[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [30386] trunk/blender/source/blender/ makesrna/rna_cleanup/rna_booleans.txt: RNA cleanup: some more boolean changes based on discussion with Luca.
Brecht Van Lommel
brecht at blender.org
Thu Jul 15 19:54:53 CEST 2010
Revision: 30386
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=30386
Author: blendix
Date: 2010-07-15 19:54:53 +0200 (Thu, 15 Jul 2010)
Log Message:
-----------
RNA cleanup: some more boolean changes based on discussion with Luca.
Modified Paths:
--------------
trunk/blender/source/blender/makesrna/rna_cleanup/rna_booleans.txt
Modified: trunk/blender/source/blender/makesrna/rna_cleanup/rna_booleans.txt
===================================================================
--- trunk/blender/source/blender/makesrna/rna_cleanup/rna_booleans.txt 2010-07-15 17:36:00 UTC (rev 30385)
+++ trunk/blender/source/blender/makesrna/rna_cleanup/rna_booleans.txt 2010-07-15 17:54:53 UTC (rev 30386)
@@ -24,8 +24,8 @@
Armature.draw_group_colors -> show_group_colors: boolean Draw bone group colors
Armature.draw_names -> show_names: boolean Draw bone names
Armature.show_ghost_only_selected -> show_only_ghost_selected: boolean
-Armature.layer -> layer: boolean Armature layer visibility
-Armature.layer_protection -> layer_protected: boolean Protected layers in Proxy Instances are restored to Proxy settings on file reload and undo
+Armature.layer -> layers: boolean Armature layer visibility
+Armature.layer_protection -> layers_protected: boolean Protected layers in Proxy Instances are restored to Proxy settings on file reload and undo
Armature.x_axis_mirror -> use_mirror_x: boolean Apply changes to matching bone on opposite side of X-Axis
ArmatureModifier.invert -> invert_vertex_group: boolean Invert vertex group influence
ArmatureModifier.multi_modifier -> use_multi_modifier: boolean Use same input as previous modifier, and mix results using overall vgroup
@@ -57,7 +57,7 @@
Bone.hinge -> use_hinge: boolean Bone inherits rotation or scale from parent bone
Bone.inherit_scale -> use_inherit_scale: boolean Bone inherits scaling from parent bone
-Bone.layer -> layer: boolean Layers bone exists in
+Bone.layer -> layers: boolean Layers bone exists in
Bone.local_location -> use_local_location: boolean Bone location is set in local space
Bone.multiply_vertexgroup_with_envelope -> use_envelope_multiply: boolean When deforming bone, multiply effects of Vertex Group weights with Envelope influence
BooleanProperty.default -> default: boolean, (read-only) Default value for this number
@@ -143,7 +143,7 @@
ControlFluidSettings.reverse_frames -> use_reverse_frames: boolean Reverse control object movement
Controller.expanded -> show_expanded: boolean Set controller expanded in the user interface
Controller.priority -> use_priority: boolean Mark controller for execution before all non-marked controllers (good for startup scripts)
-Controller.state -> state: boolean, (read-only) Set Controller state index (1 to 30)
+Controller.state -> states: boolean, (read-only) Set Controller state index (1 to 30)
CopyLocationConstraint.invert_x -> invert_x: boolean Invert the X location
CopyLocationConstraint.invert_y -> invert_y: boolean Invert the Y location
CopyLocationConstraint.invert_z -> invert_z: boolean Invert the Z location
@@ -211,7 +211,7 @@
EditBone.hinge -> use_hinge: boolean Bone inherits rotation or scale from parent bone
EditBone.inherit_scale -> use_inherit_scale: boolean Bone inherits scaling from parent bone
-EditBone.layer -> layer: boolean Layers bone exists in
+EditBone.layer -> layers: boolean Layers bone exists in
EditBone.local_location -> use_local_location: boolean Bone location is set in local space
EditBone.multiply_vertexgroup_with_envelope -> use_envelope_multiply: boolean When deforming bone, multiply effects of Vertex Group weights with Envelope influence
@@ -233,8 +233,8 @@
EffectSequence.use_proxy -> use_proxy: boolean Use a preview proxy for this strip
EffectSequence.use_translation -> use_translation: boolean Translate image before processing
EffectorWeights.do_growing_hair -> apply_to_hair_growing: boolean Use force fields when growing hair
-EnvironmentMap.ignore_layers -> layer_ignore: boolean Hide objects on these layers when generating the Environment Map
-EnvironmentMapTexture.use_filter_size_min -> filter_size_min: boolean Use Filter Size as a minimal filter value in pixels
+EnvironmentMap.ignore_layers -> layers_ignore: boolean Hide objects on these layers when generating the Environment Map
+EnvironmentMapTexture.use_filter_size_min -> use_minimum_filter_size: boolean Use Filter Size as a minimal filter value in pixels
EnvironmentMapTexture.mipmap -> use_mipmap: boolean Uses auto-generated MIP maps for the image
EnvironmentMapTexture.mipmap_gauss -> use_mipmap_gauss: boolean Uses Gauss filter to sample down MIP maps
Event.alt -> alt: boolean, (read-only) True when the Alt/Option key is held
@@ -248,7 +248,7 @@
ExplodeModifier.unborn -> show_unborn: boolean Show mesh when particles are unborn
FCurve.auto_clamped_handles -> use_auto_handle_clamp: boolean All auto-handles for F-Curve are clamped
FModifier.active -> active: boolean F-Curve Modifier is the one being edited
