[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [30781] trunk/blender/release/scripts/ui: Jason, from your merge 30325.

Campbell Barton ideasman42 at gmail.com
Tue Jul 27 01:49:23 CEST 2010


Revision: 30781
          http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=30781
Author:   campbellbarton
Date:     2010-07-27 01:49:23 +0200 (Tue, 27 Jul 2010)

Log Message:
-----------
Jason, from your merge 30325.

move toolsettings out of the userprefs into the sculpt menu, if these should be userprefs then they should be moved into that struct.

Modified Paths:
--------------
    trunk/blender/release/scripts/ui/space_userpref.py
    trunk/blender/release/scripts/ui/space_view3d.py

Modified: trunk/blender/release/scripts/ui/space_userpref.py
===================================================================
--- trunk/blender/release/scripts/ui/space_userpref.py	2010-07-26 23:40:46 UTC (rev 30780)
+++ trunk/blender/release/scripts/ui/space_userpref.py	2010-07-26 23:49:23 UTC (rev 30781)
@@ -327,16 +327,10 @@
         row.separator()
         row.separator()
 
-        sculpt = context.tool_settings.sculpt
         col = row.column()
-        col.label(text="Paint and Sculpt:")
-        col.prop(edit, "sculpt_paint_use_unified_size", text="Unify Size")
-        col.prop(edit, "sculpt_paint_use_unified_strength", text="Unify Strength")
         row = col.row(align=True)
         row.label("Overlay Color:")
         row.prop(edit, "sculpt_paint_overlay_col", text="")
-        col.prop(sculpt, "use_openmp", text="Threaded Sculpt")
-        col.prop(sculpt, "show_brush")
 
         col.separator()
         col.separator()

Modified: trunk/blender/release/scripts/ui/space_view3d.py
===================================================================
--- trunk/blender/release/scripts/ui/space_view3d.py	2010-07-26 23:40:46 UTC (rev 30780)
+++ trunk/blender/release/scripts/ui/space_view3d.py	2010-07-26 23:49:23 UTC (rev 30781)
@@ -1001,8 +1001,9 @@
     def draw(self, context):
         layout = self.layout
 
-        sculpt = context.tool_settings.sculpt
-        brush = context.tool_settings.sculpt.brush
+        tool_settings = context.tool_settings
+        sculpt = tool_settings.sculpt
+        brush = tool_settings.sculpt.brush
 
         layout.prop(sculpt, "symmetry_x")
         layout.prop(sculpt, "symmetry_y")
@@ -1024,12 +1025,20 @@
                 layout.prop(brush, "use_anchor")
 
             if sculpt_tool in ('DRAW', 'PINCH', 'INFLATE', 'LAYER', 'CLAY'):
-                layout.prop(brush, "flip_direction")
+                layout.prop(brush, "direction")
 
             if sculpt_tool == 'LAYER':
                 layout.prop(brush, "use_persistent")
                 layout.operator("sculpt.set_persistent_base")
 
+        layout.separator()
+        layout.prop(sculpt, "use_openmp", text="Threaded Sculpt")
+        layout.prop(sculpt, "show_brush")
+
+        # TODO, make availabel from paint menu!
+        layout.prop(tool_settings, "sculpt_paint_use_unified_size", text="Unify Size")
+        layout.prop(tool_settings, "sculpt_paint_use_unified_strength", text="Unify Strength")
+
 # ********** Particle menu **********
 
 





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