
+
+ if (uci->do_persp==0) {
+ target[0]=(pv4[0]/uci->camsize) * uci->xasp;
+ target[1]=(pv4[1]/uci->camsize) * uci->yasp;
+ }
+ else {
+ target[0]=(-pv4[0]*((1.0f/uci->camsize)/pv4[2])*uci->xasp) / 2.0f;
+ target[1]=(-pv4[1]*((1.0f/uci->camsize)/pv4[2])*uci->yasp) / 2.0f;
+ }
+ }
+
+ /* adds camera shift + 0.5 */
+ target[0] += uci->shiftx;
+ target[1] += uci->shifty;
+}
+
+/* could rv3d->persmat */
+void project_from_view(float target[2], float source[3], float persmat[4][4], float rotmat[4][4], float winx, float winy)
+{
+ float pv[3], pv4[4], x= 0.0, y= 0.0;
+
+ mul_m4_v3(rotmat, pv);
+
+ copy_v3_v3(pv4, source);
+ pv4[3]= 1.0;
+
+ /* rotmat is the object matrix in this case */
+ mul_m4_v4(rotmat, pv4);
+
+ /* almost project_short */
+ mul_m4_v4(persmat, pv4);
+ if(fabs(pv4[3]) > 0.00001) { /* avoid division by zero */
+ target[0] = winx/2.0 + (winx/2.0) * pv4[0] / pv4[3];
+ target[1] = winy/2.0 + (winy/2.0) * pv4[1] / pv4[3];
+ }
+ else {
+ /* scaling is lost but give a valid result */
+ target[0] = winx/2.0 + (winx/2.0) * pv4[0];
+ target[1] = winy/2.0 + (winy/2.0) * pv4[1];
+ }
+
+ /* v3d->persmat seems to do this funky scaling */
+ if(winx > winy) {
+ y= (winx - winy)/2.0;
+ winy = winx;
+ }
+ else {
+ x= (winy - winx)/2.0;
+ winx = winy;
+ }
+
+ target[0]= (x + target[0]) / winx;
+ target[1]= (y + target[1]) / winy;
+}
+
+/* 'rotmat' can be obedit->obmat when uv project is used.
+ * 'winx' and 'winy' can be from scene->r.xsch/ysch */
+UvCameraInfo *project_camera_info(Object *ob, float rotmat[4][4], float winx, float winy)
+{
+ UvCameraInfo uci;
+ Camera *camera= ob->data;
+
+ uci.do_pano = (camera->flag & CAM_PANORAMA);
+ uci.do_persp = (camera->type==CAM_PERSP);
+
+ uci.camangle= DEG2RAD(camera->angle)/2.0f;
+ uci.camsize= uci.do_persp ? uci.camsize= tanf(uci.camangle) : camera->ortho_scale;
+
+ if (invert_m4_m4(uci.caminv, ob->obmat)) {
+ UvCameraInfo *uci_pt;
+
+ /* normal projection */
+ copy_m4_m4(uci.rotmat, rotmat);
+
+ /* also make aspect ratio adjustment factors */
+ if (winx > winy) {
+ uci.xasp= 1.0f;
+ uci.yasp= winx / winy;
+ }
+ else {
+ uci.xasp= winy / winx;
+ uci.yasp= 1.0f;
+ }
+
+ /* include 0.5f here to move the UVs into the center */
+ uci.shiftx = 0.5f - camera->shiftx;
+ uci.shifty = 0.5f - camera->shifty;
+
+ uci_pt= MEM_mallocN(sizeof(UvCameraInfo), "UvCameraInfo");
+ *uci_pt= uci;
+ return uci_pt;
+ }
+
+ return NULL;
+}
+
+void project_from_view_ortho(float target[2], float source[3], float rotmat[4][4])
+{
+ float pv[3];
+
+ mul_m4_v3(rotmat, pv);
+
+ /* ortho projection */
+ target[0] = -pv[0];
+ target[1] = pv[2];
+}
Modified: trunk/blender/source/blender/editors/uvedit/uvedit_unwrap_ops.c
===================================================================
--- trunk/blender/source/blender/editors/uvedit/uvedit_unwrap_ops.c 2010-03-23 16:40:46 UTC (rev 27694)
+++ trunk/blender/source/blender/editors/uvedit/uvedit_unwrap_ops.c 2010-03-23 18:28:38 UTC (rev 27695)
@@ -49,6 +49,7 @@
#include "BLI_math.h"
#include "BLI_edgehash.h"
#include "BLI_editVert.h"
+#include "BLI_uvproject.h"
#include "PIL_time.h"
@@ -865,116 +866,8 @@
}
/**************** Project From View operator **************/
-