-NEGATE * FModifier.disabled -> enabled: boolean, (read-only) F-Curve Modifier has invalid settings and will not be evaluated
+NEGATE * FModifier.disabled -> use: boolean, (read-only) F-Curve Modifier has invalid settings and will not be evaluated
FModifier.expanded -> show_expanded: boolean F-Curve Modifier's panel is expanded in UI
FModifierFunctionGenerator.additive -> use_additive: boolean Values generated by this modifier are applied on top of the existing values instead of overwriting them
FModifierGenerator.additive -> use_additive: boolean Values generated by this modifier are applied on top of the existing values instead of overwriting them
@@ -310,7 +310,7 @@
GameObjectSettings.collision_compound -> use_collision_compound: boolean Add children to form a compound collision object
GameObjectSettings.debug_state -> show_debug_state: boolean Print state debug info in the game engine
GameObjectSettings.ghost -> use_ghost: boolean Object does not restitute collisions, like a ghost
-GameObjectSettings.initial_state -> state_initial: boolean Initial state when the game starts
+GameObjectSettings.initial_state -> states_initial: boolean Initial state when the game starts
GameObjectSettings.lock_x_axis -> lock_location_x: boolean Disable simulation of linear motion along the X axis
GameObjectSettings.lock_x_rot_axis -> lock_rotation_x: boolean Disable simulation of angular motion along the X axis
GameObjectSettings.lock_y_axis -> lock_location_y: boolean Disable simulation of linear motion along the Y axis
@@ -326,8 +326,8 @@
GameObjectSettings.show_state_panel -> show_state_panel: boolean Show state panel
GameObjectSettings.use_activity_culling -> use_activity_culling: boolean Disable simulation of angular motion along the Z axis
GameObjectSettings.use_collision_bounds -> use_collision_bounds: boolean Specify a collision bounds type other than the default
-GameObjectSettings.used_state -> state_used: boolean, (read-only) States which are being used by controllers
-GameObjectSettings.visible_state -> state_visible: boolean State determining which controllers are displayed
+GameObjectSettings.used_state -> states_used: boolean, (read-only) States which are being used by controllers
+GameObjectSettings.visible_state -> states_visible: boolean State determining which controllers are displayed
GameProperty.debug -> show_debug: boolean Print debug information for this property
GameSoftBodySettings.bending_const -> use_bending_constraints: boolean Enable bending constraints
GameSoftBodySettings.cluster_rigid_to_softbody -> use_cluster_rigid_to_softbody: boolean Enable cluster collision between soft and rigid body
@@ -335,7 +335,7 @@
GameSoftBodySettings.shape_match -> use_shape_match: boolean Enable soft body shape matching goal
GlowSequence.only_boost -> use_only_boost: boolean Show the glow buffer only
GreasePencil.use_stroke_endpoints -> use_stroke_endpoints: boolean Only use the first and last parts of the stroke for snapping
-Group.layer -> layer: boolean Layers visible when this groups is instanced as a dupli
+Group.layer -> layers: boolean Layers visible when this groups is instanced as a dupli
ID.fake_user -> use_fake_user: boolean Saves this datablock even if it has no users
ID.tag -> tag: boolean Tools can use this to tag data, (initial state is undefined)
Image.animated -> use_animation: boolean Use as animated texture in the game engine
@@ -542,7 +542,7 @@
Mesh.vertex_normal_flip -> use_vertex_normal_flip: boolean Flip vertex normals towards the camera during render
MeshColorLayer.active -> active: boolean Sets the layer as active for display and editing
MeshColorLayer.active_render -> active_render: boolean Sets the layer as active for rendering
-MeshDeformModifier.dynamic -> dynamic: boolean Recompute binding dynamically on top of other deformers (slower and more memory consuming.)
+MeshDeformModifier.dynamic -> use_dynamic_bind: boolean Recompute binding dynamically on top of other deformers (slower and more memory consuming.)
MeshDeformModifier.invert -> invert_vertex_group: boolean Invert vertex group influence
MeshDeformModifier.is_bound -> is_bound: boolean, (read-only) Whether geometry has been bound to control cage
MeshEdge.fgon -> is_fgon: boolean, (read-only) Fgon edge
@@ -563,7 +563,7 @@
MeshTextureFace.tex -> use_texture: boolean Render face with texture
MeshTextureFace.text -> use_bitmap_text: boolean Enable bitmap text on face
MeshTextureFace.twoside -> use_twoside: boolean Render face two-sided
-MeshTextureFace.uv_pinned -> uv_pin: boolean
+MeshTextureFace.uv_pinned -> pin_uv: boolean
MeshTextureFace.uv_selected -> select_uv: boolean
MeshTextureFaceLayer.active -> active: boolean Sets the layer as active for display and editing
MeshTextureFaceLayer.active_clone -> active_clone: boolean Sets the layer as active for cloning
@@ -644,7 +644,7 @@
Object.draw_transparent -> show_transparent: boolean Enables transparent materials for the object (Mesh only)
Object.draw_wire -> show_wire: boolean Adds the object's wireframe over solid drawing
Object.duplis_used -> is_duplicator: boolean, (read-only)
@@ Diff output truncated at 10240 characters. @@
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