[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [29804] trunk/blender/source/blender/ makesrna/rna_cleanup: move edits from rna_api_cleanup.txt into rna_booleans .txt which can be parsed.

Campbell Barton ideasman42 at gmail.com
Tue Jun 29 23:23:28 CEST 2010


Revision: 29804
          http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=29804
Author:   campbellbarton
Date:     2010-06-29 23:23:28 +0200 (Tue, 29 Jun 2010)

Log Message:
-----------
move edits from rna_api_cleanup.txt into rna_booleans.txt which can be parsed.

Modified Paths:
--------------
    trunk/blender/source/blender/makesrna/rna_cleanup/rna_booleans.txt

Removed Paths:
-------------
    trunk/blender/source/blender/makesrna/rna_cleanup/rna_api_cleanup.txt

Deleted: trunk/blender/source/blender/makesrna/rna_cleanup/rna_api_cleanup.txt
===================================================================
--- trunk/blender/source/blender/makesrna/rna_cleanup/rna_api_cleanup.txt	2010-06-29 21:03:56 UTC (rev 29803)
+++ trunk/blender/source/blender/makesrna/rna_cleanup/rna_api_cleanup.txt	2010-06-29 21:23:28 UTC (rev 29804)
@@ -1,1704 +0,0 @@
-# non booleans, (much todo)
-ParticleSettings.child_nbr -> child_display_percent
-ParticleSettings.rendered_child_nbr -> child_render_percent
-ParticleSettings.child_random_size -> child_size_random
-ParticleSettings.clumppow -> clump_power
-ParticleSettings.enable_simplify -> use_simplify
-ParticleSettings.rand_group -> use_group_random
-ParticleSettings.ren_as -> render_type
-ParticleSettings.sizemass -> use_size_mass
-ParticleSettings.unborn -> use_unborn
-ParticleSettings.viewport -> use_simplify_viewport
-BuildModifier.randomize -> use_random
-Camera.panorama -> use_panorama
-
-# booleans
-ActionActuator.continue_last_frame -> continue_last_frame
-ActionGroup.expanded -> show_expanded
-ActionGroup.locked -> lock
-ActionGroup.selected -> select
-Actuator.expanded -> show_expanded
-AnimData.nla_enabled -> use_nla
-AnimVizMotionPaths.highlight_keyframes -> show_keyframe_highlight
-AnimVizMotionPaths.search_all_action_keyframes -> use_keyframe_action_all
-AnimVizMotionPaths.show_frame_numbers -> show_frame_numbers
-AnimVizMotionPaths.show_keyframe_numbers -> show_keyframe_numbers
-AnimVizOnionSkinning.only_selected -> show_only_selected
-Area.show_menus -> show_menus
-AreaLamp.dither -> use_dither
-AreaLamp.jitter -> use_jitter
-AreaLamp.only_shadow -> use_only_shadow
-AreaLamp.shadow_layer -> use_only_shadow_layer
-AreaLamp.umbra -> use_umbra
-Armature.auto_ik -> use_auto_ik
-Armature.deform_bbone_rest -> use_deform_b_bone_rest
-Armature.deform_envelope -> use_deform_envelope
-Armature.deform_quaternion -> use_deform_quaternion
-Armature.deform_vertexgroups -> use_deform_vertexgroups
-Armature.delay_deform -> use_deform_delay
-Armature.draw_axes -> show_axes
-Armature.draw_custom_bone_shapes -> show_bone_custom
-Armature.draw_group_colors -> show_group_colors
-Armature.draw_names -> show_names
-Armature.ghost_only_selected -> show_only_ghost_selected
-Armature.layer -> layer
-Armature.layer_protection -> layer_protect
-Armature.x_axis_mirror -> use_mirror_x
-ArmatureModifier.b_bone_rest -> use_b_bone_rest
-ArmatureModifier.invert -> use_vertex_group_invert
-ArmatureModifier.multi_modifier -> use_multi_modifier
-ArmatureModifier.quaternion -> use_preserve_volume
-ArmatureModifier.use_bone_envelopes -> use_bone_envelopes
-ArmatureModifier.use_vertex_groups -> use_vertex_groups
-ArrayModifier.add_offset_object -> use_object_offset
-ArrayModifier.constant_offset -> use_constant_offset
-ArrayModifier.merge_adjacent_vertices -> use_merge_vertex
-ArrayModifier.merge_end_vertices -> use_merge_vertex_end
-ArrayModifier.relative_offset -> use_relative_offset
-BackgroundImage.show_expanded -> show_expanded
