[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [30386] trunk/blender/source/blender/ makesrna/rna_cleanup/rna_booleans.txt: RNA cleanup: some more boolean changes based on discussion with Luca.

Brecht Van Lommel brecht at blender.org
Thu Jul 15 19:54:53 CEST 2010


Revision: 30386
          http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=30386
Author:   blendix
Date:     2010-07-15 19:54:53 +0200 (Thu, 15 Jul 2010)

Log Message:
-----------
RNA cleanup: some more boolean changes based on discussion with Luca.

Modified Paths:
--------------
    trunk/blender/source/blender/makesrna/rna_cleanup/rna_booleans.txt

Modified: trunk/blender/source/blender/makesrna/rna_cleanup/rna_booleans.txt
===================================================================
--- trunk/blender/source/blender/makesrna/rna_cleanup/rna_booleans.txt	2010-07-15 17:36:00 UTC (rev 30385)
+++ trunk/blender/source/blender/makesrna/rna_cleanup/rna_booleans.txt	2010-07-15 17:54:53 UTC (rev 30386)
@@ -24,8 +24,8 @@
 Armature.draw_group_colors -> show_group_colors:    boolean    Draw bone group colors
 Armature.draw_names -> show_names:    boolean    Draw bone names
 Armature.show_ghost_only_selected -> show_only_ghost_selected:    boolean
-Armature.layer -> layer:    boolean    Armature layer visibility
-Armature.layer_protection -> layer_protected:    boolean    Protected layers in Proxy Instances are restored to Proxy settings on file reload and undo
+Armature.layer -> layers:    boolean    Armature layer visibility
+Armature.layer_protection -> layers_protected:    boolean    Protected layers in Proxy Instances are restored to Proxy settings on file reload and undo
 Armature.x_axis_mirror -> use_mirror_x:    boolean    Apply changes to matching bone on opposite side of X-Axis
 ArmatureModifier.invert -> invert_vertex_group:    boolean    Invert vertex group influence
 ArmatureModifier.multi_modifier -> use_multi_modifier:    boolean    Use same input as previous modifier, and mix results using overall vgroup
@@ -57,7 +57,7 @@
 
 Bone.hinge -> use_hinge:    boolean    Bone inherits rotation or scale from parent bone
 Bone.inherit_scale -> use_inherit_scale:    boolean    Bone inherits scaling from parent bone
-Bone.layer -> layer:    boolean    Layers bone exists in
+Bone.layer -> layers:    boolean    Layers bone exists in
 Bone.local_location -> use_local_location:    boolean    Bone location is set in local space
 Bone.multiply_vertexgroup_with_envelope -> use_envelope_multiply:    boolean    When deforming bone, multiply effects of Vertex Group weights with Envelope influence
 BooleanProperty.default -> default:    boolean, (read-only)    Default value for this number
@@ -143,7 +143,7 @@
 ControlFluidSettings.reverse_frames -> use_reverse_frames:    boolean    Reverse control object movement
 Controller.expanded -> show_expanded:    boolean    Set controller expanded in the user interface
 Controller.priority -> use_priority:    boolean    Mark controller for execution before all non-marked controllers (good for startup scripts)
-Controller.state -> state:    boolean, (read-only)    Set Controller state index (1 to 30)
+Controller.state -> states:    boolean, (read-only)    Set Controller state index (1 to 30)
 CopyLocationConstraint.invert_x -> invert_x:    boolean    Invert the X location
 CopyLocationConstraint.invert_y -> invert_y:    boolean    Invert the Y location
 CopyLocationConstraint.invert_z -> invert_z:    boolean    Invert the Z location
@@ -211,7 +211,7 @@
 
 EditBone.hinge -> use_hinge:    boolean    Bone inherits rotation or scale from parent bone
 EditBone.inherit_scale -> use_inherit_scale:    boolean    Bone inherits scaling from parent bone
-EditBone.layer -> layer:    boolean    Layers bone exists in
+EditBone.layer -> layers:    boolean    Layers bone exists in
 EditBone.local_location -> use_local_location:    boolean    Bone location is set in local space
 EditBone.multiply_vertexgroup_with_envelope -> use_envelope_multiply:    boolean    When deforming bone, multiply effects of Vertex Group weights with Envelope influence
 
