[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [30908] trunk/blender: Properties Window:

Thomas Dinges dingto at gmx.de
Fri Jul 30 18:15:56 CEST 2010


Revision: 30908
          http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=30908
Author:   dingto
Date:     2010-07-30 18:15:56 +0200 (Fri, 30 Jul 2010)

Log Message:
-----------
Properties Window:
* Deleted space_buttons.py file as I doubt that these buttons will be done in python. File was not used anyway.
* Deleted some ifdef checks from space_buttons.c for the py header. 

Modified Paths:
--------------
    trunk/blender/source/blender/editors/space_buttons/space_buttons.c

Removed Paths:
-------------
    trunk/blender/release/scripts/ui/space_buttons.py

Deleted: trunk/blender/release/scripts/ui/space_buttons.py
===================================================================
--- trunk/blender/release/scripts/ui/space_buttons.py	2010-07-30 15:44:26 UTC (rev 30907)
+++ trunk/blender/release/scripts/ui/space_buttons.py	2010-07-30 16:15:56 UTC (rev 30908)
@@ -1,72 +0,0 @@
-# ##### BEGIN GPL LICENSE BLOCK #####
-#
-#  This program is free software; you can redistribute it and/or
-#  modify it under the terms of the GNU General Public License
-#  as published by the Free Software Foundation; either version 2
-#  of the License, or (at your option) any later version.
-#
-#  This program is distributed in the hope that it will be useful,
-#  but WITHOUT ANY WARRANTY; without even the implied warranty of
-#  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-#  GNU General Public License for more details.
-#
-#  You should have received a copy of the GNU General Public License
-#  along with this program; if not, write to the Free Software Foundation,
-#  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
-#
-# ##### END GPL LICENSE BLOCK #####
-
-# <pep8 compliant>
-import bpy
-
-
-class Buttons_HT_header(bpy.types.Header):
-    bl_space_type = 'PROPERTIES'
-
-    def draw(self, context):
-        layout = self.layout
-
-        so = context.space_data
-        scene = context.scene
-
-        row = layout.row(align=True)
-        row.template_header()
-
-        if context.area.show_menus:
-            sub = row.row(align=True)
-            sub.menu("Buttons_MT_view", text="View")
-
-        row = layout.row()
-        row.prop(so, "buttons_context", expand=True, text="")
-        row.prop(scene, "frame_current")
-
-
-class Buttons_MT_view(bpy.types.Menu):
-    bl_label = "View"
-
-    def draw(self, context):
-        layout = self.layout
-        so = context.space_data
-
-        col = layout.column()
-        col.prop(so, "panel_alignment", expand=True)
-
-
-classes = [
-    Buttons_HT_header,
-    Buttons_MT_view]
-
-
-def register():
-    register = bpy.types.register
-    for cls in classes:
-        register(cls)
-
-
-def unregister():
-    unregister = bpy.types.unregister
-    for cls in classes:
-        unregister(cls)
-
-if __name__ == "__main__":
-    register()

Modified: trunk/blender/source/blender/editors/space_buttons/space_buttons.c
===================================================================
--- trunk/blender/source/blender/editors/space_buttons/space_buttons.c	2010-07-30 15:44:26 UTC (rev 30907)
+++ trunk/blender/source/blender/editors/space_buttons/space_buttons.c	2010-07-30 16:15:56 UTC (rev 30908)
@@ -191,24 +191,14 @@
 	WM_keymap_add_item(keymap, "BUTTONS_OT_toolbox", RIGHTMOUSE, KM_PRESS, 0, 0);
 }
 
-//#define PY_HEADER
 /* add handlers, stuff you only do once or on area/region changes */
 static void buttons_header_area_init(wmWindowManager *wm, ARegion *ar)
 {
-#ifdef PY_HEADER
-	ED_region_header_init(ar);
-#else
 	UI_view2d_region_reinit(&ar->v2d, V2D_COMMONVIEW_HEADER, ar->winx, ar->winy);
-#endif
 }
 
 static void buttons_header_area_draw(const bContext *C, ARegion *ar)
 {
-#ifdef PY_HEADER
-	ED_region_header(C, ar);
-#else
-
-
 	/* clear */
 	UI_ThemeClearColor(ED_screen_area_active(C)?TH_HEADER:TH_HEADERDESEL);
 	glClear(GL_COLOR_BUFFER_BIT);
@@ -217,7 +207,6 @@
 	UI_view2d_view_ortho(C, &ar->v2d);
 	
 	buttons_header_buttons(C, ar);
-#endif	
 
 	/* restore view matrix? */
 	UI_view2d_view_restore(C);





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