[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [27555] trunk/blender/release/scripts/op/ add_mesh_torus.py: no need to set flat shading for faces manually
Brecht Van Lommel
brecht at blender.org
Tue Mar 16 18:59:39 CET 2010
Revision: 27555
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=27555
Author: blendix
Date: 2010-03-16 18:59:39 +0100 (Tue, 16 Mar 2010)
Log Message:
-----------
no need to set flat shading for faces manually
(commit 27534 by Campbell from render25 branch)
Modified Paths:
--------------
trunk/blender/release/scripts/op/add_mesh_torus.py
Modified: trunk/blender/release/scripts/op/add_mesh_torus.py
===================================================================
--- trunk/blender/release/scripts/op/add_mesh_torus.py 2010-03-16 17:59:11 UTC (rev 27554)
+++ trunk/blender/release/scripts/op/add_mesh_torus.py 2010-03-16 17:59:39 UTC (rev 27555)
@@ -120,7 +120,6 @@
mesh.add_geometry(int(len(verts_loc) / 3), 0, int(len(faces) / 4))
mesh.verts.foreach_set("co", verts_loc)
mesh.faces.foreach_set("verts_raw", faces)
- mesh.faces.foreach_set("smooth", [False] * len(mesh.faces))
scene = context.scene
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