@@ -233,8 +233,8 @@
 EffectSequence.use_proxy -> use_proxy:    boolean    Use a preview proxy for this strip
 EffectSequence.use_translation -> use_translation:    boolean    Translate image before processing
 EffectorWeights.do_growing_hair -> apply_to_hair_growing:    boolean    Use force fields when growing hair
-EnvironmentMap.ignore_layers -> layer_ignore:    boolean    Hide objects on these layers when generating the Environment Map
-EnvironmentMapTexture.use_filter_size_min -> filter_size_min:    boolean    Use Filter Size as a minimal filter value in pixels
+EnvironmentMap.ignore_layers -> layers_ignore:    boolean    Hide objects on these layers when generating the Environment Map
+EnvironmentMapTexture.use_filter_size_min -> use_minimum_filter_size:    boolean    Use Filter Size as a minimal filter value in pixels
 EnvironmentMapTexture.mipmap -> use_mipmap:    boolean    Uses auto-generated MIP maps for the image
 EnvironmentMapTexture.mipmap_gauss -> use_mipmap_gauss:    boolean    Uses Gauss filter to sample down MIP maps
 Event.alt -> alt:    boolean, (read-only)    True when the Alt/Option key is held
@@ -248,7 +248,7 @@
 ExplodeModifier.unborn -> show_unborn:    boolean    Show mesh when particles are unborn
 FCurve.auto_clamped_handles -> use_auto_handle_clamp:    boolean    All auto-handles for F-Curve are clamped
 FModifier.active -> active:    boolean    F-Curve Modifier is the one being edited
-NEGATE * FModifier.disabled -> enabled:    boolean, (read-only)    F-Curve Modifier has invalid settings and will not be evaluated
+NEGATE * FModifier.disabled -> use:    boolean, (read-only)    F-Curve Modifier has invalid settings and will not be evaluated
 FModifier.expanded -> show_expanded:    boolean    F-Curve Modifier's panel is expanded in UI
 FModifierFunctionGenerator.additive -> use_additive:    boolean    Values generated by this modifier are applied on top of the existing values instead of overwriting them
 FModifierGenerator.additive -> use_additive:    boolean    Values generated by this modifier are applied on top of the existing values instead of overwriting them
@@ -310,7 +310,7 @@
 GameObjectSettings.collision_compound -> use_collision_compound:    boolean    Add children to form a compound collision object
 GameObjectSettings.debug_state -> show_debug_state:    boolean    Print state debug info in the game engine
 GameObjectSettings.ghost -> use_ghost:    boolean    Object does not restitute collisions, like a ghost
-GameObjectSettings.initial_state -> state_initial:    boolean    Initial state when the game starts
+GameObjectSettings.initial_state -> states_initial:    boolean    Initial state when the game starts
 GameObjectSettings.lock_x_axis -> lock_location_x:    boolean    Disable simulation of linear motion along the X axis
 GameObjectSettings.lock_x_rot_axis -> lock_rotation_x:    boolean    Disable simulation of angular  motion along the X axis
 GameObjectSettings.lock_y_axis -> lock_location_y:    boolean    Disable simulation of linear motion along the Y axis
@@ -326,8 +326,8 @@
 GameObjectSettings.show_state_panel -> show_state_panel:    boolean    Show state panel
 GameObjectSettings.use_activity_culling -> use_activity_culling:    boolean    Disable simulation of angular  motion along the Z axis
 GameObjectSettings.use_collision_bounds -> use_collision_bounds:    boolean    Specify a collision bounds type other than the default
-GameObjectSettings.used_state -> state_used:    boolean, (read-only)    States which are being used by controllers
-GameObjectSettings.visible_state -> state_visible:    boolean    State determining which controllers are displayed
+GameObjectSettings.used_state -> states_used:    boolean, (read-only)    States which are being used by controllers
+GameObjectSettings.visible_state -> states_visible:    boolean    State determining which controllers are displayed
 GameProperty.debug -> show_debug:    boolean    Print debug information for this property
 GameSoftBodySettings.bending_const -> use_bending_constraints:    boolean    Enable bending constraints
 GameSoftBodySettings.cluster_rigid_to_softbody -> use_cluster_rigid_to_softbody:    boolean    Enable cluster collision between soft and rigid body
@@ -335,7 +335,7 @@
 GameSoftBodySettings.shape_match -> use_shape_match:    boolean    Enable soft body shape matching goal
 GlowSequence.only_boost -> use_only_boost:    boolean    Show the glow buffer only
 GreasePencil.use_stroke_endpoints -> use_stroke_endpoints:    boolean    Only use the first and last parts of the stroke for snapping
-Group.layer -> layer:    boolean    Layers visible when this groups is instanced as a dupli
+Group.layer -> layers:    boolean    Layers visible when this groups is instanced as a dupli
 ID.fake_user -> use_fake_user:    boolean    Saves this datablock even if it has no users
 ID.tag -> tag:    boolean    Tools can use this to tag data, (initial state is undefined)
 Image.animated -> use_animation:    boolean    Use as animated texture in the game engine
@@ -542,7 +542,7 @@
 Mesh.vertex_normal_flip -> use_vertex_normal_flip:    boolean    Flip vertex normals towards the camera during render
 MeshColorLayer.active -> active:    boolean    Sets the layer as active for display and editing
 MeshColorLayer.active_render -> active_render:    boolean    Sets the layer as active for rendering
-MeshDeformModifier.dynamic -> dynamic:    boolean    Recompute binding dynamically on top of other deformers (slower and more memory consuming.)
+MeshDeformModifier.dynamic -> use_dynamic_bind:    boolean    Recompute binding dynamically on top of other deformers (slower and more memory consuming.)
 MeshDeformModifier.invert -> invert_vertex_group:    boolean    Invert vertex group influence
 MeshDeformModifier.is_bound -> is_bound:    boolean, (read-only)    Whether geometry has been bound to control cage
 MeshEdge.fgon -> is_fgon:    boolean, (read-only)    Fgon edge
@@ -563,7 +563,7 @@
 MeshTextureFace.tex -> use_texture:    boolean    Render face with texture
 MeshTextureFace.text -> use_bitmap_text:    boolean    Enable bitmap text on face
 MeshTextureFace.twoside -> use_twoside:    boolean    Render face two-sided
-MeshTextureFace.uv_pinned -> uv_pin:    boolean
+MeshTextureFace.uv_pinned -> pin_uv:    boolean
 MeshTextureFace.uv_selected -> select_uv:    boolean
 MeshTextureFaceLayer.active -> active:    boolean    Sets the layer as active for display and editing
 MeshTextureFaceLayer.active_clone -> active_clone:    boolean    Sets the layer as active for cloning
@@ -644,7 +644,7 @@
 Object.draw_transparent -> show_transparent:    boolean    Enables transparent materials for the object (Mesh only)
 Object.draw_wire -> show_wire:    boolean    Adds the object's wireframe over solid drawing
 Object.duplis_used -> is_duplicator:    boolean, (read-only)

@@ Diff output truncated at 10240 characters. @@




More information about the Bf-blender-cvs mailing list