[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [29763] trunk/blender/source/blender/ makesrna/rna_api_cleanup.txt: WIP draft for rna renaming, brecht will go over this next.

Campbell Barton ideasman42 at gmail.com
Mon Jun 28 14:10:42 CEST 2010


Revision: 29763
          http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=29763
Author:   campbellbarton
Date:     2010-06-28 14:10:40 +0200 (Mon, 28 Jun 2010)

Log Message:
-----------
WIP draft for rna renaming, brecht will go over this next.

Added Paths:
-----------
    trunk/blender/source/blender/makesrna/rna_api_cleanup.txt

Added: trunk/blender/source/blender/makesrna/rna_api_cleanup.txt
===================================================================
--- trunk/blender/source/blender/makesrna/rna_api_cleanup.txt	                        (rev 0)
+++ trunk/blender/source/blender/makesrna/rna_api_cleanup.txt	2010-06-28 12:10:40 UTC (rev 29763)
@@ -0,0 +1,1692 @@
+
+ActionActuator.continue_last_frame -> continue_last_frame
+ActionGroup.expanded -> show_expanded
+ActionGroup.locked -> use_lock
+ActionGroup.selected -> select
+Actuator.expanded -> show_expanded
+AnimData.nla_enabled -> use_nla
+AnimVizMotionPaths.highlight_keyframes -> show_keyframe_highlight
+AnimVizMotionPaths.search_all_action_keyframes -> use_keyframe_action_all
+AnimVizMotionPaths.show_frame_numbers -> show_frame_numbers
+AnimVizMotionPaths.show_keyframe_numbers -> show_keyframe_numbers
+AnimVizOnionSkinning.only_selected -> showonly_selected
+Area.show_menus -> show_menus
+AreaLamp.dither -> use_dither
+AreaLamp.jitter -> use_jitter
+AreaLamp.only_shadow -> useonly_shadow
+AreaLamp.shadow_layer -> useonly_shadow_layer
+AreaLamp.umbra -> use_umbra
+Armature.auto_ik -> use_auto_ik
+Armature.deform_bbone_rest -> use_deform_b_bone_rest
+Armature.deform_envelope -> use_deform_envelope
+Armature.deform_quaternion -> use_deform_quaternion
+Armature.deform_vertexgroups -> use_deform_vertexgroups
+Armature.delay_deform -> use_deform_delay
+Armature.draw_axes -> show_axes
+Armature.draw_custom_bone_shapes -> show_bone_custom
+Armature.draw_group_colors -> show_group_colors
+Armature.draw_names -> show_names
+Armature.ghost_only_selected -> showonly_ghost_selected
+Armature.layer -> layer
+Armature.layer_protection -> layer_protection
+Armature.x_axis_mirror -> use_mirror_x
+ArmatureModifier.b_bone_rest -> use_b_bone_rest
+ArmatureModifier.invert -> use_vertex_group_invert
+ArmatureModifier.multi_modifier -> use_multi_modifier
+ArmatureModifier.quaternion -> use_preserve_volume
+ArmatureModifier.use_bone_envelopes -> use_bone_envelopes
+ArmatureModifier.use_vertex_groups -> use_vertex_groups
+ArrayModifier.add_offset_object -> use_object_offset
+ArrayModifier.constant_offset -> use_constant_offset
+ArrayModifier.merge_adjacent_vertices -> use_merge_vertex
+ArrayModifier.merge_end_vertices -> use_merge_vertex_end
+ArrayModifier.relative_offset -> use_relative_offset
+BackgroundImage.show_expanded -> show_expanded
+BevelModifier.only_vertices -> useonly_vertex
+BezierSplinePoint.hidden -> hide
+BezierSplinePoint.selected_control_point -> select_control_point
+BezierSplinePoint.selected_handle1 -> select_handle_before
+BezierSplinePoint.selected_handle2 -> select_handle_after
+BoidRule.in_air -> use_in_air
+BoidRule.on_land -> use_on_land
+BoidRuleAvoid.predict -> use_predict
+BoidRuleAvoidCollision.boids -> use_avoid
+BoidRuleAvoidCollision.deflectors -> use_deflect
+BoidRuleFollowLeader.line -> use_line
+BoidRuleGoal.predict -> use_predict
+BoidSettings.allow_climb -> use_climb
+BoidSettings.allow_flight -> use_flight
+BoidSettings.allow_land -> use_land
+Bone.connected -> use_connect
+Bone.cyclic_offset -> use_cyclic_offset