-BevelModifier.only_vertices -> use_only_vertex
-BezierSplinePoint.hidden -> hide
-BezierSplinePoint.selected_control_point -> select_control_point
-BezierSplinePoint.selected_handle1 -> select_left_handle
-BezierSplinePoint.selected_handle2 -> select_right_handle
-BoidRule.in_air -> use_in_air
-BoidRule.on_land -> use_on_land
-BoidRuleAvoid.predict -> use_predict
-BoidRuleAvoidCollision.boids -> use_avoid
-BoidRuleAvoidCollision.deflectors -> use_deflect
-BoidRuleFollowLeader.line -> use_line
-BoidRuleGoal.predict -> use_predict
-BoidSettings.allow_climb -> use_climb
-BoidSettings.allow_flight -> use_flight
-BoidSettings.allow_land -> use_land
-Bone.connected -> use_connect
-Bone.cyclic_offset -> use_cyclic_offset
-Bone.deform -> use_deform
-Bone.draw_wire -> show_wire
-Bone.hidden -> hide
-Bone.hinge -> use_hinge
-Bone.inherit_scale -> use_inherit_scale
-Bone.layer -> layer
-Bone.local_location -> use_local_location
-Bone.multiply_vertexgroup_with_envelope -> use_envelope_multiply
-* Bone.restrict_select -> restrict_select
-Bone.selected -> select
-BooleanProperty.default -> default
-BooleanProperty.default_array -> default_array
-Brush.use_accumulate -> use_accumulate
-Brush.use_airbrush -> use_airbrush
-Brush.use_alpha -> use_alpha
-Brush.use_anchor -> use_anchor
-Brush.use_jitter_pressure -> use_jitter_pressure
-Brush.use_persistent -> use_persistent
-Brush.use_rake -> use_rake
-Brush.use_size_pressure -> use_size_pressure
-Brush.use_smooth_stroke -> use_smooth_stroke
-Brush.use_space -> use_space
-Brush.use_spacing_pressure -> use_spacing_pressure
-Brush.use_strength_pressure -> use_strength_pressure
-Brush.use_wrap -> use_wrap
-BuildModifier.randomize -> use_random
-Camera.panorama -> use_panorama
-Camera.show_limits -> show_limits
-Camera.show_mist -> show_mist
-Camera.show_name -> show_name
-Camera.show_passepartout -> show_passepartout
-Camera.show_title_safe -> show_title_safe
-CastModifier.from_radius -> use_radius_as_size
-CastModifier.use_transform -> use_transform
-CastModifier.x -> use_x
-CastModifier.y -> use_y
-CastModifier.z -> use_z
-ChildOfConstraint.use_location_x -> use_location_x
-ChildOfConstraint.use_location_y -> use_location_y
-ChildOfConstraint.use_location_z -> use_location_z
-ChildOfConstraint.use_rotation_x -> use_rotation_x
-ChildOfConstraint.use_rotation_y -> use_rotation_y
-ChildOfConstraint.use_rotation_z -> use_rotation_z
-ChildOfConstraint.use_scale_x -> use_scale_x
-ChildOfConstraint.use_scale_y -> use_scale_y
-ChildOfConstraint.use_scale_z -> use_scale_z
-ClampToConstraint.cyclic -> use_cyclic
-ClothCollisionSettings.enable_collision -> use_collision
-ClothCollisionSettings.enable_self_collision -> use_self_collision
-ClothSettings.pin_cloth -> use_pin_cloth
-ClothSettings.stiffness_scaling -> use_stiffness_scale
-* CollisionSensor.collision_type -> collision_type
-CollisionSensor.pulse -> use_pulse
-CollisionSettings.enabled -> use_collision
-CollisionSettings.kill_particles -> use_particle_kill
-CompositorNodeAlphaOver.convert_premul -> use_convert_premultiply
-CompositorNodeBlur.bokeh -> use_bokeh
-CompositorNodeBlur.gamma -> use_gamma_correct
-CompositorNodeBlur.relative -> use_relative
-CompositorNodeColorSpill.unspill -> use_unspill
-CompositorNodeCrop.crop_size -> use_crop_size
-CompositorNodeDBlur.wrap -> use_wrap
-CompositorNodeDefocus.gamma_correction -> use_gamma_correct
-CompositorNodeDefocus.preview -> use_preview
-CompositorNodeDefocus.use_zbuffer -> use_zbuffer
-CompositorNodeGlare.rotate_45 -> use_rotate_45
-CompositorNodeImage.auto_refresh -> use_auto_refresh
-CompositorNodeImage.cyclic -> use_cyclic
-CompositorNodeInvert.alpha -> use_alpha
-CompositorNodeInvert.rgb -> invert_rgb
-CompositorNodeLensdist.fit -> use_fit
