[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [30420] branches/soc-2010-nexyon/source/ blender/python/doc: BGE Py API:
Joerg Mueller
nexyon at gmail.com
Fri Jul 16 23:42:20 CEST 2010
Revision: 30420
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=30420
Author: nexyon
Date: 2010-07-16 23:42:20 +0200 (Fri, 16 Jul 2010)
Log Message:
-----------
BGE Py API:
* Sphinx autorun file.
* bge modules are now autogenerated
* added aud module
Modified Paths:
--------------
branches/soc-2010-nexyon/source/blender/python/doc/sphinx_doc_gen.py
Added Paths:
-----------
branches/soc-2010-nexyon/source/blender/python/doc/sphinx.blend
Added: branches/soc-2010-nexyon/source/blender/python/doc/sphinx.blend
===================================================================
(Binary files differ)
Property changes on: branches/soc-2010-nexyon/source/blender/python/doc/sphinx.blend
___________________________________________________________________
Name: svn:mime-type
+ application/octet-stream
Modified: branches/soc-2010-nexyon/source/blender/python/doc/sphinx_doc_gen.py
===================================================================
--- branches/soc-2010-nexyon/source/blender/python/doc/sphinx_doc_gen.py 2010-07-16 21:35:48 UTC (rev 30419)
+++ branches/soc-2010-nexyon/source/blender/python/doc/sphinx_doc_gen.py 2010-07-16 21:42:20 UTC (rev 30420)
@@ -375,6 +375,7 @@
fw(" mathutils.rst\n\n")
fw(" blf.rst\n\n")
+ fw(" aud.rst\n\n")
# game engine
fw("===================\n")
@@ -454,14 +455,30 @@
import blf as module
pymodule2sphinx(BASEPATH, "blf", module, "Font Drawing (blf)")
del module
+
+ import aud as module
+ pymodule2sphinx(BASEPATH, "aud", module, "Audio System (aud)")
+ del module
# game engine
- import shutil
+ from bge import types as module
+ pymodule2sphinx(BASEPATH, "bge.types", module, "Game Engine bge.types Module")
+
+ from bge import logic as module
+ pymodule2sphinx(BASEPATH, "bge.logic", module, "Game Engine bge.logic Module")
+
+ from bge import render as module
+ pymodule2sphinx(BASEPATH, "bge.render", module, "Game Engine bge.render Module")
+
+ from bge import events as module
+ pymodule2sphinx(BASEPATH, "bge.events", module, "Game Engine bge.events Module")
+
+ #import shutil
# copy2 keeps time/date stamps
- shutil.copy2(os.path.join(BASEPATH, "../../../../gameengine/PyDoc/bge.types.rst"), BASEPATH)
- shutil.copy2(os.path.join(BASEPATH, "../../../../gameengine/PyDoc/bge.logic.rst"), BASEPATH)
- shutil.copy2(os.path.join(BASEPATH, "../../../../gameengine/PyDoc/bge.render.rst"), BASEPATH)
- shutil.copy2(os.path.join(BASEPATH, "../../../../gameengine/PyDoc/bge.events.rst"), BASEPATH)
+ #shutil.copy2(os.path.join(BASEPATH, "../../../../gameengine/PyDoc/bge.types.rst"), BASEPATH)
+ #shutil.copy2(os.path.join(BASEPATH, "../../../../gameengine/PyDoc/bge.logic.rst"), BASEPATH)
+ #shutil.copy2(os.path.join(BASEPATH, "../../../../gameengine/PyDoc/bge.render.rst"), BASEPATH)
+ #shutil.copy2(os.path.join(BASEPATH, "../../../../gameengine/PyDoc/bge.events.rst"), BASEPATH)
if 0:
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