[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [29562] branches/soc-2010-nexyon: * New users_logic property for Texts to find out which texts are used in a GE logic brick .

Joerg Mueller nexyon at gmail.com
Sat Jun 19 12:47:25 CEST 2010


Revision: 29562
          http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=29562
Author:   nexyon
Date:     2010-06-19 12:47:24 +0200 (Sat, 19 Jun 2010)

Log Message:
-----------
* New users_logic property for Texts to find out which texts are used in a GE logic brick.
* Fixed a bug in KX_ObjectActuator where the fuzzy flags weren't updated when setting properties from within python.
* Moved do_versions_ipos_to_animato from blender.c to readfile.c, where it should be.
* Fixed a bug on file transitions with the GE when files have different FPS settings.

Modified Paths:
--------------
    branches/soc-2010-nexyon/release/scripts/modules/bpy_types.py
    branches/soc-2010-nexyon/source/blender/blenkernel/intern/blender.c
    branches/soc-2010-nexyon/source/blender/blenloader/intern/readfile.c
    branches/soc-2010-nexyon/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
    branches/soc-2010-nexyon/source/gameengine/Ketsji/KX_ObjectActuator.cpp

Modified: branches/soc-2010-nexyon/release/scripts/modules/bpy_types.py
===================================================================
--- branches/soc-2010-nexyon/release/scripts/modules/bpy_types.py	2010-06-19 10:35:01 UTC (rev 29561)
+++ branches/soc-2010-nexyon/release/scripts/modules/bpy_types.py	2010-06-19 10:47:24 UTC (rev 29562)
@@ -531,6 +531,11 @@
         self.clear()
         self.write(string)
 
+    @property
+    def users_logic(self):
+        """Logic bricks that use this text"""
+        import bpy
+        return tuple(obj for obj in bpy.data.objects if self in [cont.text for cont in obj.game.controllers if cont.type == 'PYTHON'])
 
 import collections
 

Modified: branches/soc-2010-nexyon/source/blender/blenkernel/intern/blender.c
===================================================================
--- branches/soc-2010-nexyon/source/blender/blenkernel/intern/blender.c	2010-06-19 10:35:01 UTC (rev 29561)
+++ branches/soc-2010-nexyon/source/blender/blenkernel/intern/blender.c	2010-06-19 10:47:24 UTC (rev 29562)
@@ -65,7 +65,6 @@
 #include "BKE_global.h"
 #include "BKE_idprop.h"
 #include "BKE_library.h"
-#include "BKE_ipo.h"
 #include "BKE_main.h"
 #include "BKE_node.h"
 #include "BKE_report.h"
@@ -287,10 +286,6 @@
 		//setscreen(G.curscreen);
 	}
 	
-	// XXX temporarily here
-	if(G.main->versionfile < 250)
-		do_versions_ipos_to_animato(G.main); // XXX fixme... complicated versionpatching
-	
 	if(recover && bfd->filename[0] && G.relbase_valid) {
 		/* in case of autosave or quit.blend, use original filename instead
 		 * use relbase_valid to make sure the file is saved, else we get <memory2> in the filename */

Modified: branches/soc-2010-nexyon/source/blender/blenloader/intern/readfile.c
===================================================================
--- branches/soc-2010-nexyon/source/blender/blenloader/intern/readfile.c	2010-06-19 10:35:01 UTC (rev 29561)
+++ branches/soc-2010-nexyon/source/blender/blenloader/intern/readfile.c	2010-06-19 10:47:24 UTC (rev 29562)
@@ -138,7 +138,7 @@
 #include "BKE_sequencer.h"
 #include "BKE_texture.h" // for open_plugin_tex
 #include "BKE_utildefines.h" // SWITCH_INT DATA ENDB DNA1 O_BINARY GLOB USER TEST REND
-
+#include "BKE_ipo.h"
 #include "BKE_sound.h"
 
 //XXX #include "BIF_butspace.h" // badlevel, for do_versions, patching event codes
@@ -9734,11 +9734,6 @@
 			do_versions_gpencil_2_50(main, screen);
 		}
 		
-		/* old Animation System (using IPO's) needs to be converted to the new Animato system 
-		 * (NOTE: conversion code in blenkernel/intern/ipo.c for now)
-		 */
-		//do_versions_ipos_to_animato(main);
-		
 		/* shader, composit and texture node trees have id.name empty, put something in
 		 * to have them show in RNA viewer and accessible otherwise.
 		 */
@@ -10930,6 +10925,14 @@
 	/* don't forget to set version number in blender.c! */
 }
 
