[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [29541] branches/render25/source/blender/ render/intern/source/shadeoutput.c: Render Branch: fix crash with strands & override materials.

Brecht Van Lommel brecht at blender.org
Fri Jun 18 11:44:03 CEST 2010


Revision: 29541
          http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=29541
Author:   blendix
Date:     2010-06-18 11:44:02 +0200 (Fri, 18 Jun 2010)

Log Message:
-----------
Render Branch: fix crash with strands & override materials.

Modified Paths:
--------------
    branches/render25/source/blender/render/intern/source/shadeoutput.c

Modified: branches/render25/source/blender/render/intern/source/shadeoutput.c
===================================================================
--- branches/render25/source/blender/render/intern/source/shadeoutput.c	2010-06-18 08:22:05 UTC (rev 29540)
+++ branches/render25/source/blender/render/intern/source/shadeoutput.c	2010-06-18 09:44:02 UTC (rev 29541)
@@ -426,7 +426,10 @@
 	normalize_v3(offset);
 	madd_v3_v3fl(co, offset, 1e-8f);
 
-	copy_v3_v3(n, surfnor);
+	if(surfnor)
+		copy_v3_v3(n, surfnor);
+	else
+		zero_v3(n); /* this shouldn't happen, but with override materials can */
 }
 
 static void shade_lamp_accumulate(Render *re, LampRen *lar, ShadeInput *shi, ShadeResult *shr, float lv[3], float lainf[3], float lashdw[3], int passflag)





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