[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [30853] trunk/blender/source/blender/ blenkernel/intern/cdderivedmesh.c: bugfix [#23075] Point clouds invisible with VBOs
Campbell Barton
ideasman42 at gmail.com
Thu Jul 29 02:06:22 CEST 2010
Revision: 30853
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=30853
Author: campbellbarton
Date: 2010-07-29 02:06:22 +0200 (Thu, 29 Jul 2010)
Log Message:
-----------
bugfix [#23075] Point clouds invisible with VBOs
Modified Paths:
--------------
trunk/blender/source/blender/blenkernel/intern/cdderivedmesh.c
Modified: trunk/blender/source/blender/blenkernel/intern/cdderivedmesh.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/cdderivedmesh.c 2010-07-28 23:24:17 UTC (rev 30852)
+++ trunk/blender/source/blender/blenkernel/intern/cdderivedmesh.c 2010-07-29 00:06:22 UTC (rev 30853)
@@ -241,7 +241,8 @@
else { /* use OpenGL VBOs or Vertex Arrays instead for better, faster rendering */
GPU_vertex_setup(dm);
if( !GPU_buffer_legacy(dm) ) {
- glDrawArrays(GL_POINTS,0,dm->drawObject->nelements);
+ if(dm->drawObject->nelements) glDrawArrays(GL_POINTS,0, dm->drawObject->nelements);
+ else glDrawArrays(GL_POINTS,0, dm->drawObject->nlooseverts);
}
GPU_buffer_unbind();
}
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