[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [30853] trunk/blender/source/blender/ blenkernel/intern/cdderivedmesh.c: bugfix [#23075] Point clouds invisible with VBOs

Campbell Barton ideasman42 at gmail.com
Thu Jul 29 02:06:22 CEST 2010


Revision: 30853
          http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=30853
Author:   campbellbarton
Date:     2010-07-29 02:06:22 +0200 (Thu, 29 Jul 2010)

Log Message:
-----------
bugfix [#23075] Point clouds invisible with VBOs

Modified Paths:
--------------
    trunk/blender/source/blender/blenkernel/intern/cdderivedmesh.c

Modified: trunk/blender/source/blender/blenkernel/intern/cdderivedmesh.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/cdderivedmesh.c	2010-07-28 23:24:17 UTC (rev 30852)
+++ trunk/blender/source/blender/blenkernel/intern/cdderivedmesh.c	2010-07-29 00:06:22 UTC (rev 30853)
@@ -241,7 +241,8 @@
 	else {	/* use OpenGL VBOs or Vertex Arrays instead for better, faster rendering */
 		GPU_vertex_setup(dm);
 		if( !GPU_buffer_legacy(dm) ) {
-			glDrawArrays(GL_POINTS,0,dm->drawObject->nelements);
+			if(dm->drawObject->nelements)	glDrawArrays(GL_POINTS,0, dm->drawObject->nelements);
+			else							glDrawArrays(GL_POINTS,0, dm->drawObject->nlooseverts);
 		}
 		GPU_buffer_unbind();
 	}





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