[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [30887] trunk/blender/source/gameengine: Fixing a typo in the BGE Python API:
Mitchell Stokes
mogurijin at gmail.com
Fri Jul 30 06:57:27 CEST 2010
Revision: 30887
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=30887
Author: moguri
Date: 2010-07-30 06:57:27 +0200 (Fri, 30 Jul 2010)
Log Message:
-----------
Fixing a typo in the BGE Python API:
BL_ArmatureChannel.rotaion_euler -> BL_ArmatureChannel.rotation_euler
Making the docs match the code:
BL_ArmatureChannel.rotation -> BL_ArmatureChannel.rotation_quaternion
BL_ArmatureChannel.euler_rotation -> BL_ArmatureChannel.rotation_euler
Modified Paths:
--------------
trunk/blender/source/gameengine/Converter/BL_ArmatureChannel.cpp
trunk/blender/source/gameengine/PyDoc/bge.types.rst
Modified: trunk/blender/source/gameengine/Converter/BL_ArmatureChannel.cpp
===================================================================
--- trunk/blender/source/gameengine/Converter/BL_ArmatureChannel.cpp 2010-07-30 01:27:38 UTC (rev 30886)
+++ trunk/blender/source/gameengine/Converter/BL_ArmatureChannel.cpp 2010-07-30 04:57:27 UTC (rev 30887)
@@ -120,7 +120,7 @@
KX_PYATTRIBUTE_FLOAT_VECTOR_RW("location",-FLT_MAX,FLT_MAX,bPoseChannel,loc,3),
KX_PYATTRIBUTE_FLOAT_VECTOR_RW("scale",-FLT_MAX,FLT_MAX,bPoseChannel,size,3),
KX_PYATTRIBUTE_FLOAT_VECTOR_RW("rotation_quaternion",-1.0f,1.0f,bPoseChannel,quat,4),
- KX_PYATTRIBUTE_FLOAT_VECTOR_RW("rotaion_euler",-10.f,10.f,bPoseChannel,eul,3),
+ KX_PYATTRIBUTE_FLOAT_VECTOR_RW("rotation_euler",-10.f,10.f,bPoseChannel,eul,3),
KX_PYATTRIBUTE_SHORT_RW("rotation_mode",0,ROT_MODE_MAX-1,false,bPoseChannel,rotmode),
KX_PYATTRIBUTE_FLOAT_MATRIX_RO("channel_matrix",bPoseChannel,chan_mat,4),
KX_PYATTRIBUTE_FLOAT_MATRIX_RO("pose_matrix",bPoseChannel,pose_mat,4),
Modified: trunk/blender/source/gameengine/PyDoc/bge.types.rst
===================================================================
--- trunk/blender/source/gameengine/PyDoc/bge.types.rst 2010-07-30 01:27:38 UTC (rev 30886)
+++ trunk/blender/source/gameengine/PyDoc/bge.types.rst 2010-07-30 04:57:27 UTC (rev 30887)
@@ -4927,7 +4927,7 @@
Changing this field has no immediate effect, the pose is updated when the armature is updated during the graphic render (see :data:`BL_ArmatureObject.update`)
- .. attribute:: rotation
+ .. attribute:: rotation_quaternion
rotation of the bone relative to its parent expressed as a quaternion, read-write.
@@ -4941,7 +4941,7 @@
Changing this field has no immediate effect, the pose is updated when the armature is updated during the graphic render (see :data:`BL_ArmatureObject.update`)
- .. attribute:: euler_rotation
+ .. attribute:: rotation_euler
rotation of the bone relative to its parent expressed as a set of euler angles, read-write.
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