[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [27534] branches/render25/release/scripts/ op/add_mesh_torus.py: no need to set flat shading for faces manually

Campbell Barton ideasman42 at gmail.com
Tue Mar 16 13:45:14 CET 2010


Revision: 27534
          http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=27534
Author:   campbellbarton
Date:     2010-03-16 13:45:13 +0100 (Tue, 16 Mar 2010)

Log Message:
-----------
no need to set flat shading for faces manually

Modified Paths:
--------------
    branches/render25/release/scripts/op/add_mesh_torus.py

Modified: branches/render25/release/scripts/op/add_mesh_torus.py
===================================================================
--- branches/render25/release/scripts/op/add_mesh_torus.py	2010-03-16 12:44:17 UTC (rev 27533)
+++ branches/render25/release/scripts/op/add_mesh_torus.py	2010-03-16 12:45:13 UTC (rev 27534)
@@ -120,7 +120,6 @@
         mesh.add_geometry(int(len(verts_loc) / 3), 0, int(len(faces) / 4))
         mesh.verts.foreach_set("co", verts_loc)
         mesh.faces.foreach_set("verts_raw", faces)
-        mesh.faces.foreach_set("smooth", [False] * len(mesh.faces))
 
         scene = context.scene
 





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