[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [27426] branches/soc-2008-mxcurioni: Merged changes in the trunk up to revision 27420.

Tamito Kajiyama rd6t-kjym at asahi-net.or.jp
Thu Mar 11 21:04:25 CET 2010


Revision: 27426
          http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=27426
Author:   kjym3
Date:     2010-03-11 21:04:25 +0100 (Thu, 11 Mar 2010)

Log Message:
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Merged changes in the trunk up to revision 27420.

Revision Links:
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    http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=27420

Modified Paths:
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    branches/soc-2008-mxcurioni/README
    branches/soc-2008-mxcurioni/release/scripts/addons/

Property Changed:
----------------
    branches/soc-2008-mxcurioni/release/scripts/

Modified: branches/soc-2008-mxcurioni/COPYING
===================================================================
--- branches/soc-2008-mxcurioni/COPYING	2010-03-11 19:33:00 UTC (rev 27425)
+++ branches/soc-2008-mxcurioni/COPYING	2010-03-11 20:04:25 UTC (rev 27426)
@@ -1,3 +1,11 @@
-Please read over both of the following files:
+Blender uses the GNU General Public License, which describes the rights
+to distribute or change the code. 
+
+Please read this file for the full license.
 doc/GPL-license.txt
-doc/BL-license.txt
+
+Apart from the GNU GPL, Blender is not available under other licenses.
+
+2010, Blender Foundation
+foundation at blender.org
+

