[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [27263] branches/render25/source/blender/ render/intern/source/object_mesh.c: Render Branch: fix mistake in last commit, didn't work with
Brecht Van Lommel
brecht at blender.org
Thu Mar 4 15:07:12 CET 2010
Revision: 27263
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=27263
Author: blendix
Date: 2010-03-04 15:07:12 +0100 (Thu, 04 Mar 2010)
Log Message:
-----------
Render Branch: fix mistake in last commit, didn't work with
anti-aliasing disabled.
Modified Paths:
--------------
branches/render25/source/blender/render/intern/source/object_mesh.c
Modified: branches/render25/source/blender/render/intern/source/object_mesh.c
===================================================================
--- branches/render25/source/blender/render/intern/source/object_mesh.c 2010-03-04 13:42:07 UTC (rev 27262)
+++ branches/render25/source/blender/render/intern/source/object_mesh.c 2010-03-04 14:07:12 UTC (rev 27263)
@@ -3480,31 +3480,32 @@
static void set_fullsample_trace_flag(Render *re, ObjectRen *obr)
{
VlakRen *vlr;
- int a, trace, mode;
+ int a, trace, mode, osa;
- if(re->params.osa==0)
- return;
-
+ osa= re->params.osa;
trace= re->params.r.mode & R_RAYTRACE;
for(a=obr->totvlak-1; a>=0; a--) {
vlr= render_object_vlak_get(obr, a);
mode= vlr->mat->mode;
- if(mode & MA_FULL_OSA)
+ if(osa && (mode & MA_FULL_OSA)) {
vlr->flag |= R_FULL_OSA;
+ }
else if(trace) {
/* TODO: remove temporary raytrace_all hack */
- if(mode & MA_TRACEBLE || re->params.r.raytrace_all)
+ if(mode & MA_TRACEBLE || re->params.r.raytrace_all) {
vlr->flag |= R_TRACEBLE;
-
- if(mode & MA_SHLESS);
- else if(vlr->mat->material_type == MA_TYPE_VOLUME);
- else if((mode & MA_RAYMIRROR) || ((mode & MA_TRANSP) && (mode & MA_RAYTRANSP)))
- /* for blurry reflect/refract, better to take more samples
- * inside the raytrace than as OSA samples */
- if ((vlr->mat->gloss_mir == 1.0) && (vlr->mat->gloss_tra == 1.0))
- vlr->flag |= R_FULL_OSA;
+ }
+ else if(osa) {
+ if(mode & MA_SHLESS);
+ else if(vlr->mat->material_type == MA_TYPE_VOLUME);
+ else if((mode & MA_RAYMIRROR) || ((mode & MA_TRANSP) && (mode & MA_RAYTRANSP)))
+ /* for blurry reflect/refract, better to take more samples
+ * inside the raytrace than as OSA samples */
+ if ((vlr->mat->gloss_mir == 1.0) && (vlr->mat->gloss_tra == 1.0))
+ vlr->flag |= R_FULL_OSA;
+ }
}
}
}
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