[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [27266] trunk/blender/source/blender/ editors: Bugfix #21215: Panning Properties header shows unnecessary space.

Joshua Leung aligorith at gmail.com
Fri Mar 5 02:18:12 CET 2010


Revision: 27266
          http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=27266
Author:   aligorith
Date:     2010-03-05 02:18:12 +0100 (Fri, 05 Mar 2010)

Log Message:
-----------
Bugfix #21215: Panning Properties header shows unnecessary space.

There was an additional 'magic number' offset for the header width, from the days when there was the frame number and subtabs in the header.

--

Removed an obsolete and commented out line.

Modified Paths:
--------------
    trunk/blender/source/blender/editors/space_buttons/buttons_header.c
    trunk/blender/source/blender/editors/space_view3d/view3d_draw.c

Modified: trunk/blender/source/blender/editors/space_buttons/buttons_header.c
===================================================================
--- trunk/blender/source/blender/editors/space_buttons/buttons_header.c	2010-03-04 15:58:27 UTC (rev 27265)
+++ trunk/blender/source/blender/editors/space_buttons/buttons_header.c	2010-03-05 01:18:12 UTC (rev 27266)
@@ -138,7 +138,7 @@
 	uiBlockEndAlign(block);
 	
 	/* always as last  */
-	UI_view2d_totRect_set(&ar->v2d, xco+XIC+80, ar->v2d.tot.ymax-ar->v2d.tot.ymin);
+	UI_view2d_totRect_set(&ar->v2d, xco+(XIC/2), ar->v2d.tot.ymax-ar->v2d.tot.ymin);
 	
 	uiEndBlock(C, block);
 	uiDrawBlock(C, block);

Modified: trunk/blender/source/blender/editors/space_view3d/view3d_draw.c
===================================================================
--- trunk/blender/source/blender/editors/space_view3d/view3d_draw.c	2010-03-04 15:58:27 UTC (rev 27265)
+++ trunk/blender/source/blender/editors/space_view3d/view3d_draw.c	2010-03-05 01:18:12 UTC (rev 27266)
@@ -2227,8 +2227,6 @@
 	
 //	REEB_draw();
 	
-//	if(scene->radio) RAD_drawall(v3d->drawtype>=OB_SOLID);
-	
 	/* Transp and X-ray afterdraw stuff */
 	view3d_draw_transp(scene, ar, v3d);
 	view3d_draw_xray(scene, ar, v3d, 1);	// clears zbuffer if it is used!





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