+Bone.deform -> use_deform
+Bone.draw_wire -> show_wire
+Bone.hidden -> hide
+Bone.hinge -> use_hinge
+Bone.inherit_scale -> use_inherit_scale
+Bone.layer -> layer
+Bone.local_location -> use_local_location
+Bone.multiply_vertexgroup_with_envelope -> use_envelope_multiply
+* Bone.restrict_select -> restrict_select
+Bone.selected -> select
+BooleanProperty.default -> default
+BooleanProperty.default_array -> default_array
+Brush.use_accumulate -> use_accumulate
+Brush.use_airbrush -> use_airbrush
+Brush.use_alpha -> use_alpha
+Brush.use_anchor -> use_anchor
+Brush.use_jitter_pressure -> use_jitter_pressure
+Brush.use_persistent -> use_persistent
+Brush.use_rake -> use_rake
+Brush.use_size_pressure -> use_size_pressure
+Brush.use_smooth_stroke -> use_smooth_stroke
+Brush.use_space -> use_space
+Brush.use_spacing_pressure -> use_spacing_pressure
+Brush.use_strength_pressure -> use_strength_pressure
+Brush.use_wrap -> use_wrap
+BuildModifier.randomize -> use_random
+Camera.panorama -> use_panorama
+Camera.show_limits -> show_limits
+Camera.show_mist -> show_mist
+Camera.show_name -> show_name
+Camera.show_passepartout -> show_passepartout
+Camera.show_title_safe -> show_title_safe
+CastModifier.from_radius -> use_radius_as_size
+CastModifier.use_transform -> use_transform
+CastModifier.x -> use_x
+CastModifier.y -> use_y
+CastModifier.z -> use_z
+ChildOfConstraint.use_location_x -> use_location_x
+ChildOfConstraint.use_location_y -> use_location_y
+ChildOfConstraint.use_location_z -> use_location_z
+ChildOfConstraint.use_rotation_x -> use_rotation_x
+ChildOfConstraint.use_rotation_y -> use_rotation_y
+ChildOfConstraint.use_rotation_z -> use_rotation_z
+ChildOfConstraint.use_scale_x -> use_scale_x
+ChildOfConstraint.use_scale_y -> use_scale_y
+ChildOfConstraint.use_scale_z -> use_scale_z
+ClampToConstraint.cyclic -> use_cyclic
+ClothCollisionSettings.enable_collision -> use_collision
+ClothCollisionSettings.enable_self_collision -> use_self_collision
+ClothSettings.pin_cloth -> use_pin_cloth
+ClothSettings.stiffness_scaling -> use_stiffness_scale
+* CollisionSensor.collision_type -> collision_type
+CollisionSensor.pulse -> use_pulse
+CollisionSettings.enabled -> use_collision
+CollisionSettings.kill_particles -> use_particle_kill
+CompositorNodeAlphaOver.convert_premul -> use_convert_premultiply
+CompositorNodeBlur.bokeh -> use_bokeh
+CompositorNodeBlur.gamma -> use_gamma_correct
+CompositorNodeBlur.relative -> use_relative
+CompositorNodeColorSpill.unspill -> use_unspill
+CompositorNodeCrop.crop_size -> use_crop_size
+CompositorNodeDBlur.wrap -> use_wrap
+CompositorNodeDefocus.gamma_correction -> use_gamma_correct
+CompositorNodeDefocus.preview -> use_preview
+CompositorNodeDefocus.use_zbuffer -> use_zbuffer
+CompositorNodeGlare.rotate_45 -> use_rotate_45
+CompositorNodeImage.auto_refresh -> use_auto_refresh
+CompositorNodeImage.cyclic -> use_cyclic
+CompositorNodeInvert.alpha -> use_alpha
+CompositorNodeInvert.rgb -> invert_rgb
+CompositorNodeLensdist.fit -> use_fit
+CompositorNodeLensdist.jitter -> use_jitter
+CompositorNodeLensdist.projector -> use_projector
+CompositorNodeMapValue.use_max -> use_max
+CompositorNodeMapValue.use_min -> use_min
+CompositorNodeMixRGB.alpha -> use_alpha
+CompositorNodeOutputFile.exr_half -> use_exr_half
+CompositorNodeVecBlur.curved -> use_curve
+* Constraint.active -> active
+Constraint.disabled -> is_valid
+Constraint.expanded -> show_expanded
+Constraint.proxy_local -> is_proxy_local
+ConstraintActuator.detect_material -> use_material_detect
+ConstraintActuator.fh_normal -> use_fh_normal
+ConstraintActuator.fh_paralel_axis -> use_fh_paralel_axis
+ConstraintActuator.force_distance -> use_force_distance
+ConstraintActuator.local -> use_local
