[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [30389] branches/soc-2010-nicks: - added options to enable visualization for obstacle simulation and steering actuator

Nick Samarin nicks1987 at bigmir.net
Thu Jul 15 20:41:29 CEST 2010


Revision: 30389
          http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=30389
Author:   nicks
Date:     2010-07-15 20:41:29 +0200 (Thu, 15 Jul 2010)

Log Message:
-----------
- added options to enable visualization for obstacle simulation and steering actuator
- added python attributes for parameters of steering actuator

Modified Paths:
--------------
    branches/soc-2010-nicks/release/scripts/ui/properties_game.py
    branches/soc-2010-nicks/source/blender/blenlib/BLI_math_vector.h
    branches/soc-2010-nicks/source/blender/blenlib/intern/math_vector_inline.c
    branches/soc-2010-nicks/source/blender/editors/space_logic/logic_window.c
    branches/soc-2010-nicks/source/blender/makesdna/DNA_actuator_types.h
    branches/soc-2010-nicks/source/blender/makesdna/DNA_scene_types.h
    branches/soc-2010-nicks/source/blender/makesrna/intern/rna_actuator.c
    branches/soc-2010-nicks/source/blender/makesrna/intern/rna_scene.c
    branches/soc-2010-nicks/source/gameengine/Converter/KX_ConvertActuators.cpp
    branches/soc-2010-nicks/source/gameengine/Ketsji/KX_NavMeshObject.cpp
    branches/soc-2010-nicks/source/gameengine/Ketsji/KX_NavMeshObject.h
    branches/soc-2010-nicks/source/gameengine/Ketsji/KX_ObstacleSimulation.cpp
    branches/soc-2010-nicks/source/gameengine/Ketsji/KX_ObstacleSimulation.h
    branches/soc-2010-nicks/source/gameengine/Ketsji/KX_Scene.cpp
    branches/soc-2010-nicks/source/gameengine/Ketsji/KX_SteeringActuator.cpp
    branches/soc-2010-nicks/source/gameengine/Ketsji/KX_SteeringActuator.h

Modified: branches/soc-2010-nicks/release/scripts/ui/properties_game.py
===================================================================
--- branches/soc-2010-nicks/release/scripts/ui/properties_game.py	2010-07-15 18:34:25 UTC (rev 30388)
+++ branches/soc-2010-nicks/release/scripts/ui/properties_game.py	2010-07-15 18:41:29 UTC (rev 30389)
@@ -557,7 +557,8 @@
 
         layout.prop(gs, "obstacle_simulation", text = "Type")
         if gs.obstacle_simulation != 'None':
-            layout.prop(gs, "level_height", text="Level height")
+            layout.prop(gs, "level_height")
+            layout.prop(gs, "show_obstacle_simulation")
 			
 
 classes = [

Modified: branches/soc-2010-nicks/source/blender/blenlib/BLI_math_vector.h
===================================================================
--- branches/soc-2010-nicks/source/blender/blenlib/BLI_math_vector.h	2010-07-15 18:34:25 UTC (rev 30388)
+++ branches/soc-2010-nicks/source/blender/blenlib/BLI_math_vector.h	2010-07-15 18:41:29 UTC (rev 30389)
@@ -121,7 +121,7 @@
 MINLINE int is_zero_v3(float a[3]);
 MINLINE int is_one_v3(float a[3]);
 
-MINLINE int equals_v3v3(float a[3], float b[3]);
+MINLINE int equals_v3v3(const float a[3],const float b[3]);
 MINLINE int compare_v3v3(float a[3], float b[3], float limit);
 MINLINE int compare_len_v3v3(float a[3], float b[3], float limit);
 

Modified: branches/soc-2010-nicks/source/blender/blenlib/intern/math_vector_inline.c
===================================================================
--- branches/soc-2010-nicks/source/blender/blenlib/intern/math_vector_inline.c	2010-07-15 18:34:25 UTC (rev 30388)
+++ branches/soc-2010-nicks/source/blender/blenlib/intern/math_vector_inline.c	2010-07-15 18:41:29 UTC (rev 30389)
@@ -404,7 +404,7 @@
 	return (v[0] == 1 && v[1] == 1 && v[2] == 1);
 }
 
