[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [29765] trunk/blender/source/blender/ makesrna/rna_api_cleanup.txt: rna suggested names:
Campbell Barton
ideasman42 at gmail.com
Mon Jun 28 14:25:28 CEST 2010
Revision: 29765
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=29765
Author: campbellbarton
Date: 2010-06-28 14:25:28 +0200 (Mon, 28 Jun 2010)
Log Message:
-----------
rna suggested names:
position -> location
maximum/minimum -> max/min
Modified Paths:
--------------
trunk/blender/source/blender/makesrna/rna_api_cleanup.txt
Modified: trunk/blender/source/blender/makesrna/rna_api_cleanup.txt
===================================================================
--- trunk/blender/source/blender/makesrna/rna_api_cleanup.txt 2010-06-28 12:14:14 UTC (rev 29764)
+++ trunk/blender/source/blender/makesrna/rna_api_cleanup.txt 2010-06-28 12:25:28 UTC (rev 29765)
@@ -1,4 +1,18 @@
+# non booleans, (much todo)
+ParticleSettings.child_nbr -> child_display_percent
+ParticleSettings.rendered_child_nbr -> child_render_percent
+ParticleSettings.child_random_size -> child_size_random
+ParticleSettings.clumppow -> clump_power
+ParticleSettings.enable_simplify -> use_simplify
+ParticleSettings.rand_group -> use_group_random
+ParticleSettings.ren_as -> render_type
+ParticleSettings.sizemass -> use_size_mass
+ParticleSettings.unborn -> use_unborn
+ParticleSettings.viewport -> use_simplify_viewport
+BuildModifier.randomize -> use_random
+Camera.panorama -> use_panorama
+# booleans
ActionActuator.continue_last_frame -> continue_last_frame
ActionGroup.expanded -> show_expanded
ActionGroup.locked -> use_lock
@@ -28,7 +42,7 @@
Armature.draw_names -> show_names
Armature.ghost_only_selected -> showonly_ghost_selected
Armature.layer -> layer
-Armature.layer_protection -> layer_protection
+Armature.layer_protection -> layer_protect
Armature.x_axis_mirror -> use_mirror_x
ArmatureModifier.b_bone_rest -> use_b_bone_rest
ArmatureModifier.invert -> use_vertex_group_invert
@@ -247,7 +261,7 @@
EffectSequence.use_translation -> use_translation
EffectorWeights.do_growing_hair -> use_hair_grow
EnvironmentMap.ignore_layers -> layer_ignore
-EnvironmentMapTexture.use_filter_size_min -> filter_size_minimum
+EnvironmentMapTexture.use_filter_size_min -> filter_size_min
EnvironmentMapTexture.mipmap -> use_mipmap
EnvironmentMapTexture.mipmap_gauss -> use_mipmap_gauss
Event.alt -> alt
@@ -313,7 +327,7 @@
FluidFluidSettings.export_animated_mesh -> use_animated_mesh
FollowPathConstraint.use_curve_follow -> use_curve_follow
FollowPathConstraint.use_curve_radius -> use_curve_radius
-FollowPathConstraint.use_fixed_position -> use_fixed_position
+FollowPathConstraint.use_fixed_position -> use_fixed_location
Function.registered -> registered
Function.registered_optional -> registered_optional
GPencilFrame.paint_lock -> lock_paint
@@ -455,21 +469,19 @@
KeyingSetPath.insertkey_xyz_to_rgb -> use_insertkey_xyz_to_rgb
-KinematicConstraint.pos_lock_x -> use_lock_pos_x
-KinematicConstraint.pos_lock_y -> use_lock_pos_y
-KinematicConstraint.pos_lock_z -> use_lock_pos_z
-KinematicConstraint.rot_lock_x -> use_lock_rot_x
-KinematicConstraint.rot_lock_y -> use_lock_rot_y
-KinematicConstraint.rot_lock_z -> use_lock_rot_z
-KinematicConstraint.use_position -> use_position
+KinematicConstraint.pos_lock_x -> lock_location_x
+KinematicConstraint.pos_lock_y -> lock_location_y
+KinematicConstraint.pos_lock_z -> lock_location_z
+KinematicConstraint.rot_lock_x -> lock_rotation_x
