[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [27653] trunk/blender: Screw Modifier ( old patch was called Lathe)
Campbell Barton
ideasman42 at gmail.com
Mon Mar 22 01:22:53 CET 2010
Revision: 27653
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=27653
Author: campbellbarton
Date: 2010-03-22 01:22:52 +0100 (Mon, 22 Mar 2010)
Log Message:
-----------
Screw Modifier (old patch was called Lathe)
didnt commit this patch because curves are generally better to create a shape to lathe however now that curves can have modifiers applied to them I think its good to have this.
Added options to offset the lathe so it can work like the screw tool as well.
- optional object for axis which also controls the center point.
- screw offset so rather then just lathing this can work more like the screw tool.
- screw optionally using the object distance along the axis.
- iterations so the screw can be applied multiple times.
tested to work well with curves.
Modified Paths:
--------------
trunk/blender/release/scripts/ui/properties_data_modifier.py
trunk/blender/source/blender/blenkernel/intern/modifier.c
trunk/blender/source/blender/editors/include/UI_icons.h
trunk/blender/source/blender/editors/space_outliner/outliner.c
trunk/blender/source/blender/makesdna/DNA_modifier_types.h
trunk/blender/source/blender/makesrna/RNA_access.h
trunk/blender/source/blender/makesrna/intern/rna_modifier.c
Modified: trunk/blender/release/scripts/ui/properties_data_modifier.py
===================================================================
--- trunk/blender/release/scripts/ui/properties_data_modifier.py 2010-03-22 00:14:56 UTC (rev 27652)
+++ trunk/blender/release/scripts/ui/properties_data_modifier.py 2010-03-22 00:22:52 UTC (rev 27653)
@@ -497,6 +497,28 @@
def PARTICLE_SYSTEM(self, layout, ob, md, wide_ui):
layout.label(text="See Particle panel.")
+ def SCREW(self, layout, ob, md, wide_ui):
+ split = layout.split()
+
+ col = split.column()
+ col.prop(md, "axis")
+ col.prop(md, "object", text="AxisOb")
+ col.prop(md, "angle")
+ col.prop(md, "steps")
+ col.prop(md, "render_steps")
+
+ col = split.column()
+ row = col.row()
+ row.active = (md.object is None or md.use_object_screw_offset == False)
+ row.prop(md, "screw_offset")
+ row = col.row()
+ row.active = (md.object is not None)
+ row.prop(md, "use_object_screw_offset")
+ col.prop(md, "use_normal_calculate")
+ col.prop(md, "use_normal_flip")
+ col.prop(md, "iterations")
+
+
def SHRINKWRAP(self, layout, ob, md, wide_ui):
split = layout.split()
col = split.column()
Modified: trunk/blender/source/blender/blenkernel/intern/modifier.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/modifier.c 2010-03-22 00:14:56 UTC (rev 27652)
+++ trunk/blender/source/blender/blenkernel/intern/modifier.c 2010-03-22 00:22:52 UTC (rev 27653)
@@ -5991,6 +5991,803 @@
return solidifyModifier_applyModifier(md, ob, derivedData, 0, 1);
}
+/* Screw */
+
+/* Screw */
+/* Screw modifier: revolves the edges about an axis
+*/
+
+/* used for gathering edge connectivity */
+typedef struct ScrewVertConnect {
+ float dist; /* distance from the center axis */
+ float co[3]; /* loaction relative to the transformed axis */
+ float no[3]; /* calc normal of the vertex */
+ int v[2]; /* 2 verts on either side of this one */
+ MEdge *e[2]; /* edges on either side, a bit of a waste since each edge ref's 2 edges */
+ char flag;
+} ScrewVertConnect;
+
+typedef struct ScrewVertIter {
+ ScrewVertConnect * v_array;
+ ScrewVertConnect * v_poin;
+ int v;
+ int v_other;
+ MEdge *e;
+} ScrewVertIter;
+
+#define ScrewVertIter_INIT(iter, array, v_init, dir)\
+ iter.v_array = array;\
+ iter.v = v_init;\
+ if (v_init>=0) {\
+ iter.v_poin = &array[v_init];\
+ iter.v_other = iter.v_poin->v[dir];\