-MINLINE int equals_v3v3(float *v1, float *v2)
+MINLINE int equals_v3v3(const float *v1,const  float *v2)
 {
 	return ((v1[0]==v2[0]) && (v1[1]==v2[1]) && (v1[2]==v2[2]));
 }

Modified: branches/soc-2010-nicks/source/blender/editors/space_logic/logic_window.c
===================================================================
--- branches/soc-2010-nicks/source/blender/editors/space_logic/logic_window.c	2010-07-15 18:34:25 UTC (rev 30388)
+++ branches/soc-2010-nicks/source/blender/editors/space_logic/logic_window.c	2010-07-15 18:41:29 UTC (rev 30389)
@@ -4324,7 +4324,11 @@
 	row = uiLayoutRow(layout, 0);
 	uiItemR(row, ptr, "selfterminated", 0, NULL, 0);
 	if (RNA_enum_get(ptr, "mode")==ACT_STEERING_PATHFOLLOWING)
+	{
 		uiItemR(row, ptr, "updateperiod", 0, NULL, 0);	
+		row = uiLayoutRow(layout, 0);
+	}
+	uiItemR(row, ptr, "enablevisualization", 0, NULL, 0);	
 }
 
 

Modified: branches/soc-2010-nicks/source/blender/makesdna/DNA_actuator_types.h
===================================================================
--- branches/soc-2010-nicks/source/blender/makesdna/DNA_actuator_types.h	2010-07-15 18:34:25 UTC (rev 30388)
+++ branches/soc-2010-nicks/source/blender/makesdna/DNA_actuator_types.h	2010-07-15 18:41:29 UTC (rev 30389)
@@ -522,6 +522,7 @@
 #define ACT_STEERING_PATHFOLLOWING   2
 /* steeringactuator->flag */
 #define ACT_STEERING_SELFTERMINATED   1
+#define ACT_STEERING_ENABLEVISUALIZATION   2
 
 #endif
 

Modified: branches/soc-2010-nicks/source/blender/makesdna/DNA_scene_types.h
===================================================================
--- branches/soc-2010-nicks/source/blender/makesdna/DNA_scene_types.h	2010-07-15 18:34:25 UTC (rev 30388)
+++ branches/soc-2010-nicks/source/blender/makesdna/DNA_scene_types.h	2010-07-15 18:41:29 UTC (rev 30389)
@@ -516,6 +516,7 @@
 #define GAME_GLSL_NO_EXTRA_TEX				(1 << 11)
 #define GAME_IGNORE_DEPRECATION_WARNINGS	(1 << 12)
 #define GAME_ENABLE_ANIMATION_RECORD		(1 << 13)
+#define GAME_SHOW_OBSTACLE_SIMULATION		(1 << 14)
 
 /* GameData.matmode */
 #define GAME_MAT_TEXFACE	0

Modified: branches/soc-2010-nicks/source/blender/makesrna/intern/rna_actuator.c
===================================================================
--- branches/soc-2010-nicks/source/blender/makesrna/intern/rna_actuator.c	2010-07-15 18:34:25 UTC (rev 30388)
+++ branches/soc-2010-nicks/source/blender/makesrna/intern/rna_actuator.c	2010-07-15 18:41:29 UTC (rev 30389)
@@ -1926,6 +1926,11 @@
 	RNA_def_property_ui_text(prop, "Self terminated", "Terminate when target is reached");
 	RNA_def_property_update(prop, NC_LOGIC, NULL);
 
+	prop= RNA_def_property(srna, "enablevisualization", PROP_BOOLEAN, PROP_NONE);
+	RNA_def_property_boolean_sdna(prop, NULL, "flag", ACT_STEERING_ENABLEVISUALIZATION);
+	RNA_def_property_ui_text(prop, "Visualize", "Enable debug visualization");
+	RNA_def_property_update(prop, NC_LOGIC, NULL);
+
 	prop= RNA_def_property(srna, "updateperiod", PROP_INT, PROP_NONE);
 	RNA_def_property_int_sdna(prop, NULL, "updateTime");
 	RNA_def_property_ui_range(prop, -1, 100000, 1, 1);

