[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [30831] trunk/blender/source/blender/ render/intern/source: Assorted small volume render related fixes.
Matt Ebb
matt at mke3.net
Wed Jul 28 10:06:47 CEST 2010
Revision: 30831
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=30831
Author: broken
Date: 2010-07-28 10:06:46 +0200 (Wed, 28 Jul 2010)
Log Message:
-----------
Assorted small volume render related fixes.
Modified Paths:
--------------
trunk/blender/source/blender/render/intern/source/rayshade.c
trunk/blender/source/blender/render/intern/source/shadeinput.c
trunk/blender/source/blender/render/intern/source/shadeoutput.c
trunk/blender/source/blender/render/intern/source/volumetric.c
Modified: trunk/blender/source/blender/render/intern/source/rayshade.c
===================================================================
--- trunk/blender/source/blender/render/intern/source/rayshade.c 2010-07-28 08:05:39 UTC (rev 30830)
+++ trunk/blender/source/blender/render/intern/source/rayshade.c 2010-07-28 08:06:46 UTC (rev 30831)
@@ -558,19 +558,9 @@
shi->mat= vlr->mat; /* shi->mat is being set in nodetree */
}
else {
- int tempdepth;
- /* XXX dodgy business here, set ray depth to -1
- * to ignore raytrace in shade_material_loop()
- * this could really use a refactor --Matt */
- if (shi->volume_depth == 0) {
- tempdepth = shi->depth;
- shi->depth = -1;
- shade_material_loop(shi, shr);
- shi->depth = tempdepth;
- } else {
- shade_material_loop(shi, shr);
- }
+ shade_material_loop(shi, shr);
}
+
/* raytrace likes to separate the spec color */
VECSUB(shr->diff, shr->combined, shr->spec);
}
Modified: trunk/blender/source/blender/render/intern/source/shadeinput.c
===================================================================
--- trunk/blender/source/blender/render/intern/source/shadeinput.c 2010-07-28 08:05:39 UTC (rev 30830)
+++ trunk/blender/source/blender/render/intern/source/shadeinput.c 2010-07-28 08:06:46 UTC (rev 30831)
@@ -130,7 +130,7 @@
}
/* depth >= 1 when ray-shading */
- if(shi->depth==0) {
+ if(shi->depth==0 || shi->volume_depth > 0) {
if(R.r.mode & R_RAYTRACE) {
if(shi->ray_mirror!=0.0f || ((shi->mat->mode & MA_TRANSP) && (shi->mat->mode & MA_RAYTRANSP) && shr->alpha!=1.0f)) {
/* ray trace works on combined, but gives pass info */
Modified: trunk/blender/source/blender/render/intern/source/shadeoutput.c
===================================================================
--- trunk/blender/source/blender/render/intern/source/shadeoutput.c 2010-07-28 08:05:39 UTC (rev 30830)
+++ trunk/blender/source/blender/render/intern/source/shadeoutput.c 2010-07-28 08:06:46 UTC (rev 30831)
@@ -1644,7 +1644,7 @@
if(((passflag & SCE_PASS_COMBINED) && (shi->combinedflag & (SCE_PASS_AO|SCE_PASS_ENVIRONMENT|SCE_PASS_INDIRECT)))
|| (passflag & (SCE_PASS_AO|SCE_PASS_ENVIRONMENT|SCE_PASS_INDIRECT))) {
/* AO was calculated for scanline already */
- if(shi->depth)
+ if(shi->depth || shi->volume_depth)
ambient_occlusion(shi);
VECCOPY(shr->ao, shi->ao);
VECCOPY(shr->env, shi->env); // XXX multiply
Modified: trunk/blender/source/blender/render/intern/source/volumetric.c
===================================================================
--- trunk/blender/source/blender/render/intern/source/volumetric.c 2010-07-28 08:05:39 UTC (rev 30830)
+++ trunk/blender/source/blender/render/intern/source/volumetric.c 2010-07-28 08:06:46 UTC (rev 30831)
@@ -193,7 +193,7 @@
isect.labda = FLT_MAX;
isect.mode= RE_RAY_MIRROR;
- isect.skip = RE_SKIP_VLR_NEIGHBOUR | RE_SKIP_VLR_RENDER_CHECK;
+ isect.skip = RE_SKIP_VLR_NEIGHBOUR;
isect.orig.ob = (void*) shi->obi;
isect.orig.face = (void*)vlr;
isect.last_hit = NULL;
@@ -446,7 +446,7 @@
const float stepd = (t0 - pt0) * d;
float sigma_t[3];
- vol_get_sigma_t(shi, sigma_t, co);
+ vol_get_sigma_t(shi, sigma_t, p);
tau[0] += stepd * sigma_t[0];
tau[1] += stepd * sigma_t[1];
@@ -609,7 +609,10 @@
/* transmittance component (alpha) */
vol_get_transmittance_seg(shi, tr, stepsize, co, density);
- if (luminance(tr) < shi->mat->vol.depth_cutoff) break;
+ if (t0 > t1 * 0.25) {
+ /* only use depth cutoff after we've traced a little way into the volume */
+ if (luminance(tr) < shi->mat->vol.depth_cutoff) break;
+ }
vol_get_emission(shi, emit_col, p);
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