-CompositorNodeLensdist.jitter -> use_jitter
-CompositorNodeLensdist.projector -> use_projector
-CompositorNodeMapValue.use_max -> use_max
-CompositorNodeMapValue.use_min -> use_min
-CompositorNodeMixRGB.alpha -> use_alpha
-CompositorNodeOutputFile.exr_half -> use_exr_half
-CompositorNodeVecBlur.curved -> use_curve
-* Constraint.active -> active
-Constraint.disabled -> is_valid
-Constraint.expanded -> show_expanded
-Constraint.proxy_local -> is_proxy_local
-ConstraintActuator.detect_material -> use_material_detect
-ConstraintActuator.fh_normal -> use_fh_normal
-ConstraintActuator.fh_paralel_axis -> use_fh_paralel_axis
-ConstraintActuator.force_distance -> use_force_distance
-ConstraintActuator.local -> use_local
-ConstraintActuator.normal -> use_normal
-ConstraintActuator.persistent -> use_persistent
-ControlFluidSettings.active -> active
-ControlFluidSettings.reverse_frames -> use_frame_reverse
-Controller.expanded -> show_expanded
-Controller.priority -> use_priority
-Controller.state -> state
-CopyLocationConstraint.invert_x -> invert_x
-CopyLocationConstraint.invert_y -> invert_y
-CopyLocationConstraint.invert_z -> invert_z
-CopyLocationConstraint.use_offset -> use_offset
-CopyLocationConstraint.use_x -> use_x
-CopyLocationConstraint.use_y -> use_y
-CopyLocationConstraint.use_z -> use_z
-CopyRotationConstraint.invert_x -> invert_x
-CopyRotationConstraint.invert_y -> invert_y
-CopyRotationConstraint.invert_z -> invert_z
-CopyRotationConstraint.use_offset -> use_offset
-CopyRotationConstraint.use_x -> use_x
-CopyRotationConstraint.use_y -> use_y
-CopyRotationConstraint.use_z -> use_z
-CopyScaleConstraint.use_offset -> use_offset
-CopyScaleConstraint.use_x -> use_x
-CopyScaleConstraint.use_y -> use_y
-CopyScaleConstraint.use_z -> use_z
-Curve.auto_texspace -> use_auto_texspace
-Curve.back -> use_fill_back
-Curve.draw_handles -> show_handles
-Curve.draw_normals -> show_normals
-Curve.front -> use_fill_front
-Curve.map_along_length -> use_texture_map_length
-Curve.use_deform_fill -> use_fill_deform
-Curve.use_path -> use_path
-Curve.use_path_follow -> use_path_follow
-Curve.use_radius -> use_radius
-Curve.use_stretch -> use_stretch
-Curve.use_time_offset -> use_time_offset
-CurveMapPoint.selected -> select
-CurveMapping.clip -> use_clip
-DelaySensor.repeat -> use_repeat
-DomainFluidSettings.generate_speed_vectors -> use_speed_vectors
-DomainFluidSettings.override_time -> use_time_override
-DomainFluidSettings.reverse_frames -> use_frame_reverse
-*negate* DopeSheet.collapse_summary -> show_expanded_summary
-DopeSheet.display_armature -> show_armature
-DopeSheet.display_camera -> show_camera
-DopeSheet.display_curve -> show_curve
-DopeSheet.display_lamp -> show_lamp
-DopeSheet.display_material -> show_material
-DopeSheet.display_mesh -> show_mesh
-DopeSheet.display_metaball -> show_metaball
-DopeSheet.display_node -> show_node
-DopeSheet.display_particle -> show_particle
-DopeSheet.display_scene -> show_scene
-DopeSheet.display_shapekeys -> show_shapekeys
-DopeSheet.display_summary -> show_summary
-DopeSheet.display_texture -> show_texture
-DopeSheet.display_transforms -> show_transforms
-DopeSheet.display_world -> show_world
-DopeSheet.include_missing_nla -> show_missing_nla
-DopeSheet.only_group_objects -> show_only_group_objects
-DopeSheet.only_selected -> show_only_selected
-Driver.invalid -> is_valid
-Driver.show_debug_info -> show_debug_info
-DriverTarget.use_local_space_transforms -> use_local_space_transform
-EdgeSplitModifier.use_edge_angle -> use_edge_angle
-EdgeSplitModifier.use_sharp -> use_edge_sharp
-EditBone.connected -> is_connected
-EditBone.cyclic_offset -> use_cyclic_offset
-EditBone.deform -> use_deform

@@ Diff output truncated at 10240 characters. @@




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