+ if (dir)\
+ iter.e = iter.v_poin->e[0];\
+ else\
+ iter.e = iter.v_poin->e[1];\
+ } else {\
+ iter.v_poin= NULL;\
+ iter.e= NULL;\
+ }
+
+
+#define ScrewVertIter_NEXT(iter)\
+ if (iter.v_poin->v[0] == iter.v_other) {\
+ iter.v_other= iter.v;\
+ iter.v= iter.v_poin->v[1];\
+ } else if (iter.v_poin->v[1] == iter.v_other) {\
+ iter.v_other= iter.v;\
+ iter.v= iter.v_poin->v[0];\
+ }\
+ if (iter.v >=0) {\
+ iter.v_poin= &iter.v_array[iter.v];\
+ if ( iter.v_poin->e[0] != iter.e ) iter.e= iter.v_poin->e[0];\
+ else iter.e= iter.v_poin->e[1];\
+ } else {\
+ iter.e= NULL;\
+ iter.v_poin= NULL;\
+ }
+
+static void screwModifier_initData(ModifierData *md)
+{
+ ScrewModifierData *ltmd= (ScrewModifierData*) md;
+ ltmd->ob_axis= NULL;
+ ltmd->angle= M_PI * 2.0;
+ ltmd->axis= 2;
+ ltmd->flag= 0;
+ ltmd->steps= 16;
+ ltmd->render_steps= 16;
+ ltmd->iter= 1;
+}
+
+static void screwModifier_copyData(ModifierData *md, ModifierData *target)
+{
+ ScrewModifierData *sltmd= (ScrewModifierData*) md;
+ ScrewModifierData *tltmd= (ScrewModifierData*) target;
+
+ tltmd->ob_axis= sltmd->ob_axis;
+ tltmd->angle= sltmd->angle;
+ tltmd->axis= sltmd->axis;
+ tltmd->flag= sltmd->flag;
+ tltmd->steps= sltmd->steps;
+ tltmd->render_steps= sltmd->render_steps;
+ tltmd->iter= sltmd->iter;
+}
+
+static DerivedMesh *screwModifier_applyModifier(ModifierData *md, Object *ob,
+ DerivedMesh *derivedData,
+ int useRenderParams, int isFinalCalc)
+{
+ DerivedMesh *dm= derivedData;
+ DerivedMesh *result;
+ ScrewModifierData *ltmd= (ScrewModifierData*) md;
+
+ int *origindex;
+ int mface_index=0;
+ int i, j;
+ int i1,i2;
+ int steps= ltmd->steps;
+ int maxVerts=0, maxEdges=0, maxFaces=0;
+ int totvert= dm->getNumVerts(dm);
+ int totedge= dm->getNumEdges(dm);
+
+ char axis_char, close;
+ float angle= ltmd->angle;
+ float screw_ofs= ltmd->screw_ofs;
+ float axis_vec[3]= {0.0f, 0.0f, 0.0f};
+ float tmp_vec1[3], tmp_vec2[3];
+ float mat3[3][3];
+ float mtx_tx[4][4]; /* transform the coords by an object relative to this objects transformation */
+ float mtx_tx_inv[4][4]; /* inverted */
+ float mtx_tmp_a[4][4];
+
+ int vc_tot_linked= 0;
+ short other_axis_1, other_axis_2;
+ float *tmpf1, *tmpf2;
+
+ MFace *mface_new, *mf_new;
+ MEdge *medge_orig, *med_orig, *med_new, *med_new_firstloop, *medge_new;
+ MVert *mvert_new, *mvert_orig, *mv_orig, *mv_new, *mv_new_base;
+
+ ScrewVertConnect *vc, *vc_tmp, *vert_connect= NULL;
+
+
+ float mat[4][4] = {{0.0f, 0.0f, 0.0f, 0.0f},
+ {0.0f, 0.0f, 0.0f, 0.0f},
+ {0.0f, 0.0f, 0.0f, 0.0f},
+ {0.0f, 0.0f, 0.0f, 1.0f}};
+
+ /* dont do anything? */
+ if (!totvert)
+ return CDDM_from_template(dm, 0, 0, 0);
+
+ if (useRenderParams)
+ steps= ltmd->render_steps;
+ else
+ steps= ltmd->steps;
+
+ if (ltmd->axis==0) {
+ other_axis_1=1;
+ other_axis_2=2;
+ } else if (ltmd->axis==1) {
+ other_axis_1=0;
+ other_axis_2=2;
+ } else {
+ other_axis_1=0;
+ other_axis_2=1;
+ }
+
+ axis_vec[ltmd->axis]= 1.0;
+ if (ltmd->ob_axis) {
+ float mtx3_tx[3][3];
+ /* calc the matrix relative to the axis object */
+ invert_m4_m4(mtx_tmp_a, ob->obmat);
+ copy_m4_m4(mtx_tx_inv, ltmd->ob_axis->obmat);
+ mul_m4_m4m4(mtx_tx, mtx_tx_inv, mtx_tmp_a);
+
+ copy_m3_m4(mtx3_tx, mtx_tx);
+
+ /* calc the axis vec */
+ mul_m3_v3(mtx3_tx, axis_vec);
+ normalize_v3(axis_vec);
+
+ /* screw */
+ if(ltmd->flag & MOD_SCREW_OBJECT_OFFSET) {
+ /* find the offset along this axis relative to this objects matrix */
+ float totlen = len_v3(mtx_tx[3]);
+
+ if(totlen != 0.0f) {
+ float zero[3]={0,0,0};
+ float cp[3];
+ screw_ofs= closest_to_line_v3(cp, mtx_tx[3], zero, axis_vec);
+ }
+ else {
+ screw_ofs= 0.0f;
+ }
+ }
+
+ /* angle */
+
+#if 0 // cant incluide this, not pradictable enough, though quite fun,.
