[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [29766] trunk/blender/source/blender/ makesrna/rna_api_cleanup.txt: rna renaming: some simple consistency tweaks
Brecht Van Lommel
brecht at blender.org
Mon Jun 28 14:41:16 CEST 2010
Revision: 29766
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=29766
Author: blendix
Date: 2010-06-28 14:41:16 +0200 (Mon, 28 Jun 2010)
Log Message:
-----------
rna renaming: some simple consistency tweaks
Modified Paths:
--------------
trunk/blender/source/blender/makesrna/rna_api_cleanup.txt
Modified: trunk/blender/source/blender/makesrna/rna_api_cleanup.txt
===================================================================
--- trunk/blender/source/blender/makesrna/rna_api_cleanup.txt 2010-06-28 12:25:28 UTC (rev 29765)
+++ trunk/blender/source/blender/makesrna/rna_api_cleanup.txt 2010-06-28 12:41:16 UTC (rev 29766)
@@ -15,7 +15,7 @@
# booleans
ActionActuator.continue_last_frame -> continue_last_frame
ActionGroup.expanded -> show_expanded
-ActionGroup.locked -> use_lock
+ActionGroup.locked -> lock
ActionGroup.selected -> select
Actuator.expanded -> show_expanded
AnimData.nla_enabled -> use_nla
@@ -59,8 +59,8 @@
BevelModifier.only_vertices -> useonly_vertex
BezierSplinePoint.hidden -> hide
BezierSplinePoint.selected_control_point -> select_control_point
-BezierSplinePoint.selected_handle1 -> select_handle_before
-BezierSplinePoint.selected_handle2 -> select_handle_after
+BezierSplinePoint.selected_handle1 -> select_left_handle
+BezierSplinePoint.selected_handle2 -> select_right_handle
BoidRule.in_air -> use_in_air
BoidRule.on_land -> use_on_land
BoidRuleAvoid.predict -> use_predict
@@ -236,7 +236,7 @@
EditBone.inherit_scale -> use_inherit_scale
EditBone.layer -> layer
EditBone.local_location -> use_local_location
-EditBone.locked -> use_lock
+EditBone.locked -> lock
EditBone.multiply_vertexgroup_with_envelope -> use_envelope_multiply
EditBone.restrict_select -> restrict_select
EditBone.selected -> select
@@ -275,7 +275,7 @@
ExplodeModifier.unborn -> show_unborn
FCurve.auto_clamped_handles -> use_auto_handle_clamp
*negate* FCurve.disabled -> enabled
-FCurve.locked -> use_lock
+FCurve.locked -> lock
FCurve.muted -> use_mute
FCurve.selected -> select
*negate* FCurve.visible -> hide
@@ -335,7 +335,7 @@
GPencilLayer.active -> active
GPencilLayer.frame_lock -> lock_frame
GPencilLayer.hide -> hide
-GPencilLayer.locked -> use_lock
+GPencilLayer.locked -> lock
GPencilLayer.selected -> select
GPencilLayer.show_points -> show_points
GPencilLayer.use_onion_skinning -> use_onion_skin
@@ -435,7 +435,7 @@
KeyMap.items_expanded -> show_expanded_items
* would use is_ * KeyMap.modal -> modal
KeyMap.user_defined -> use_user_defined
-KeyMapItem.active -> use_active
+KeyMapItem.active -> active
* would use is_pressed * KeyMapItem.alt -> alt
* would use is_pressed * KeyMapItem.any -> any
* would use is_pressed * KeyMapItem.ctrl -> ctrl
@@ -447,9 +447,9 @@
* KeyboardSensor.all_keys -> all_keys
-* would use is_ * Keyframe.selected -> selected
-* would use is_ * Keyframe.selected_handle1 -> selected_handle1
-* would use is_ * Keyframe.selected_handle2 -> selected_handle2
+* would use is_ * Keyframe.selected -> select
+* would use is_ * Keyframe.selected_handle1 -> select_left_handle
+* would use is_ * Keyframe.selected_handle2 -> select_right_handle
KeyingSet.absolute -> use_absolute
@@ -623,8 +623,8 @@
Mesh.vertex_normal_flip -> use_vertex_normal_flip
-MeshColorLayer.active -> use_active
-MeshColorLayer.active_render -> use_active_render
+MeshColorLayer.active -> active
+MeshColorLayer.active_render -> active_render
MeshDeformModifier.dynamic -> dynamic
@@ -641,7 +641,7 @@
* would use is_ * MeshFace.hidden -> hide
-* would use is_ * MeshFace.selected -> selected
+* would use is_ * MeshFace.selected -> select
* would use is_ * MeshFace.smooth -> smooth
@@ -657,8 +657,8 @@
MeshTextureFace.tex -> use_render_texture
MeshTextureFace.text -> use_bitmap_text
MeshTextureFace.twoside -> use_twoside
-MeshTextureFace.uv_pinned -> use_uv_pinned
-MeshTextureFace.uv_selected -> use_uv_select
+MeshTextureFace.uv_pinned -> uv_pin
+MeshTextureFace.uv_selected -> uv_select
* MeshTextureFaceLayer.active -> active
* MeshTextureFaceLayer.active_clone -> active_clone
* MeshTextureFaceLayer.active_render -> active_render
@@ -817,7 +817,7 @@
* ObjectBase.selected_user -> is_select_user
-* could be is_ * ObstacleFluidSettings.active -> use_active
+* could be is_ * ObstacleFluidSettings.active -> active
ObstacleFluidSettings.export_animated_mesh -> use_export_animated_mesh
@@ -825,7 +825,7 @@
OperatorStrokeElement.flip -> use_flip
-OutflowFluidSettings.active -> use_active
+OutflowFluidSettings.active -> active
OutflowFluidSettings.export_animated_mesh -> use_export_animated_mesh
@@ -1227,10 +1227,10 @@
* Sequence.frame_locked -> frame_locked
-* Sequence.left_handle_selected -> left_handle_select
+* Sequence.left_handle_selected -> select_left_handle
* Sequence.lock -> lock
* Sequence.mute -> mute
-* Sequence.right_handle_selected -> right_handle_select
+* Sequence.right_handle_selected -> select_right_handle
* Sequence.selected -> select
* Sequence.use_effect_default_fade -> use_effect_default_fade
@@ -1701,4 +1701,4 @@
WorldTextureSlot.map_blend -> use_map_blend
WorldTextureSlot.map_horizon -> use_map_horizon
WorldTextureSlot.map_zenith_down -> use_map_zenith_down
-WorldTextureSlot.map_zenith_up -> use_map_zenith_up
\ No newline at end of file
+WorldTextureSlot.map_zenith_up -> use_map_zenith_up
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