[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [29803] branches/soc-2010-jwilkins: removing pading so it aligns on 32 bit computers too
Tom Musgrove
LetterRip at gmail.com
Tue Jun 29 23:03:56 CEST 2010
Revision: 29803
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=29803
Author: letterrip
Date: 2010-06-29 23:03:56 +0200 (Tue, 29 Jun 2010)
Log Message:
-----------
removing pading so it aligns on 32 bit computers too
Modified Paths:
--------------
branches/soc-2010-jwilkins/release/scripts/ui/space_view3d_toolbar.py
branches/soc-2010-jwilkins/source/blender/makesdna/DNA_userdef_types.h
Modified: branches/soc-2010-jwilkins/release/scripts/ui/space_view3d_toolbar.py
===================================================================
--- branches/soc-2010-jwilkins/release/scripts/ui/space_view3d_toolbar.py 2010-06-29 20:35:17 UTC (rev 29802)
+++ branches/soc-2010-jwilkins/release/scripts/ui/space_view3d_toolbar.py 2010-06-29 21:03:56 UTC (rev 29803)
@@ -798,10 +798,9 @@
layout.prop(brush, "edge_to_edge", "Edge To Edge")
if brush.sculpt_tool in ('DRAW', 'LAYER', 'FLATTEN', 'CLAY', 'WAX', 'FILL', 'SCRAPE'):
layout.prop(brush, "use_original_normal")
- if brush.use_original_normal:
- col = layout.column()
- col.label(text="Direction:")
- col.prop(brush, "sculpt_direction", text="")
+ col = layout.column()
+ col.label(text="Direction:")
+ col.prop(brush, "sculpt_direction", text="")
layout.prop(brush, "use_airbrush")
if brush.use_airbrush:
col = layout.column()
Modified: branches/soc-2010-jwilkins/source/blender/makesdna/DNA_userdef_types.h
===================================================================
--- branches/soc-2010-jwilkins/source/blender/makesdna/DNA_userdef_types.h 2010-06-29 20:35:17 UTC (rev 29802)
+++ branches/soc-2010-jwilkins/source/blender/makesdna/DNA_userdef_types.h 2010-06-29 21:03:56 UTC (rev 29803)
@@ -376,7 +376,6 @@
struct ColorBand coba_weight; /* from texture.h */
int sculpt_paint_pixel_radius; /* unified radius of brush in pixels */
float sculpt_paint_strength; /* unified strenght of brush scaled to brush radius */
- float pad3;
} UserDef;
extern UserDef U; /* from blenkernel blender.c */
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