+ if(ltmd->flag & MOD_SCREW_OBJECT_ANGLE) {
+
+
+ float vec[3] = {0,1,0};
+ float cross1[3];
+ float cross2[3];
+ cross_v3_v3v3(cross1, vec, axis_vec);
+
+ mul_v3_m3v3(cross2, mtx3_tx, cross1);
+ {
+ float c1[3];
+ float c2[3];
+ float axis_tmp[3];
+
+ cross_v3_v3v3(c1, cross2, axis_vec);
+ cross_v3_v3v3(c2, axis_vec, c1);
+
+
+ angle= angle_v3v3(cross1, c2);
+
+ cross_v3_v3v3(axis_tmp, cross1, c2);
+ normalize_v3(axis_tmp);
+
+ if(len_v3v3(axis_tmp, axis_vec) > 1.0)
+ angle= -angle;
+
+ }
+ }
+#endif
+
+ } else {
+ /* exis char is used by i_rotate*/
+ axis_char= 'X' + ltmd->axis;
+
+ /* useful to be able to use the axis vec in some cases still */
+ zero_v3(axis_vec);
+ axis_vec[ltmd->axis]= 1.0;
+ }
+
+ /* apply the multiplier */
+ angle *= ltmd->iter;
+ screw_ofs *= ltmd->iter;
+
+ /* multiplying the steps is a bit tricky, this works best */
+ steps += 1;
+ steps = (steps * ltmd->iter) - (ltmd->iter - 1);
+ if(steps < 2) steps= 2;
+
+ /* will the screw be closed? */
+ if (fabs(screw_ofs) <= (FLT_EPSILON*100) && fabs(fabs(angle) - M_PI * 2.0) <= (FLT_EPSILON*100)) {
+ close= 1;
+
+ maxVerts = totvert * steps; /* -1 because we're joining back up */
+ maxEdges = (totvert * steps) + /* these are the edges between new verts */
+ (totedge * steps); /* -1 because vert edges join */
+ maxFaces = totedge * steps;
+
+ screw_ofs= 0.0f;
+ } else {
+ close= 0;
+
+ maxVerts = totvert * steps; /* -1 because we're joining back up */
+ maxEdges = (totvert * (steps-1)) + /* these are the edges between new verts */
+ (totedge * steps); /* -1 because vert edges join */
+ maxFaces = totedge * (steps-1);
+ }
+
+ result= CDDM_from_template(dm, maxVerts, maxEdges, maxFaces);
+
+ /* copy verts from mesh */
+ mvert_orig = dm->getVertArray(dm);
+ medge_orig = dm->getEdgeArray(dm);
+
+ mvert_new = result->getVertArray(result);
+ mface_new = result->getFaceArray(result);
+ medge_new = result->getEdgeArray(result);
+
+ origindex= result->getFaceDataArray(result, CD_ORIGINDEX);
+
+ /* Set the locations of the first set of verts */
+
+ mv_new= mvert_new;
+ mv_orig= mvert_orig;
+
+ /* Copy the first set of edges */
+ med_orig= medge_orig;
+ med_new= medge_new;
+ for (i=0; i < totedge; i++, med_orig++, med_new++) {
+ med_new->v1= med_orig->v1;
+ med_new->v2= med_orig->v2;
+ med_new->crease= med_orig->crease;
+ med_new->flag= med_orig->flag & ~ME_LOOSEEDGE;
+ }
+
+ if(ltmd->flag & MOD_SCREW_NORMAL_CALC) {
+ /*
+ * Normal Calculation (for face flipping)
+ * Sort edge verts for correct face flipping
+ * NOT REALLY NEEDED but face flipping is nice.
+ *
+ * */
+
+
+ /* Notice!
+ *
+ * Since we are only ordering the edges here it can avoid mallocing the
+ * extra space by abusing the vert array berfore its filled with new verts.
+ * The new array for vert_connect must be at least sizeof(ScrewVertConnect) * totvert
+ * and the size of our resulting meshes array is sizeof(MVert) * totvert * 3
+ * so its safe to use the second 2 thrids of MVert the array for vert_connect,
+ * just make sure ScrewVertConnect struct is no more then twice as big as MVert,
+ * at the moment there is no chance of that being a problem,
+ * unless MVert becomes half its current size.
+ *
+ * once the edges are ordered, vert_connect is not needed and it can be used for verts
+ *
+ * This makes the modifier faster with one less alloc.
+ */
+
+ vert_connect= MEM_mallocN(sizeof(ScrewVertConnect) * totvert, "ScrewVertConnect");
+ //vert_connect= (ScrewVertConnect *) &medge_new[totvert]; /* skip the first slice of verts */
+ vc= vert_connect;
+
+ /* Copy Vert Locations */
+ /* - We can do this in a later loop - only do here if no normal calc */
+ if (!totedge) {
+ for (i=0; i < totvert; i++, mv_orig++, mv_new++) {
+ copy_v3_v3(mv_new->co, mv_orig->co);
+ normalize_v3_v3(vc->no, mv_new->co); /* no edges- this is realy a dummy normal */
+ }
+ } else {
+ /*printf("\n\n\n\n\nStarting Modifier\n");*/
+ /* set edge users */
+ med_new= medge_new;
@@ Diff output truncated at 10240 characters. @@
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