+static void do_versions_after_linking(FileData *fd, Library *lib, Main *main)
+{
+	/* old Animation System (using IPO's) needs to be converted to the new Animato system
+	 */
+	if(main->versionfile < 250)
+		do_versions_ipos_to_animato(main);
+}
+
 static void lib_link_all(FileData *fd, Main *main)
 {
 	oldnewmap_sort(fd);
@@ -11076,6 +11079,7 @@
 	blo_join_main(&fd->mainlist);
 
 	lib_link_all(fd, bfd->main);
+	do_versions_after_linking(fd, NULL, bfd->main);
 	lib_verify_nodetree(bfd->main, 1);
 	fix_relpaths_library(fd->relabase, bfd->main); /* make all relative paths, relative to the open blend file */
 	

Modified: branches/soc-2010-nexyon/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
===================================================================
--- branches/soc-2010-nexyon/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp	2010-06-19 10:35:01 UTC (rev 29561)
+++ branches/soc-2010-nexyon/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp	2010-06-19 10:47:24 UTC (rev 29562)
@@ -84,6 +84,7 @@
 #include "BLI_blenlib.h"
 #include "BLO_readfile.h"
 #include "DNA_scene_types.h"
+#include "BKE_ipo.h"
 	/***/
 
 #include "AUD_C-API.h"
@@ -120,7 +121,7 @@
 {
 	/* context values */
 	struct wmWindow *win= CTX_wm_window(C);
-	struct Scene *scene= CTX_data_scene(C);
+	struct Scene *startscene= CTX_data_scene(C);
 	struct Main* maggie1= CTX_data_main(C);
 
 
@@ -133,7 +134,7 @@
 	int exitrequested = KX_EXIT_REQUEST_NO_REQUEST;
 	Main* blenderdata = maggie1;
 
-	char* startscenename = scene->id.name+2;
+	char* startscenename = startscene->id.name+2;
 	char pathname[FILE_MAXDIR+FILE_MAXFILE], oldsce[FILE_MAXDIR+FILE_MAXFILE];
 	STR_String exitstring = "";
 	BlendFileData *bfd= NULL;
@@ -220,12 +221,12 @@
 #endif
 
 		//lock frame and camera enabled - storing global values
-		int tmp_lay= scene->lay;
-		Object *tmp_camera = scene->camera;
+		int tmp_lay= startscene->lay;
+		Object *tmp_camera = startscene->camera;
 
 		if (v3d->scenelock==0){
-			scene->lay= v3d->lay;
-			scene->camera= v3d->camera;
+			startscene->lay= v3d->lay;
+			startscene->camera= v3d->camera;
 		}
 
 		// some blender stuff
@@ -246,7 +247,7 @@
 		}
 		
 		if(rv3d->persp==RV3D_CAMOB) {
-			if(scene->gm.framing.type == SCE_GAMEFRAMING_BARS) { /* Letterbox */
+			if(startscene->gm.framing.type == SCE_GAMEFRAMING_BARS) { /* Letterbox */
 				camzoom = 1.0f;
 			}
 			else {
@@ -317,22 +318,22 @@
 			}
 		}
 
-		Scene *blscene= bfd ? bfd->curscene : (Scene *)BLI_findstring(&blenderdata->scene, startscenename, offsetof(ID, name) + 2);
+		Scene *scene= bfd ? bfd->curscene : (Scene *)BLI_findstring(&blenderdata->scene, startscenename, offsetof(ID, name) + 2);
 
-		if (blscene)
+		if (scene)
 		{
-			int startFrame = blscene->r.cfra;
+			int startFrame = scene->r.cfra;
 			ketsjiengine->SetAnimRecordMode(animation_record, startFrame);
 			
 			// Quad buffered needs a special window.
-			if(blscene->gm.stereoflag == STEREO_ENABLED){
-				if (blscene->gm.stereomode != RAS_IRasterizer::RAS_STEREO_QUADBUFFERED)
-					rasterizer->SetStereoMode((RAS_IRasterizer::StereoMode) blscene->gm.stereomode);
+			if(scene->gm.stereoflag == STEREO_ENABLED){
+				if (scene->gm.stereomode != RAS_IRasterizer::RAS_STEREO_QUADBUFFERED)
+					rasterizer->SetStereoMode((RAS_IRasterizer::StereoMode) scene->gm.stereomode);
 