+KinematicConstraint.rot_lock_y -> lock_rotation_y
+KinematicConstraint.rot_lock_z -> lock_rotation_z
+KinematicConstraint.use_position -> use_location
KinematicConstraint.use_rotation -> use_rotation
KinematicConstraint.use_stretch -> use_stretch
KinematicConstraint.use_tail -> use_tail
KinematicConstraint.use_target -> use_target
-
-
Lamp.diffuse -> use_diffuse
Lamp.layer -> use_own_layer
Lamp.negative -> use_negative
@@ -480,23 +492,23 @@
LampTextureSlot.map_shadow -> use_map_shadow
Lattice.outside -> use_outside
LimitLocationConstraint.limit_transform -> limit_transform
-LimitLocationConstraint.use_maximum_x -> use_maximum_x
-LimitLocationConstraint.use_maximum_y -> use_maximum_y
-LimitLocationConstraint.use_maximum_z -> use_maximum_z
-LimitLocationConstraint.use_minimum_x -> use_minimum_x
-LimitLocationConstraint.use_minimum_y -> use_minimum_y
-LimitLocationConstraint.use_minimum_z -> use_minimum_z
+LimitLocationConstraint.use_maximum_x -> use_x_max
+LimitLocationConstraint.use_maximum_y -> use_y_max
+LimitLocationConstraint.use_maximum_z -> use_z_max
+LimitLocationConstraint.use_minimum_x -> use_x_min
+LimitLocationConstraint.use_minimum_y -> use_y_min
+LimitLocationConstraint.use_minimum_z -> use_z_min
LimitRotationConstraint.limit_transform -> limit_transform
-LimitRotationConstraint.use_limit_x -> use_limit_x
-LimitRotationConstraint.use_limit_y -> use_limit_y
-LimitRotationConstraint.use_limit_z -> use_limit_z
+LimitRotationConstraint.use_limit_x -> use_x_limit
+LimitRotationConstraint.use_limit_y -> use_y_limit
+LimitRotationConstraint.use_limit_z -> use_z_limit
LimitScaleConstraint.limit_transform -> limit_transform
-LimitScaleConstraint.use_maximum_x -> use_maximum_x
-LimitScaleConstraint.use_maximum_y -> use_maximum_y
-LimitScaleConstraint.use_maximum_z -> use_maximum_z
-LimitScaleConstraint.use_minimum_x -> use_minimum_x
-LimitScaleConstraint.use_minimum_y -> use_minimum_y
-LimitScaleConstraint.use_minimum_z -> use_minimum_z
+LimitScaleConstraint.use_maximum_x -> use_x_max
+LimitScaleConstraint.use_maximum_y -> use_y_max
+LimitScaleConstraint.use_maximum_z -> use_z_max
+LimitScaleConstraint.use_minimum_x -> use_x_min
+LimitScaleConstraint.use_minimum_y -> use_y_min
+LimitScaleConstraint.use_minimum_z -> use_z_min
Main.debug -> show_debug
@@ -926,7 +938,7 @@
* ParticleTarget.valid -> valid
-PivotConstraint.use_relative_position -> use_relative_position
+PivotConstraint.use_relative_position -> use_relative_location
PointCache.baked -> is_baked
@@ -1233,8 +1245,8 @@
ShaderNodeExtendedMaterial.specular -> use_specular
-ShaderNodeMapping.clamp_maximum -> use_clamp_to_maximum
-ShaderNodeMapping.clamp_minimum -> use_clamp_to_minimum
+ShaderNodeMapping.clamp_maximum -> use_clamp_to_max
+ShaderNodeMapping.clamp_minimum -> use_clamp_to_min
ShaderNodeMaterial.diffuse -> use_diffuse
@@ -1433,7 +1445,7 @@
SpaceView3D.pivot_point_align -> use_pivot_point_align
SpaceView3D.relationship_lines -> show_relationship_lines
SpaceView3D.textured_solid -> show_textured_solid
-* SpaceView3D.used_layers -> used_layers
+* SpaceView3D.used_layers -> layers_used
SpeedControlSequence.curve_compress_y -> use_curve_compress_y
@@ -1490,8 +1502,8 @@
SurfaceCurve.vertex_normal_flip -> use_vertex_normal_flip
-TexMapping.has_maximum -> use_clip_to_maximum
-TexMapping.has_minimum -> use_clip_to_minimum
+TexMapping.has_maximum -> use_clip_to_max
+TexMapping.has_minimum -> use_clip_to_min
Text.dirty -> is_dirty
More information about the Bf-blender-cvs
mailing list