Modified: branches/soc-2010-nicks/source/blender/makesrna/intern/rna_scene.c
===================================================================
--- branches/soc-2010-nicks/source/blender/makesrna/intern/rna_scene.c	2010-07-15 18:34:25 UTC (rev 30388)
+++ branches/soc-2010-nicks/source/blender/makesrna/intern/rna_scene.c	2010-07-15 18:41:29 UTC (rev 30389)
@@ -1862,6 +1862,10 @@
 	RNA_def_property_ui_text(prop, "Level height", "Max difference in heights of obstacles to enable their interaction");
 	RNA_def_property_update(prop, NC_SCENE, NULL);
 
+	prop= RNA_def_property(srna, "show_obstacle_simulation", PROP_BOOLEAN, PROP_NONE);
+	RNA_def_property_boolean_sdna(prop, NULL, "flag", GAME_SHOW_OBSTACLE_SIMULATION);
+	RNA_def_property_ui_text(prop, "Visualization", "Enable debug visualization for obstacle simulation");
+
 	/* Recast Settings */
 	prop= RNA_def_property(srna, "recast_data", PROP_POINTER, PROP_NONE);
 	RNA_def_property_flag(prop, PROP_NEVER_NULL);

Modified: branches/soc-2010-nicks/source/gameengine/Converter/KX_ConvertActuators.cpp
===================================================================
--- branches/soc-2010-nicks/source/gameengine/Converter/KX_ConvertActuators.cpp	2010-07-15 18:34:25 UTC (rev 30388)
+++ branches/soc-2010-nicks/source/gameengine/Converter/KX_ConvertActuators.cpp	2010-07-15 18:41:29 UTC (rev 30389)
@@ -1058,11 +1058,12 @@
 				}
 
 				bool selfTerminated = (stAct->flag & ACT_STEERING_SELFTERMINATED) !=0;
+				bool enableVisualization = (stAct->flag & ACT_STEERING_ENABLEVISUALIZATION) !=0;
 				KX_SteeringActuator *tmpstact
 					= new KX_SteeringActuator(gameobj, mode, targetob, navmeshob,stAct->dist, 
 								stAct->velocity, stAct->acceleration, stAct->turnspeed, 
 								selfTerminated, stAct->updateTime,
-								scene->GetObstacleSimulation());
+								scene->GetObstacleSimulation(), enableVisualization);
 				baseact = tmpstact;
 				break;
 			}

Modified: branches/soc-2010-nicks/source/gameengine/Ketsji/KX_NavMeshObject.cpp
===================================================================
--- branches/soc-2010-nicks/source/gameengine/Ketsji/KX_NavMeshObject.cpp	2010-07-15 18:34:25 UTC (rev 30388)
+++ branches/soc-2010-nicks/source/gameengine/Ketsji/KX_NavMeshObject.cpp	2010-07-15 18:41:29 UTC (rev 30389)
@@ -446,6 +446,13 @@
 
 bool KX_NavMeshObject::BuildNavMesh()
 {
+	if (m_navMesh)
+	{
+		delete m_navMesh;
+		m_navMesh = NULL;
+	}
+
+
 	if (GetMeshCount()==0)
 		return false;
 
@@ -628,25 +635,23 @@
 	return m_navMesh;
 }
 
-void KX_NavMeshObject::DrawNavMesh()
+void KX_NavMeshObject::DrawNavMesh(NavMeshRenderMode renderMode)
 {
 	if (!m_navMesh)
 		return;
 	MT_Vector3 color(0.f, 0.f, 0.f);
 	