-				rasterizer->SetEyeSeparation(blscene->gm.eyeseparation);
+				rasterizer->SetEyeSeparation(scene->gm.eyeseparation);
 			}
 
-			rasterizer->SetBackColor(blscene->gm.framing.col[0], blscene->gm.framing.col[1], blscene->gm.framing.col[2], 0.0f);
+			rasterizer->SetBackColor(scene->gm.framing.col[0], scene->gm.framing.col[1], scene->gm.framing.col[2], 0.0f);
 		}
 		
 		if (exitrequested != KX_EXIT_REQUEST_QUIT_GAME)
@@ -361,19 +362,19 @@
 
 			if(GPU_glsl_support())
 				useglslmat = true;
-			else if(blscene->gm.matmode == GAME_MAT_GLSL)
+			else if(scene->gm.matmode == GAME_MAT_GLSL)
 				usemat = false;
 
-            if(usemat && (blscene->gm.matmode != GAME_MAT_TEXFACE))
+			if(usemat && (scene->gm.matmode != GAME_MAT_TEXFACE))
 				sceneconverter->SetMaterials(true);
-			if(useglslmat && (blscene->gm.matmode == GAME_MAT_GLSL))
+			if(useglslmat && (scene->gm.matmode == GAME_MAT_GLSL))
 				sceneconverter->SetGLSLMaterials(true);
 					
 			KX_Scene* startscene = new KX_Scene(keyboarddevice,
 				mousedevice,
 				networkdevice,
 				startscenename,
-				blscene,
+				scene,
 				canvas);
 
 #ifndef DISABLE_PYTHON
@@ -383,13 +384,13 @@
 #endif // DISABLE_PYTHON
 
 			//initialize Dome Settings
-			if(blscene->gm.stereoflag == STEREO_DOME)
-				ketsjiengine->InitDome(blscene->gm.dome.res, blscene->gm.dome.mode, blscene->gm.dome.angle, blscene->gm.dome.resbuf, blscene->gm.dome.tilt, blscene->gm.dome.warptext);
+			if(scene->gm.stereoflag == STEREO_DOME)
+				ketsjiengine->InitDome(scene->gm.dome.res, scene->gm.dome.mode, scene->gm.dome.angle, scene->gm.dome.resbuf, scene->gm.dome.tilt, scene->gm.dome.warptext);
 
 			// initialize 3D Audio Settings
-			AUD_set3DSetting(AUD_3DS_SPEED_OF_SOUND, blscene->audio.speed_of_sound);
-			AUD_set3DSetting(AUD_3DS_DOPPLER_FACTOR, blscene->audio.doppler_factor);
-			AUD_set3DSetting(AUD_3DS_DISTANCE_MODEL, blscene->audio.distance_model);
+			AUD_set3DSetting(AUD_3DS_SPEED_OF_SOUND, scene->audio.speed_of_sound);
+			AUD_set3DSetting(AUD_3DS_DOPPLER_FACTOR, scene->audio.doppler_factor);
+			AUD_set3DSetting(AUD_3DS_DISTANCE_MODEL, scene->audio.distance_model);
 
 			if (sceneconverter)
 			{
@@ -505,8 +506,8 @@
 		}
 		//lock frame and camera enabled - restoring global values
 		if (v3d->scenelock==0){
-			scene->lay= tmp_lay;
-			scene->camera= tmp_camera;
+			startscene->lay= tmp_lay;
+			startscene->camera= tmp_camera;
 		}
 
 		// set the cursor back to normal

Modified: branches/soc-2010-nexyon/source/gameengine/Ketsji/KX_ObjectActuator.cpp
===================================================================
--- branches/soc-2010-nexyon/source/gameengine/Ketsji/KX_ObjectActuator.cpp	2010-06-19 10:35:01 UTC (rev 29561)
+++ branches/soc-2010-nexyon/source/gameengine/Ketsji/KX_ObjectActuator.cpp	2010-06-19 10:47:24 UTC (rev 29562)
@@ -467,6 +467,8 @@
 	if (!PyVecTo(value, self->m_linear_velocity))
 		return PY_SET_ATTR_FAIL;
 
+	self->UpdateFuzzyFlags();
+
 	return PY_SET_ATTR_SUCCESS;
 }
 
@@ -481,6 +483,8 @@
 	if (!PyVecTo(value, self->m_angular_velocity))
 		return PY_SET_ATTR_FAIL;
 
+	self->UpdateFuzzyFlags();
+
 	return PY_SET_ATTR_SUCCESS;
 }
 





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