[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [30762] trunk/blender/release/scripts/io: [#23035] Obj export crash
Campbell Barton
ideasman42 at gmail.com
Mon Jul 26 20:32:23 CEST 2010
Revision: 30762
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=30762
Author: campbellbarton
Date: 2010-07-26 20:32:22 +0200 (Mon, 26 Jul 2010)
Log Message:
-----------
[#23035] Obj export crash
check for an active object before switching modes.
Modified Paths:
--------------
trunk/blender/release/scripts/io/export_3ds.py
trunk/blender/release/scripts/io/export_fbx.py
trunk/blender/release/scripts/io/export_obj.py
trunk/blender/release/scripts/io/export_ply.py
trunk/blender/release/scripts/io/export_x3d.py
Modified: trunk/blender/release/scripts/io/export_3ds.py
===================================================================
--- trunk/blender/release/scripts/io/export_3ds.py 2010-07-26 18:20:20 UTC (rev 30761)
+++ trunk/blender/release/scripts/io/export_3ds.py 2010-07-26 18:32:22 UTC (rev 30762)
@@ -941,7 +941,8 @@
sce = context.scene
# sce= bpy.data.scenes.active
- bpy.ops.object.mode_set(mode='OBJECT')
+ if context.object:
+ bpy.ops.object.mode_set(mode='OBJECT')
# Initialize the main chunk (primary):
primary = _3ds_chunk(PRIMARY)
Modified: trunk/blender/release/scripts/io/export_fbx.py
===================================================================
--- trunk/blender/release/scripts/io/export_fbx.py 2010-07-26 18:20:20 UTC (rev 30761)
+++ trunk/blender/release/scripts/io/export_fbx.py 2010-07-26 18:32:22 UTC (rev 30762)
@@ -305,7 +305,8 @@
BATCH_OWN_DIR = False
):
- bpy.ops.object.mode_set(mode='OBJECT')
+ if bpy.context.object:
+ bpy.ops.object.mode_set(mode='OBJECT')
# ----------------- Batch support!
if BATCH_ENABLE:
Modified: trunk/blender/release/scripts/io/export_obj.py
===================================================================
--- trunk/blender/release/scripts/io/export_obj.py 2010-07-26 18:20:20 UTC (rev 30761)
+++ trunk/blender/release/scripts/io/export_obj.py 2010-07-26 18:32:22 UTC (rev 30762)
@@ -823,7 +823,8 @@
orig_scene = context.scene
# Exit edit mode before exporting, so current object states are exported properly.
- bpy.ops.object.mode_set(mode='OBJECT')
+ if context.object:
+ bpy.ops.object.mode_set(mode='OBJECT')
# if EXPORT_ALL_SCENES:
# export_scenes = bpy.data.scenes
Modified: trunk/blender/release/scripts/io/export_ply.py
===================================================================
--- trunk/blender/release/scripts/io/export_ply.py 2010-07-26 18:20:20 UTC (rev 30761)
+++ trunk/blender/release/scripts/io/export_ply.py 2010-07-26 18:32:22 UTC (rev 30762)
@@ -99,7 +99,8 @@
Window.WaitCursor(1)
"""
- bpy.ops.object.mode_set(mode='OBJECT')
+ if scene.objects.active:
+ bpy.ops.object.mode_set(mode='OBJECT')
#mesh = BPyMesh.getMeshFromObject(ob, None, EXPORT_APPLY_MODIFIERS, False, scn) # XXX
if EXPORT_APPLY_MODIFIERS:
Modified: trunk/blender/release/scripts/io/export_x3d.py
===================================================================
--- trunk/blender/release/scripts/io/export_x3d.py 2010-07-26 18:20:20 UTC (rev 30761)
+++ trunk/blender/release/scripts/io/export_x3d.py 2010-07-26 18:32:22 UTC (rev 30762)
@@ -1156,9 +1156,10 @@
scene = context.scene
world = scene.world
-
- bpy.ops.object.mode_set(mode='OBJECT')
+ if scene.objects.active:
+ bpy.ops.object.mode_set(mode='OBJECT')
+
# XXX these are global textures while .Get() returned only scene's?
alltextures = bpy.data.textures
# alltextures = Blender.Texture.Get()
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