-	enum RenderMode {POLYS ,DETAILED_TRIS, WALLS};
-	static const RenderMode renderMode = DETAILED_TRIS;// DETAILED_TRIS POLYS
 	switch (renderMode)
 	{
-	case POLYS :
-	case WALLS : 
+	case RM_POLYS :
+	case RM_WALLS : 
 		for (int pi=0; pi<m_navMesh->getPolyCount(); pi++)
 		{
 			const dtStatPoly* poly = m_navMesh->getPoly(pi);
 
 			for (int i = 0, j = (int)poly->nv-1; i < (int)poly->nv; j = i++)
 			{	
-				if (poly->n[j] && renderMode==WALLS) 
+				if (poly->n[j] && renderMode==RM_WALLS) 
 					continue;
 				const float* vif = m_navMesh->getVertex(poly->v[i]);
 				const float* vjf = m_navMesh->getVertex(poly->v[j]);
@@ -658,7 +663,7 @@
 			}
 		}
 		break;
-	case DETAILED_TRIS : 
+	case RM_TRIS : 
 		for (int i = 0; i < m_navMesh->getPolyDetailCount(); ++i)
 		{
 			const dtStatPoly* p = m_navMesh->getPoly(i);
@@ -800,7 +805,7 @@
 	Methods,
 	0,
 	0,
-	&CValue::Type,
+	&KX_GameObject::Type,
 	0,0,0,0,0,0,
 	py_base_new
 };
@@ -814,6 +819,7 @@
 	KX_PYMETHODTABLE(KX_NavMeshObject, findPath),
 	KX_PYMETHODTABLE(KX_NavMeshObject, raycast),
 	KX_PYMETHODTABLE(KX_NavMeshObject, draw),
+	KX_PYMETHODTABLE(KX_NavMeshObject, rebuild),
 	{NULL,NULL} //Sentinel
 };
 
@@ -854,11 +860,31 @@
 	return PyFloat_FromDouble(hit);
 }
 
-KX_PYMETHODDEF_DOC_NOARGS(KX_NavMeshObject, draw,
-				   "draw(): navigation mesh debug drawing\n")
+KX_PYMETHODDEF_DOC(KX_NavMeshObject, draw,
+				   "draw(mode): navigation mesh debug drawing\n"
+				   "mode: WALLS, POLYS, TRIS\n")
 {
-	DrawNavMesh();
+	char* mode;
+	NavMeshRenderMode renderMode = RM_TRIS;
+	if (PyArg_ParseTuple(args,"s:rebuild",&mode))
+	{
+		STR_String mode_str(mode);
+		if (mode_str.IsEqualNoCase("WALLS"))
+			renderMode = RM_WALLS;
+		else if (mode_str.IsEqualNoCase("POLYS"))
+			renderMode = RM_POLYS;
+		else if (mode_str.IsEqualNoCase("TRIS"))
+			renderMode = RM_TRIS;
+	}
+	DrawNavMesh(renderMode);
 	Py_RETURN_NONE;
 }
 
+KX_PYMETHODDEF_DOC_NOARGS(KX_NavMeshObject, rebuild,
+						  "rebuild(): rebuild navigation mesh\n")
+{
+	BuildNavMesh();
+	Py_RETURN_NONE;
+}
+
 #endif // DISABLE_PYTHON
\ No newline at end of file

Modified: branches/soc-2010-nicks/source/gameengine/Ketsji/KX_NavMeshObject.h
===================================================================
--- branches/soc-2010-nicks/source/gameengine/Ketsji/KX_NavMeshObject.h	2010-07-15 18:34:25 UTC (rev 30388)
+++ branches/soc-2010-nicks/source/gameengine/Ketsji/KX_NavMeshObject.h	2010-07-15 18:41:29 UTC (rev 30389)
@@ -60,7 +60,9 @@
 	dtStatNavMesh* GetNavMesh();
 	int FindPath(const MT_Point3& from, const MT_Point3& to, float* path, int maxPathLen);
 	float Raycast(const MT_Point3& from, const MT_Point3& to);
-	void DrawNavMesh();
+
+	enum NavMeshRenderMode {RM_WALLS, RM_POLYS, RM_TRIS};
+	void DrawNavMesh(NavMeshRenderMode mode);
 	void DrawPath(const float *path, int pathLen, const MT_Vector3& color);
 
 	MT_Point3 TransformToLocalCoords(const MT_Point3& wpos);

@@ Diff output truncated at 10240 characters. @@




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