Deleted: branches/soc-2008-mxcurioni/INSTALL
===================================================================
--- branches/soc-2008-mxcurioni/INSTALL	2010-03-11 19:33:00 UTC (rev 27425)
+++ branches/soc-2008-mxcurioni/INSTALL	2010-03-11 20:04:25 UTC (rev 27426)
@@ -1,370 +0,0 @@
-This file is to help you get started using the source and will hopefully
-answer most questions.  If you do have any problems with these instructions,
-post a message to the Forums on www.blender.org, or visit us at #blendercoders
-on irc.freenode.net
-
-The build documentation is also available through the website:
-
-http://www.blender3d.org/cms/Building_Blender.117.0.html
-
-This should have the most up-to-date build documentation at all times.
-
-
-Here are some links to external packages you may or may not need:
-
-python:      http://www.python.org
-libjpeg:     http://www.ijg.org/
-libpng:      http://www.libpng.org/pub/png/
-zlib:        http://www.gzip.org/zlib/
-openal:      http://www.openal.org/home/		(for linux/windows)
-             http://kcat.strangesoft.net/openal.html
-sdl:         http://www.libsdl.org
-
-mozilla: http://www.mozilla.org/
-nspr:  ftp://ftp.mozilla.org/pub/mozilla.org/nspr/releases
-	(side note: on debian linux you will need mozilla-dev and libnspr-dev)
-
-glut:    http://www.opengl.org/developers/documentation/glut.html
-
-If you do not have OpenGL headers and libraries you will also need mesa:
-mesa:    http://www.mesa3d.org
-
-If you want to compile with QuickTime enabled, download the SDK for your OS:
-quicktime:   http://developer.apple.com/quicktime/
-
-For the translations to other languages than English you will need gettext.
-Note that these translations are not complete yet, some time after the
-release of 2.27 they will be made available for download also.
-We welcome feedback about the translated user interface, and even contributions
-to the translation effort :)
-
-gettext:     http://www.gnu.org/software/gettext/
-
-
-
-*********************************************************************
-*********************************************************************
-
-There are three build systems for unixy platforms, the old NaN Makefiles 
-and the brand new SCons-based system and CMake.
-
-The NaN system is best understood, if you want to use the configure system,
-please help improve it. SCons has been added as a new build system for
-Blender and it has expanded in a short time, proving to be a quite handy
-build system.
-
-*********************************************************************
-*********************************************************************
-
-
-
---------------Basic Makefile TIPS---------------------------------------
-
-
-First of all, make sure 
-1) you have the full source tree available, either via SVN or as source download. 
-2) you have the libs dir (SVNROOT/lib/ or bf-blender/lib/ ) checkout as well
-
-Read about that here;
-http://www.blender3d.org/cms/Building_Blender.117.0.html
-
-In bf-blender/blender/source you can find several .mk files, these are the
-main makefile templates, used all over the Makefiles in the source tree.
-
-Edit source/nan_definitions.mk to fit your environment, be sure to edit the
-block matching your OS. You will want to change variables like 
-NAN_JPEG, NAN_PNG, NAN_PYTHON etc. to point to where you have those installed.
-
-Also check on source/Makefile, for potential conflicts with how you configured
-your system. In general this is not needed though.
-
-If you want to be able to run in 'make' in any subdirectory, you also need to
-set 2 environment variables;
-
-NANBLENDERHOME : should point to the bf-blender directory
-MAKEFLAGS: "-w -I$NANBLENDERHOME/source"
-
-After adjusting things for your environment you can run 'make' (or use the nice hmake
-script at blender/source/tools/hmake/hmake).
-
-1) run 'make' in bf-blender/intern/
-2) run 'make' in bf-blender/extern/
-3) run 'make' in bf-blender/source/
-
-The last step should result in the blender binary. But, first check the TIPS below 
-for the specific OS's.
-
-NOTE 1:
-It is possible that compiling fails because a directory to save objects and libs to was
-never created before. These all go to bf-blender/obj/xxxxx/ , where xxxx stands for the
-'guessconfig' name of your OS/CPU configuration.
-You can run 'guessconfig' here: bf-blender/source/tools/guess/guessconfig
-
-NOTE 2:
-That same 'guessconfig' name is used to read from bf-blender/lib/
-Since that directory comes from svn, easiest is to create a symlink to that dir with the
-correct name.
-
-
-
-
-----------------------Basic SCons TIPS----------------------------------
-
-More documentation on the scons system is available at
-blender/doc/blender-scons.txt and blender/doc/blender-scons-dev.txt.  Where
-this document and those conflict, those are much more likely to be right.
-
-To be able to build with the SCons build system you'll need Python (preferably
-version 2.4.x) and SCons (http://www.scons.org) installed. After you're
-sure these work properly you are ready to build with SCons.
-
-Systems supported at the moment are:
-* Linux (Ken )
-* Windows (jesterKing)
-* Irix (Hos)
-* Cygwin (Michel_)
-* MacOS (sgefant)
-
-All except Linux build with this system against the precompiled libraries,
-so be sure to get them from SVN, ie. for Windows:
-
-svn co https://svn.blender.org/svnroot/bf-blender/trunk/lib/windows
-
-Be sure to do this at the same level your blender directory is at
-(ie. /home/username/build/blender and /home/username/build/lib/OS).
-
-Not all are entirely complete yet, but the system itself is very usable.
-
-Quick tip 1: type 'scons' to build it.   (If you get errors edit config.opts
-	so that it matches your system)
-Quick tip 2: type 'scons clean' to clean your build tree.
-Quick tip 3: You should also remove/rename user_config.py any time SConstruct
-	has changed.
-
-The main file of interest is the SConstruct file in the blender 
-directory. Open this file and browse to the section that concerns your
-system. Set any options as necessary (the true/false switches, the
-rest should work out-of-the-box).
-
-When you're satisfied with the settings you should run scons. For most systems
-that is just in the command-line in the directory containing the SConstruct
-file. If you want to, you can use the switch -j N for benefiting more processors,
-and --debug=time for timing the entire build process.
-
-If you are on Windows and you want to compile with MSVC (6 and 7) you'll need
-to run vcvars32.bat in your command-line (DOS-box) to set the necessary
-environment variables. Be sure to browse to the blender top-directory. Type
-'scons' and watch the build fly by.
-
-For the Windows build the QuickTime SDK is expected to be at
-lib\windows\QTDevWin\CIncludes
-and
-lib\windows\QTDevWin\Libraries,
-but you can alter the SConstruct file to point it to the path you have your
-QuickTime SDK installed.
-
-
-----------------------WINDOWS TIPS--------------------------------------
-
-When building Blender on Windows you have three choices:
-METHOD 1. Build using the old NaN Makefiles.
-METHOD 2. Use Microsoft Visual Studio project files (msvc6 and msvc7)
-METHOD 3. Use SCons (see above)
-
-These directions are for method 2. Method 1 was used in Nan in combination 
-with Cygwin.
-
-If you are using Method 1 with cygwin you need to set FREE_WINDOWS 
-to true you can do this with: export FREE_WINDOWS=true
-
-EXTERNAL LIBARIES
-All external libraries that Blender depends on are found in SVN in 
-precompiled form. If you did not already do so, check out lib/windows from SVN using
- 
-svn co https://svn.blender.org/svnroot/bf-blender/trunk/lib/windows
-
-[NOTE: Make sure you are in the directory where the blender directory resides,
-NOT in the blender directory itself! lib/windows must be in the same dir as
-blender to make the VC project files work correctly.]
-If you prefer to build or download those libraries yourself, there are some
-directions below.
-
-INTERN LIBRARIES:
-The first thing you need to do is to build the Blender "intern" libraries.
-You need to have Python installed on your machine.
-
-Open the workspace in the $NANBLENDERHOME/intern/make/msvc_6_0 (msvc_7_0 if you
-want to build with .NET) directory.
-Build the "build_install_all" project. This will build all the intern libraries
-and installs them in the $NANBLENDERHOME/../lib/windows directory.
-
-If you get weird compiler errors, make sure you have the latest Visual Studio
-Service Pack installed. SP5 worked for me.
-
-If the post build step (copying the libraries to their destinations) fails,
-this is probably due to the fact that MSVC can't find the XCOPY command as 
-happened to me on an XP system. MSVC has it's own PATH that you can set through
-the options. Open options from the menu: Tools->Options. Go to the directories
-tab and select "Executable files" from the drop down menu. Now add you SYSTEM32
-directory.
-
-The last project build is the python_freeze project that will freeze python code
-for compilation and linking with Blender's C code. At the moment, this should be
-automatic except that batch file probably does not find Python. If this is the
-case, follow the same procedure as was mentioned above for the XCOPY command
-to add Python to your path.
-
-BUILDING BLENDER
-
-Open the workspace $NANBLENDERHOME/projectfiles/blender/blender.dsw or the
-solution $NANBLENDERHOME/projectfiles_vc7/blender/blender.sln
-
-blender           Builds the main executable
-
-Choose the project blender and hit F7. If all is well it should build
-with a lot of warnings but no errors.
-
-BUILDING/DOWNLOADING EXTERNAL LIBRARIES
-If you don't want to use the precompiled libraries you can download and/or
-build them yourself. Here are some directions.
-
-JPEG:
-BINARY LIBRARY:

@@ Diff output truncated at 10240 characters. @@




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