[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [27636] trunk/blender/source/blender: OK, compiling doesn't mean it runs, now it should really be fixed, as I don' t use NAN directly anymore.

Joerg Mueller nexyon at gmail.com
Sun Mar 21 01:04:51 CET 2010


Revision: 27636
          http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=27636
Author:   nexyon
Date:     2010-03-21 01:04:50 +0100 (Sun, 21 Mar 2010)

Log Message:
-----------
OK, compiling doesn't mean it runs, now it should really be fixed, as I don't use NAN directly anymore.

Modified Paths:
--------------
    trunk/blender/source/blender/blenlib/BLI_math_base.h
    trunk/blender/source/blender/editors/screen/screen_ops.c

Modified: trunk/blender/source/blender/blenlib/BLI_math_base.h
===================================================================
--- trunk/blender/source/blender/blenlib/BLI_math_base.h	2010-03-20 23:43:50 UTC (rev 27635)
+++ trunk/blender/source/blender/blenlib/BLI_math_base.h	2010-03-21 00:04:50 UTC (rev 27636)
@@ -69,10 +69,6 @@
 #ifndef M_LN10
 #define M_LN10          2.30258509299404568402
 #endif
-#ifndef NAN
-static const unsigned long __qnan__ = 0x7fc00000UL;
-#define NAN                 ((const float) __qnan__)
-#endif
 
 #ifndef sqrtf
 #define sqrtf(a) ((float)sqrt(a))

Modified: trunk/blender/source/blender/editors/screen/screen_ops.c
===================================================================
--- trunk/blender/source/blender/editors/screen/screen_ops.c	2010-03-20 23:43:50 UTC (rev 27635)
+++ trunk/blender/source/blender/editors/screen/screen_ops.c	2010-03-21 00:04:50 UTC (rev 27636)
@@ -2401,17 +2401,14 @@
 		ScreenAnimData *sad= wt->customdata;
 		ScrArea *sa;
 		int sync;
-		float time = NAN;
+		float time;
 
 		/* sync, don't sync, or follow scene setting */
 		if(sad->flag & ANIMPLAY_FLAG_SYNC) sync= 1;
 		else if(sad->flag & ANIMPLAY_FLAG_NO_SYNC) sync= 0;
 		else sync= (scene->flag & SCE_FRAME_DROP);
 		
-		if((scene->audio.flag & AUDIO_SYNC) && !(sad->flag & ANIMPLAY_FLAG_REVERSE))
-			time = sound_sync_scene(scene);
-
-		if(finite(time))
+		if((scene->audio.flag & AUDIO_SYNC) && !(sad->flag & ANIMPLAY_FLAG_REVERSE) && finite(time = sound_sync_scene(scene)))
 			scene->r.cfra = floor(time * FPS);
 		else
 		{





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