-static void uv_from_view_bounds(float target[2], float source[3], float rotmat[4][4])
+static int uv_from_view_exec(bContext *C, wmOperator *op)
{
- float pv[3];
-
- mul_m4_v3(rotmat, pv);
-
- /* ortho projection */
- target[0] = -pv[0];
- target[1] = pv[2];
-}
-
-typedef struct UvCameraInfo {
- float camangle;
- float camsize;
- float xasp, yasp;
- float shiftx, shifty;
- float rotmat[4][4];
- float caminv[4][4];
- short do_persp, do_pano;
-} UvCameraInfo;
-
-//static void uv_from_camera(float camsize, float camangle, float xasp, float yasp, float target[2], float source[3], float rotmat[4][4], float caminv[4][4], int persp, int pano)
-static void uv_from_camera(UvCameraInfo *uci, float target[2], float source[3])
-{
- float pv4[4];
-
- copy_v3_v3(pv4, source);
- pv4[3]= 1.0;
-
- /* rotmat is the object matrix in this case */
- mul_m4_v4(uci->rotmat, pv4);
-
- /* caminv is the inverse camera matrix */
- mul_m4_v4(uci->caminv, pv4);
-
- if(uci->do_pano) {
- float angle= atan2f(pv4[0], -pv4[2]) / (M_PI * 2.0); /* angle around the camera */
- if (uci->do_persp==0) {
- target[0] = angle; /* no correct method here, just map to 0-1 */
- target[1] = pv4[1] / uci->camsize;
- }
- else {
- float vec2d[2]= {pv4[0], pv4[2]}; /* 2D position from the camera */
- target[0] = angle * (M_PI / uci->camangle);
- target[1] = pv4[1] / (len_v2(vec2d) * uci->camsize);
- }
- }
- else {
- if (pv4[2]==0.0f) pv4[2]=0.00001f; /* don't allow div by 0 */
-
- if (uci->do_persp==0) {
- target[0]=(pv4[0]/uci->camsize) * uci->xasp;
- target[1]=(pv4[1]/uci->camsize) * uci->yasp;
- }
- else {
- target[0]=(-pv4[0]*((1.0f/uci->camsize)/pv4[2])*uci->xasp) / 2.0f;
- target[1]=(-pv4[1]*((1.0f/uci->camsize)/pv4[2])*uci->yasp) / 2.0f;
- }
- }
-
- /* adds camera shift + 0.5 */
- target[0] += uci->shiftx;
- target[1] += uci->shifty;
-}
-
-static void uv_from_view(ARegion *ar, float target[2], float source[3], float rotmat[4][4])
-{
- RegionView3D *rv3d= ar->regiondata;
- float pv[3], pv4[4], dx, dy, x= 0.0, y= 0.0;
-
- mul_m4_v3(rotmat, pv);
-
- dx= ar->winx;
- dy= ar->winy;
-
- copy_v3_v3(pv4, source);
- pv4[3]= 1.0;
-
- /* rotmat is the object matrix in this case */
- mul_m4_v4(rotmat, pv4);
-
- /* almost project_short */
- mul_m4_v4(rv3d->persmat, pv4);
- if(fabs(pv4[3]) > 0.00001) { /* avoid division by zero */
- target[0] = dx/2.0 + (dx/2.0)*pv4[0]/pv4[3];
- target[1] = dy/2.0 + (dy/2.0)*pv4[1]/pv4[3];
- }
- else {
- /* scaling is lost but give a valid result */
- target[0] = dx/2.0 + (dx/2.0)*pv4[0];
- target[1] = dy/2.0 + (dy/2.0)*pv4[1];
- }
-
- /* v3d->persmat seems to do this funky scaling */
- if(dx > dy) {
- y= (dx-dy)/2.0;
- dy = dx;
- }
- else {
- x= (dy-dx)/2.0;
- dx = dy;
- }
-
- target[0]= (x + target[0])/dx;
- target[1]= (y + target[1])/dy;
-}
-
-static int from_view_exec(bContext *C, wmOperator *op)
-{
Scene *scene= CTX_data_scene(C);
Object *obedit= CTX_data_edit_object(C);
Camera *camera= NULL;
@@ -1004,53 +897,31 @@
if(efa->f & SELECT) {
tf= CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
- uv_from_view_bounds(tf->uv[0], efa->v1->co, rotmat);
@@ Diff output truncated at 10240 characters. @@
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