[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [30762] trunk/blender/release/scripts/io: [#23035] Obj export crash

Campbell Barton ideasman42 at gmail.com
Mon Jul 26 20:32:23 CEST 2010


Revision: 30762
          http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=30762
Author:   campbellbarton
Date:     2010-07-26 20:32:22 +0200 (Mon, 26 Jul 2010)

Log Message:
-----------
[#23035] Obj export crash
check for an active object before switching modes.

Modified Paths:
--------------
    trunk/blender/release/scripts/io/export_3ds.py
    trunk/blender/release/scripts/io/export_fbx.py
    trunk/blender/release/scripts/io/export_obj.py
    trunk/blender/release/scripts/io/export_ply.py
    trunk/blender/release/scripts/io/export_x3d.py

Modified: trunk/blender/release/scripts/io/export_3ds.py
===================================================================
--- trunk/blender/release/scripts/io/export_3ds.py	2010-07-26 18:20:20 UTC (rev 30761)
+++ trunk/blender/release/scripts/io/export_3ds.py	2010-07-26 18:32:22 UTC (rev 30762)
@@ -941,7 +941,8 @@
     sce = context.scene
 #	sce= bpy.data.scenes.active
 
-    bpy.ops.object.mode_set(mode='OBJECT')
+    if context.object:
+        bpy.ops.object.mode_set(mode='OBJECT')
 
     # Initialize the main chunk (primary):
     primary = _3ds_chunk(PRIMARY)

Modified: trunk/blender/release/scripts/io/export_fbx.py
===================================================================
--- trunk/blender/release/scripts/io/export_fbx.py	2010-07-26 18:20:20 UTC (rev 30761)
+++ trunk/blender/release/scripts/io/export_fbx.py	2010-07-26 18:32:22 UTC (rev 30762)
@@ -305,7 +305,8 @@
         BATCH_OWN_DIR =				False
     ):
 
-    bpy.ops.object.mode_set(mode='OBJECT')
+    if bpy.context.object:
+        bpy.ops.object.mode_set(mode='OBJECT')
 
     # ----------------- Batch support!
     if BATCH_ENABLE:

Modified: trunk/blender/release/scripts/io/export_obj.py
===================================================================
--- trunk/blender/release/scripts/io/export_obj.py	2010-07-26 18:20:20 UTC (rev 30761)
+++ trunk/blender/release/scripts/io/export_obj.py	2010-07-26 18:32:22 UTC (rev 30762)
@@ -823,7 +823,8 @@
     orig_scene = context.scene
 
     # Exit edit mode before exporting, so current object states are exported properly.
-    bpy.ops.object.mode_set(mode='OBJECT')
+    if context.object:
+        bpy.ops.object.mode_set(mode='OBJECT')
 
 #	if EXPORT_ALL_SCENES:
 #		export_scenes = bpy.data.scenes

Modified: trunk/blender/release/scripts/io/export_ply.py
===================================================================
--- trunk/blender/release/scripts/io/export_ply.py	2010-07-26 18:20:20 UTC (rev 30761)
+++ trunk/blender/release/scripts/io/export_ply.py	2010-07-26 18:32:22 UTC (rev 30762)
@@ -99,7 +99,8 @@
 
     Window.WaitCursor(1)
     """
-    bpy.ops.object.mode_set(mode='OBJECT')
+    if scene.objects.active:
+        bpy.ops.object.mode_set(mode='OBJECT')
 
     #mesh = BPyMesh.getMeshFromObject(ob, None, EXPORT_APPLY_MODIFIERS, False, scn) # XXX
     if EXPORT_APPLY_MODIFIERS:

Modified: trunk/blender/release/scripts/io/export_x3d.py
===================================================================
--- trunk/blender/release/scripts/io/export_x3d.py	2010-07-26 18:20:20 UTC (rev 30761)
+++ trunk/blender/release/scripts/io/export_x3d.py	2010-07-26 18:32:22 UTC (rev 30762)
@@ -1156,9 +1156,10 @@
 
     scene = context.scene
     world = scene.world
-    
-    bpy.ops.object.mode_set(mode='OBJECT')
 
+    if scene.objects.active:
+        bpy.ops.object.mode_set(mode='OBJECT')
+
     # XXX these are global textures while .Get() returned only scene's?
     alltextures = bpy.data.textures
     # alltextures = Blender.Texture.Get()





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