[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [27398] trunk/blender/release/scripts/ui/ properties_data_lamp.py: Add COMPAT_ENGINES mechanism to lamp panels so other render engines can show
Brecht Van Lommel
brecht at blender.org
Wed Mar 10 21:24:06 CET 2010
Revision: 27398
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=27398
Author: blendix
Date: 2010-03-10 21:24:06 +0100 (Wed, 10 Mar 2010)
Log Message:
-----------
Add COMPAT_ENGINES mechanism to lamp panels so other render engines can show
different panels here.
Modified Paths:
--------------
trunk/blender/release/scripts/ui/properties_data_lamp.py
Modified: trunk/blender/release/scripts/ui/properties_data_lamp.py
===================================================================
--- trunk/blender/release/scripts/ui/properties_data_lamp.py 2010-03-10 20:21:09 UTC (rev 27397)
+++ trunk/blender/release/scripts/ui/properties_data_lamp.py 2010-03-10 20:24:06 UTC (rev 27398)
@@ -27,6 +27,7 @@
bl_label = "Render Presets"
preset_subdir = "sunsky"
preset_operator = "script.python_file_run"
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
draw = bpy.types.Menu.draw_preset
@@ -36,19 +37,20 @@
bl_context = "data"
def poll(self, context):
- return context.lamp
+ engine = context.scene.render.engine
+ return context.lamp and (engine in self.COMPAT_ENGINES)
-
class DATA_PT_preview(DataButtonsPanel):
bl_label = "Preview"
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
def draw(self, context):
self.layout.template_preview(context.lamp)
-
class DATA_PT_context_lamp(DataButtonsPanel):
bl_label = ""
bl_show_header = False
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
def draw(self, context):
layout = self.layout
@@ -75,10 +77,12 @@
class DATA_PT_custom_props_lamp(DataButtonsPanel, PropertyPanel):
_context_path = "object.data"
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
class DATA_PT_lamp(DataButtonsPanel):
bl_label = "Lamp"
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
def draw(self, context):
layout = self.layout
@@ -125,10 +129,12 @@
class DATA_PT_sunsky(DataButtonsPanel):
bl_label = "Sky & Atmosphere"
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
def poll(self, context):
lamp = context.lamp
- return (lamp and lamp.type == 'SUN')
+ engine = context.scene.render.engine
+ return (lamp and lamp.type == 'SUN') and (engine in self.COMPAT_ENGINES)
def draw(self, context):
layout = self.layout
@@ -196,10 +202,12 @@
class DATA_PT_shadow(DataButtonsPanel):
bl_label = "Shadow"
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
def poll(self, context):
lamp = context.lamp
- return (lamp and lamp.type in ('POINT', 'SUN', 'SPOT', 'AREA'))
+ engine = context.scene.render.engine
+ return (lamp and lamp.type in ('POINT', 'SUN', 'SPOT', 'AREA')) and (engine in self.COMPAT_ENGINES)
def draw(self, context):
layout = self.layout
@@ -319,10 +327,12 @@
class DATA_PT_area(DataButtonsPanel):
bl_label = "Area Shape"
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
def poll(self, context):
lamp = context.lamp
- return (lamp and lamp.type == 'AREA')
+ engine = context.scene.render.engine
+ return (lamp and lamp.type == 'AREA') and (engine in self.COMPAT_ENGINES)
def draw(self, context):
layout = self.layout
@@ -344,10 +354,12 @@
class DATA_PT_spot(DataButtonsPanel):
bl_label = "Spot Shape"
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
def poll(self, context):
lamp = context.lamp
- return (lamp and lamp.type == 'SPOT')
+ engine = context.scene.render.engine
+ return (lamp and lamp.type == 'SPOT') and (engine in self.COMPAT_ENGINES)
def draw(self, context):
layout = self.layout
@@ -379,11 +391,13 @@
class DATA_PT_falloff_curve(DataButtonsPanel):
bl_label = "Falloff Curve"
bl_default_closed = True
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
def poll(self, context):
lamp = context.lamp
+ engine = context.scene.render.engine
- return (lamp and lamp.type in ('POINT', 'SPOT') and lamp.falloff_type == 'CUSTOM_CURVE')
+ return (lamp and lamp.type in ('POINT', 'SPOT') and lamp.falloff_type == 'CUSTOM_CURVE') and (engine in self.COMPAT_ENGINES)
def draw(self, context):
lamp = context.lamp
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