[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [27296] trunk/blender/source/gameengine/ GameLogic: BGE 2D Filters: slightly change dfelinto patch to use SCA_IScene instead of KX_Scene.
Benoit Bolsee
benoit.bolsee at online.be
Sat Mar 6 22:22:09 CET 2010
Revision: 27296
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=27296
Author: ben2610
Date: 2010-03-06 22:22:09 +0100 (Sat, 06 Mar 2010)
Log Message:
-----------
BGE 2D Filters: slightly change dfelinto patch to use SCA_IScene instead of KX_Scene. It is rather anecdotic since KX_Scene is the only implementation of SCA_IScene but it's better to keep GameLogic and Ketsji separated.
Modified Paths:
--------------
trunk/blender/source/gameengine/GameLogic/CMakeLists.txt
trunk/blender/source/gameengine/GameLogic/Makefile
trunk/blender/source/gameengine/GameLogic/SCA_2DFilterActuator.cpp
trunk/blender/source/gameengine/GameLogic/SCA_2DFilterActuator.h
trunk/blender/source/gameengine/GameLogic/SCA_IScene.h
trunk/blender/source/gameengine/GameLogic/SConscript
Modified: trunk/blender/source/gameengine/GameLogic/CMakeLists.txt
===================================================================
--- trunk/blender/source/gameengine/GameLogic/CMakeLists.txt 2010-03-06 19:46:21 UTC (rev 27295)
+++ trunk/blender/source/gameengine/GameLogic/CMakeLists.txt 2010-03-06 21:22:09 UTC (rev 27296)
@@ -32,7 +32,6 @@
../../../intern/string
../../../source/gameengine/Expressions
../../../source/gameengine/SceneGraph
- ../../../source/gameengine/Ketsji
../../../intern/moto/include
../../../source/gameengine/Rasterizer
)
Modified: trunk/blender/source/gameengine/GameLogic/Makefile
===================================================================
--- trunk/blender/source/gameengine/GameLogic/Makefile 2010-03-06 19:46:21 UTC (rev 27295)
+++ trunk/blender/source/gameengine/GameLogic/Makefile 2010-03-06 21:22:09 UTC (rev 27296)
@@ -41,7 +41,6 @@
CPPFLAGS += -I../Expressions
CPPFLAGS += -I../SceneGraph
CPPFLAGS += -I../Rasterizer
-CPPFLAGS += -I../Ketsji
CPPFLAGS += -I$(NAN_STRING)/include
CPPFLAGS += -I$(NAN_MOTO)/include
CPPFLAGS += -I../../blender/makesdna
Modified: trunk/blender/source/gameengine/GameLogic/SCA_2DFilterActuator.cpp
===================================================================
--- trunk/blender/source/gameengine/GameLogic/SCA_2DFilterActuator.cpp 2010-03-06 19:46:21 UTC (rev 27295)
+++ trunk/blender/source/gameengine/GameLogic/SCA_2DFilterActuator.cpp 2010-03-06 21:22:09 UTC (rev 27296)
@@ -42,7 +42,7 @@
float float_arg,
int int_arg,
RAS_IRasterizer* rasterizer,
- KX_Scene* scene)
+ SCA_IScene* scene)
: SCA_IActuator(gameobj, KX_ACT_2DFILTER),
m_type(type),
m_disableMotionBlur(flag),
Modified: trunk/blender/source/gameengine/GameLogic/SCA_2DFilterActuator.h
===================================================================
--- trunk/blender/source/gameengine/GameLogic/SCA_2DFilterActuator.h 2010-03-06 19:46:21 UTC (rev 27295)
+++ trunk/blender/source/gameengine/GameLogic/SCA_2DFilterActuator.h 2010-03-06 21:22:09 UTC (rev 27296)
@@ -30,7 +30,7 @@
#include "RAS_IRasterizer.h"
#include "SCA_IActuator.h"
-#include "KX_Scene.h"
+#include "SCA_IScene.h"
class SCA_2DFilterActuator : public SCA_IActuator
{
@@ -45,7 +45,7 @@
int m_int_arg;
STR_String m_shaderText;
RAS_IRasterizer* m_rasterizer;
- KX_Scene* m_scene;
+ SCA_IScene* m_scene;
public:
@@ -56,7 +56,7 @@
float float_arg,
int int_arg,
RAS_IRasterizer* rasterizer,
- KX_Scene* scene);
+ SCA_IScene* scene);
void SetShaderText(const char *text);
virtual ~SCA_2DFilterActuator();
Modified: trunk/blender/source/gameengine/GameLogic/SCA_IScene.h
===================================================================
--- trunk/blender/source/gameengine/GameLogic/SCA_IScene.h 2010-03-06 19:46:21 UTC (rev 27295)
+++ trunk/blender/source/gameengine/GameLogic/SCA_IScene.h 2010-03-06 21:22:09 UTC (rev 27296)
@@ -32,6 +32,7 @@
#include <vector>
#include "STR_String.h"
+#include "RAS_2DFilterManager.h"
#ifdef WITH_CXX_GUARDEDALLOC
#include "MEM_guardedalloc.h"
@@ -64,6 +65,9 @@
void AddDebugProperty(class CValue* debugprop,
const STR_String &name);
void RemoveAllDebugProperties();
+ virtual void Update2DFilter(vector<STR_String>& propNames, void* gameObj,
+ RAS_2DFilterManager::RAS_2DFILTER_MODE filtermode,
+ int pass, STR_String& text) {}
#ifdef WITH_CXX_GUARDEDALLOC
Modified: trunk/blender/source/gameengine/GameLogic/SConscript
===================================================================
--- trunk/blender/source/gameengine/GameLogic/SConscript 2010-03-06 19:46:21 UTC (rev 27295)
+++ trunk/blender/source/gameengine/GameLogic/SConscript 2010-03-06 21:22:09 UTC (rev 27296)
@@ -6,7 +6,6 @@
incs = '. #/source/kernel/gen_system #/intern/string'
incs += ' #/source/gameengine/Expressions #/intern/moto/include'
incs += ' #/source/gameengine/Rasterizer #/source/gameengine/SceneGraph'
-incs += ' #/source/gameengine/Ketsji'
defs = []
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