+ConstraintActuator.normal -> use_normal
+ConstraintActuator.persistent -> use_persistent
+ControlFluidSettings.active -> active
+ControlFluidSettings.reverse_frames -> use_frame_reverse
+Controller.expanded -> show_expanded
+Controller.priority -> use_priority
+Controller.state -> state
+CopyLocationConstraint.invert_x -> invert_x
+CopyLocationConstraint.invert_y -> invert_y
+CopyLocationConstraint.invert_z -> invert_z
+CopyLocationConstraint.use_offset -> use_offset
+CopyLocationConstraint.use_x -> use_x
+CopyLocationConstraint.use_y -> use_y
+CopyLocationConstraint.use_z -> use_z
+CopyRotationConstraint.invert_x -> invert_x
+CopyRotationConstraint.invert_y -> invert_y
+CopyRotationConstraint.invert_z -> invert_z
+CopyRotationConstraint.use_offset -> use_offset
+CopyRotationConstraint.use_x -> use_x
+CopyRotationConstraint.use_y -> use_y
+CopyRotationConstraint.use_z -> use_z
+CopyScaleConstraint.use_offset -> use_offset
+CopyScaleConstraint.use_x -> use_x
+CopyScaleConstraint.use_y -> use_y
+CopyScaleConstraint.use_z -> use_z
+Curve.auto_texspace -> use_auto_texspace
+Curve.back -> use_fill_back
+Curve.draw_handles -> show_handles
+Curve.draw_normals -> show_normals
+Curve.front -> use_fill_front
+Curve.map_along_length -> use_texture_map_length
+Curve.use_deform_fill -> use_fill_deform
+Curve.use_path -> use_path
+Curve.use_path_follow -> use_path_follow
+Curve.use_radius -> use_radius
+Curve.use_stretch -> use_stretch
+Curve.use_time_offset -> use_time_offset
+CurveMapPoint.selected -> select
+CurveMapping.clip -> use_clip
+DelaySensor.repeat -> use_repeat
+DomainFluidSettings.generate_speed_vectors -> use_speed_vectors
+DomainFluidSettings.override_time -> use_time_override
+DomainFluidSettings.reverse_frames -> use_frame_reverse
+*negate* DopeSheet.collapse_summary -> show_expanded_summary
+DopeSheet.display_armature -> show_armature
+DopeSheet.display_camera -> show_camera
+DopeSheet.display_curve -> show_curve
+DopeSheet.display_lamp -> show_lamp
+DopeSheet.display_material -> show_material
+DopeSheet.display_mesh -> show_mesh
+DopeSheet.display_metaball -> show_metaball
+DopeSheet.display_node -> show_node
+DopeSheet.display_particle -> show_particle
+DopeSheet.display_scene -> show_scene
+DopeSheet.display_shapekeys -> show_shapekeys
+DopeSheet.display_summary -> show_summary
+DopeSheet.display_texture -> show_texture
+DopeSheet.display_transforms -> show_transforms
+DopeSheet.display_world -> show_world
+DopeSheet.include_missing_nla -> show_missing_nla
+DopeSheet.only_group_objects -> showonly_group_objects
+DopeSheet.only_selected -> showonly_selected
+Driver.invalid -> is_valid
+Driver.show_debug_info -> show_debug_info
+DriverTarget.use_local_space_transforms -> use_local_space_transform
+EdgeSplitModifier.use_edge_angle -> use_edge_angle
+EdgeSplitModifier.use_sharp -> use_edge_sharp
+EditBone.connected -> is_connected
+EditBone.cyclic_offset -> use_cyclic_offset
+EditBone.deform -> use_deform
+EditBone.draw_wire -> show_wire
+EditBone.hidden -> hide
+EditBone.hinge -> use_hinge
+EditBone.inherit_scale -> use_inherit_scale
+EditBone.layer -> layer
+EditBone.local_location -> use_local_location
+EditBone.locked -> use_lock
+EditBone.multiply_vertexgroup_with_envelope -> use_envelope_multiply
+EditBone.restrict_select -> restrict_select
+EditBone.selected -> select
+EditBone.selected_head -> select_head
+EditBone.selected_tail -> select_tail
+EditObjectActuator.enable_3d_tracking -> use_track_3d
+EditObjectActuator.local_angular_velocity -> use_local_angular_velocity
+EditObjectActuator.local_linear_velocity -> use_local_linear_velocity

@@ Diff output truncated at 10240 characters. @@




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